Dude, Phantom is my favorite custom game. For those that don't know/care, you have 8 players on a massive map. Two are the "Evil" Phantoms that get a supply cap that increases over time, 6 are slayers aka people that are totally regular, and Paladins are the protectors of the Slayers and must kill the Phantoms. The Paladins and Phantoms both look very alike for awhile as they both get increased incomes. The catch is no one knows who is who until a certain point when the Phantoms are revealed to each other.
This is funny too. It's long though, but Cella is a funny guy.
http://www.youtube.com/watch?v=BfBtxaPHa3c
Wololo
Eh, I don't mind the idea of MMOBAs having a scene, since they already did. I think the community might have tension when DOTA2 fully releases and if Blizzard DOTA is supposed to be serious.
It's a little disenchanting how Melee will never be big or something. It's always peeved me a little bit how unsupportive any other community is of it, except I guess early MLG. The problem with fighting games in competition is you can't really practice them constantly or readily due to LAN being the only viable option. I guess a couple Brawl players are on vVv, but I honestly view that as kind of a joke of a team when it comes to anything competitive (especially after how they handled the M2K fiasco). Even traditional fighters don't seem to get too much love unless they're brand new or that one iteration of Street Fighter (2: Third Strike?), but they still don't have a huge professional scene if your name isn't Justin Wong [it seems].