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The new Final Destination looks... bad..?

lucasla

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Is just me, or anyone else thinks that the new Final Destionation looks worse than the WiiU version?

I think it's mostly because the colors and ilumination and some level of shader that is not present for the plataform to react to the light properly... everything looks bland, clear, washed out, or even unfinished...

Even on the section of the FD of the WiiU game where there's more light (the section with the clouds and sun at the distance) the colors and reflections feels right on the plataform.

But I think there's something wrong on this new FD Ultimate... Looks like some level of shaders were not included on the plataform of the stage, and everything looks bland..

Final Destination WiiU:
https://vignette.wikia.nocookie.net...ision/latest?cb=20141105202809&path-prefix=en

Final Destination Ultimate:
https://i.redd.it/f9tmd9y8vve11.jpg
 
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Primid

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Yeah, I'm not really a fan of the new design either. Though honestly the only design of FD that I actually liked was the Melee version.
 

Yuya-Noboru

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I don't find the new design bad. I'd say that it's more unique than the Wii U's version which doesn't feel that original (though the design is beautiful). We haven't seen the full transformation of the stage yet, so it might be too soon to compare those two versions.

The real disappointment for me is the Battlefield design since Brawl. Melee's Battlefield was great and then we got a bland stage. It doesn't looks bad, but it's just bland...
 

lucasla

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I dont think the problem is the design, but the shaders of the plataform. It looks like the rocks aren't affected by the lighting of the stage. If they fix that, I think it will be ok. Maybe it's just a wrong impression, and it actually looks good playing, but I don't know...
 
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BonafideFella

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I found there's a lack of theming in the new destination.
Like. it has the futuristic space-themed platform but with energy-flowing waterfalls but in a sky-high cloudy environment but then it goes into space after?
 
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SmashShadow

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I like it better than the Wii U one which just felt a little too distracting in design for me. This one is more plain and uniform.
 
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ryanator008

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Given that we have Ω forms now, Final Destination doesn't really have much of a reason to exist. Besides, I think it looks better in this picture.
 

Admiral Pit

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Well the game's still in WiP, so details will increase come the final product. Sure the design may be different and strange, but another thing to remember is that because of the first reason and the fact that it was only shown through a few clips, we still haven't seen the beautiful background transactions that could be awesome, or even the music for it. Let's just give it time and see if it grows on us.
 

soviet prince

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I don't think FD looked all that great in any game, flat stages are boring to me
 

Diddy Kong

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I hope we can get Melee's Final Destination as well. All other Final Destination stages felt off ever since.

Ironically, I think Battlefield only improved since Melee.
 

Yuya-Noboru

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The Omega form of Final Destination on Wii U was pointless, they should replace the omega version with an alternative skin of Final Destination like the Melee, Brawl or WiiU version.
 

infomon

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That'd be dope.

I love the new FD though. Something about its colour scheme is great I think, it will let the characters stand out. But there's just something super ominous about it.
 

BridgesWithTurtles

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I like how it looks more assymetrical. Makes it feel more like a random chunk of rock and metal floating in a void between dimensions, which gives a sort of dynamic feel to it. By contrast, I never liked Brawl's Final Destination because everything about it was so flat, straight, and uniform. I think there's a little too much visual noise going on with the bottom of the platform here, but overall, I like it. Probably my second favorite FD after Melee's.
 
D

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Really? I think it looks great!?! But Melee has the best FD hands down.
 

aarchak

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It's honestly my favorite one. It isn't distracting like Smash 4's one, with its 2 differently colored sides and busy background, but it's still memorable unlike Melee's or Brawl's (seriously, I can't even remember what they looked like while I can remember Battlefield just fine).
 

Amiibo Doctor

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Melee's FD is the best, clearly.
But I'm fine with this design. It does seem a little bit off, maybe it's just a little bit too wide. Either way, I'm good with it
I love Melee, but Melee's Battlefield was lackluster. It's the best stage for play, but it's an eyesore. Brawl's was the best Battlefield: simple, colorful and elegant. Good use of pastels.
 

link2702

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I liked fd better when it’s background used to appear as if the characters were traveling through the virtual world into the real one.

So yeah melees.
 

