Crystanium
Smash Hero
That assertion is contradictory. If someone is left open, they are vulnerable. Ness can't do anything in this state, other than attempt to hit his opponent with PK Thunder, or stop it by making it touch a surface. He might attempt to use PK Jibaku, but that can be easily seen. In certain situations, you may be able to land PK Jibaku. I've had my share.He is left open, but not vulnerable.
Pit can use Palutena's Arrow. Sheik can use her Needles. Zelda can use Din's Fire. Link and Toon Link can use their arrows. Samus' fully charged Charge Shot eats through PK Thunder and continues flying the direction from which it was shot. What is more, PK Thunder doesn't have a very long life-span. PK Thunder is best used from a distance, and any attempt to use it close is punishable. To say that PK Thunder cannot be shielded if used correctly is only an assertion. I can say that it can be shielded, unless it's not shielded correctly.There are few characters who can hit him out of PKT (I hate arguing against people who main those characters because it's generally harder to convince them), yet he still has options. He can retreat, floorblast, or just hit the opponent with PKT. It is arguably the best projectile in the game due to the fact that it's under the player's control. And no, PKT cannot be shielded if used correctly, but I won't dwell too much on that.
Also, PK Thunder is not the best projectile in the game. Palutena's Arrow is the best projectile in the game.
I'm not buying this. If someone like Fox or Wolf bring up their Reflector, then Ness cannot hit them with PK Thunder. You can't blame the player on this. PK Thunder isn't difficult to see coming. While Fox or Wolf won't be moving, neither will Ness, and when he decides to start up PK Thunder again, his opponent will move forward and then use his Reflector against PK Thunder again or just f-smash. The speed of PK Thunder is average. It's not the fastest projectile in the game.Except that PK Flash doesn't lead to its killing move by itself. PKT does. If PKT is outprioritized, it's the players fault because the player is in control of the move. If it's absorbed or reflected, it's generally the player's fault also for the same reason. Already said above that it can't be shielded. It has enough speed. The problem lies in the prediction of the player. If the player is poor in predicting the opponent, then no it will not follow the opponent fast enough.
What are Swell Surprise, Floorblasting, Heaven's Descent, and Surface to Air? What is PK Jibaku False Edge-Guard? You'll have to convince everyone on why you think PK Thunder deserves to be higher.The same "techs" you use for Melee's PKT can also used for Brawl's PKT. They may not act the same, but are similar enough to be used in the same way. Tailwhipping is obvious, as well as Swell Surprise. Floorblasting is also something from Melee (it was harder to do). Heaven's Descent was a concept that originated in Melee also (horrible idea IMO, surprised that it worked ). SAM (Surface to Air) PKT can be done. Inverse PKT, which is going in the same direction as throwing out PKT, can be used for mixup recovery with PKT in both games. Finally, PKT2 False Edgeguard was to punish on-stage landing as well.
I'm glad I'm not the only one who thinks that PK Thunder should be mid-tier. xoxokev also thinks that. No one gives any convincing reasons why PK Thunder should be top-tier, let alone high-tier.