Denzi
Smash Master
According to DEHF you get three grabs + a Dair.if you run buffer a cg v marth i'm pretty sure you can get him to 40
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According to DEHF you get three grabs + a Dair.if you run buffer a cg v marth i'm pretty sure you can get him to 40
I'm having a bit of difficulty doing the buffered chaingrab. I try to run while he's still in the laser animation but he fails to run and it leaves me open. Can you guys help me and how do I know if I do this correctly. Some frame data would be nice. Sorry for asking so many questions but I wanna learn. Thanks.![]()
<s'all in the quote 10charBuffering CG is simply buffering the walk command during dthrow. That is, it makes sure you begin walking immediately walk after the dthrow. Buffering a command is the act of inputing it in a 10 frame window before it can be executed. In this case, at around the last laser of Falco's dthrow animation, you input the walk command and Falco will move forward immediately after finishing the dthrow, so you'll get a guaranteed regrab on characters you can CG.
I always try and make it a buffered CG seeing how it can't hurt to have perfect timing, and some characters can escape if you don't get the timing perfect, such as Sonic and Mario.
Next time though, you should use the Q&A thread, lol.
*cough*shugo wannabe*cough*Im A Sonic main picking up Falco as a secondary. I tried to CG an ivysaur the other day but got like bullet seeded when he was at 20%. Should I walk buffer it?
I knew about the first, but not about the second.Wait...you guys don't test in normal mode? You realize training mode
1) Doesn't add diminishing qualities of moves
2) Actually has less knockback than brawl mode (Idk how but brawl mode has 105% compared to all 1 player modes)
Training mode is unreliable. I mean it helps get a GENERAL picture, but not the entire thing and you can't make data off of it...
I thought he got a few on Samus. I remembered an old CY vid vs one of the best Samus's and he kept getting two or three.I think Falco can get 2-3 dthrows on Peach, Kirby and Lucario. Buffered walking.
Samus and Jiggs are the only characters that can truely not get CGed by falco lol
you can get two (running) and a boost pivot grab. you have to do a bpg or else she goes out to far. Kirby you can get 3 running then a bpg (not sure about walking/buffered). Never played a luke. *is surprised by what i just said.I thought he got a few on Samus. I remembered an old CY vid vs one of the best Samus's and he kept getting two or three.
All you have to do is press the grab button a slight moment before you can do anything after a down throw. Brawl's buffering system.Can someone post a video or at least explanation of buffered chaingrabbing?