Drawcia

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I like how it looks more assymetrical. Makes it feel more like a random chunk of rock and metal floating in a void between dimensions, which gives a sort of dynamic feel to it. By contrast, I never liked Brawl's Final Destination because everything about it was so flat, straight, and uniform. I think there's a little too much visual noise going on with the bottom of the platform here, but overall, I like it. Probably my second favorite FD after Melee's.
I think one reason why it's off-putting is it's very unsymmetrical.
Now that I see it pointed out, I think the reason it feels so off to me is because it’s asymmetrical, and stuff like that tends to make me anxious.
I hope it grows on me though.
 

SmashShadow

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Melee's FD is the best, clearly.
But I'm fine with this design. It does seem a little bit off, maybe it's just a little bit too wide. Either way, I'm good with it
I love Melee, but Melee's Battlefield was lackluster. It's the best stage for play, but it's an eyesore. Brawl's was the best Battlefield: simple, colorful and elegant. Good use of pastels.
I agree with both of these statements.
 

staindgrey

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I think it's the random metallic formations jutting out in the background and obscuring the backdrop that kills it. It looks small.

Melee's FD wasn't just a flat surface with good music, it made the stage push into the fore- and background to add a sense of size. As did 64's. Brawl and Smash4 removed that aesthetic, for some reason, and essentially made a Battlefield stage without the platforms.

Honestly, my perfect FD would be a visually updated Melee version with Brawl's music. Brawl had such good music.
 

Pit93

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I really like the new FD in Ultimate. The one in Sm4sh I actually disliked. The background was too distracting to me and I often lost track of my own character.

Of course, I haven't seen the entire background animation yet and maybe it's gonna be different when I actually play on it myself, but for now it looks like it could become my new favorite FD. ^^
 

BronzeGreekGod

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I duno about u guys, but I felt the backfround of the wiiu final dest was very distracting. I'm hoping this new one has a simpler background and good lighting so the characters are the focal point
 

TMNTSSB4

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The stage itself is better than the Wii U/3DS version, but barely...the background however is not as good as 4
 

TheTrueBrawler

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The platform itself looks like the apocalyptic side of Smash 4's Final Destination was expanded to the entire stage and redone completely. I personally liked the other half and would rather have had them expand from that, but Brawl already was that. We haven't seen the entire background yet. It looks bland from what we have seen, but there's nothing too distracting so far.

People seem to be giving their opinions on Final Destinations from previous titles, so I'll give mine.
Melee felt way too technical for parts of the animation. It felt as if the fighters are in a simulation with in the game during the first half, but it's actually nice to look at once that segment is done with. Also, while the platform looks pretty good, the black hole at the bottom makes no sense.

Brawl did a lot of transitions by light tunnels which got repetitive after a while. The backgrounds between were okay, but the sun over the ocean segment was one of the best things of all the Final Destinations in my opinion. It also did a good job in the sense that the background loop time was close to matching the main music itself. The platform had a weird shape, but it looked nice. I would love to see an HD version of this one to be honest. It would be my preferred Final Destination, but we can only ask for so much.

People don't seem to understand by the way that Smash 3DS and Smash Wii U actually had Final Destinations with different backgrounds. Wii U was the worst. The platform was split which I didn't like, and the background was insufferably bad. The beginning of animation is a bland space with a tiny blue star, the middle segment with the colliding stars is way too distracting, and I legitimately can't tell what's happening in the final part. It's a mess much worse than the menus of that game.

3DS is better than Wii U. It unfortunately still has the less than favorable platform. The first part is much less bland than it's counterpart, and I liked it. The distracting segment is notably less distracting and lingers for less time. I really enjoyed the part where the sun set over what I think is an ocean.
 

TMNTSSB4

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The background being simpler is a good thing. Complex backgrounds make it hard to see wtf is going on
Especially when everything gets super bright just out of nowhere (I did love the sun and earth being together though)
 
D

Deleted member

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I like it, I think it could be improved by making it a circular platform instead of a rectangular one, but it's still pretty cool looking.
That said, it's pretty obvious that the main draw of FD has always been how the background and bottom have been implemented. As of now, those aspects seem pretty rad to me.
 
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