ぱみゅ
❤ ~
- Joined
- Dec 5, 2008
- Messages
- 10,010
- Location
- Under your skirt
- NNID
- kyo.pamyu.pamyu
- 3DS FC
- 4785-5700-5699
- Switch FC
- SW 3264 5694 6605
MK's dashgrab is a tool you need to understand, if your opponent is too close you'll miss, so you can't blindly run to them. Learn when to run and when to walk (and pivot grab) is essential.
My favourite Kirby game is Kirby's Dreamland. Yes, the original one, I used to play it a lot on my old GB. And I still love it. I also kinda like Superstar.
TL-MK is much like Brawl: Metaknight must stay a bit outside of Tink's sword range, and dash in to wreck damage. It's waaaaaaaaaay more difficult now, without much range to work around projectiles and no Nado, but it's very doable. Also, abuse TL's linear recovery, you snap him a bit out of it and he's doomed.
My favourite Kirby game is Kirby's Dreamland. Yes, the original one, I used to play it a lot on my old GB. And I still love it. I also kinda like Superstar.
TL-MK is much like Brawl: Metaknight must stay a bit outside of Tink's sword range, and dash in to wreck damage. It's waaaaaaaaaay more difficult now, without much range to work around projectiles and no Nado, but it's very doable. Also, abuse TL's linear recovery, you snap him a bit out of it and he's doomed.
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