Hong
The Strongest
- Joined
- Jul 6, 2004
- Messages
- 23,550
There are a few things in mind.Which is why I can't figure out, for the life of me, why people are being so pessimistic in regards to the final character roster. Honestly, over two years to work on the game and people are expecting only 30 or so characters? Come on.
For one, Smash Brothers characters, or any character/power from Sakurai for that matter are made to have very distinct advantages and sometimes disadvantages. Other fighting games only have a few characters who stick out from the bunch a bit, while Super Smash Brother's only similar characters other than clones were Mario and Luigi in SSB64. Now that we're going onto Brawl, we can already see the characters are even more vastly differentiated.
And for another thing, every time you make a character, it becomes harder to make another character who offers their own quirk. I see tons of movesets on these boards, but I hardly ever see how the character is played and what makes them different. Different moves don't make a different character, but different properties and distinctions make them special. So because they doubled the original characters going from SSB64 to Melee, one can't expect them to also double the amount of characters going into Brawl, because SSB64 would have had almost as many characters as Melee did if time and hardware allowed for such.
Considering clones will be removed or remixed, expecting 35~ or so characters isn't asking for a whole lot. It can be said from the demo alone that it's better to perfect a small amount of character instead of adding too many that aren't exactly on an even scale.