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What combo is this spread sheet for?Complete list of fighters this combo works on:
https://docs.google.com/spreadsheets/d/1Nzmg0KwnOi6_E5LUYk2o2pVrPIRyIWvcXXreZhFDE0E/edit?usp=sharing
Bthrow, dash attack, turn around full hop uair, ff bair, dtilts, utilt (possible redo of full hop uair and ff bair, more dtilts), uair > upb > death.Can you guys stop ruining my character with lame combo catch phrases.
What combo is this spread sheet for?
Been using MK since before you were born son.Mfw zss user plays mk.
It is worth noting that this will not true combo over time. The back air can be air dodged. Whether or not there is a % where the back air cannot be dodged remains to be tested on my end.Bthrow, dash attack, turn around full hop uair, ff bair, dtilts, utilt (possible redo of full hop uair and ff bair, more dtilts), uair > upb > death.
I never see it as being able to be air dodged.It is worth noting that this will not true combo over time. The back air can be air dodged. Whether or not there is a % where the back air cannot be dodged remains to be tested on my end.
If you test this in training, the hits only connect after a certain %, and I remember being able to air dodge out of the back air. That being said, the additional .05% damage will change the hit stun and will make it a true combo at earlier %.I never see it as being able to be air dodged.
I did this combo over and over again for about 4 hours. It works 90% of the time
That's not true. Dtilt jab locks. It's not escapable if you miss the tech.If you test this in training, the hits only connect after a certain %, and I remember being able to air dodge out of the back air. That being said, the additional 5% damage will change the hit stun and will make it a true combo at earlier %.
There is also the fact that players can literally just mash buttons and get out when they strike the floor.
There seem to be certain instances where if you mash A while going into the knock down from the back air your character will bounce into an aerial, while other times it will not. Is there a specific reason why this occurs?That's not true. Dtilt jab locks. It's not escapable if you miss the tech.
I've never heard of such a thing. Maybe a lurker can explain? (shaya pls)There seem to be certain instances where if you mash A while going into the knock down from the back air your character will bounce into an aerial, while other times it will not. Is there a specific reason why this occurs?
You're a demonic advantage state lover.Been using MK since before you were born son.
I also trained and worked on MK with Tyrant during the times before he started using him in tournaments; when MK elitists would do nothing but scoff at the mere mentioning of his name :3
The truth is back.Edit: This site is ***
I figured out why it happens. If you hit with the third hitbox of bair right before they hit the ground, they will ground bounce instead of land in a tumble. So you can't jab lock.There seem to be certain instances where if you mash A while going into the knock down from the back air your character will bounce into an aerial, while other times it will not. Is there a specific reason why this occurs?
This does not make sense. The third hit does not have semi spike properties that woud allow for a ground bounce. It would send them away.I figured out why it happens. If you hit with the third hitbox of bair right before they hit the ground, they will ground bounce instead of land in a tumble. So you can't jab lock.
If it hits close enough to the ground it will ground bounce, I keep testing it and the result is the same.This does not make sense. The third hit does not have semi spike properties that woud allow for a ground bounce. It would send them away.
Back throw true combo's into dash attack on fast fallers correct?Bthrow, dash attack, turn around full hop uair, ff bair, dtilts, utilt (possible redo of full hop uair and ff bair, more dtilts), uair > upb > death.
Yep. True combos on most fighters tho. But fast fallers actually work for the comboBack throw true combo's into dash attack on fast fallers correct?
How about the "Shuttle Combo"?Please avoid posting twice in a row, it's against the rules of the site, consider this a friendly reminder before we start taking action c:
Now, I really like the "Halberd Combo", though I also like the idea of including the word "Shuttle".
That's a shame. What do you have in mind?i honestly hate both.
I play against a Marth pocket all the time and he mashes the A button a lot when I do things with mk that he doesn't quite understand. Result: sometimes in the same situation where Marth could tech the ff bair off the floor, Marth will also simply bounce up and nair immediately. It happens so often, my training parter developed a habit of spamming the A button whenever I begin a jablock setup off ff bair. This happens quite frequently once the target knows when to mash lol.There seem to be certain instances where if you mash A while going into the knock down from the back air your character will bounce into an aerial, while other times it will not. Is there a specific reason why this occurs?
The character's name is Meta Knight.
The combo is a huge part of MK's Meta
So what about....META COMBO!...................