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I'll put it in as 60:40.60:40statisticallydefinitely.
Plus Pit's swords will beat Mario's fists. Bair should still work well though.Vs Pit is even. This matchup is similar to Falco, except everything works a bit better. Mario has a clear advantage in combo and KO options, but Pit on the other hand can rack up a lot of damage through his camping and punishing approaches.
Keep your 2nd jump. Simple as that****ing pit and his arrows gimping me wdf.
By this, I'm gonna say you have never played a good Pit. Luckily, I played yesterday (technically today is Saturday where i am). Pit's recovery is amazing and WoI is an amazing move in general. WoI lets out a wind box which pushes you back. On top of that, it auto sweetspots the ledge and gives you amazing aerial mobility. WoI can be used very well offensively as well as he can easily get close to you in a matter of seconds regardless of your place, cancel it and attack. Spiking Pit is not a good idea and won't work often.Has Edge gaurder stuff, But I find it useless against his Pits Recovery so I try Spiking
Because how slow his recovery is
Uhh, Night, that Pit player looks easy to ****, you hardly use the cape to reflect his arrows.Pit is gay >_>...especially the one's that plank..
http://www.youtube.com/watch?v=36QFU59buss
Do you know how to DI? I had noticed the last time that we played that kill moves that took 170% for me to be ko'd by only took 120% for you.Pit can rack up lots of Damage
How to counter Mirror: Do anything lol it's pretty useless if you don't spam fireball.He has to Reflectors
Use the cape, the funny thing is they tend to follow the route back to their creator since the controls are reversed, even when it's aimable.Projectile that can "Curve"
Which are as loud and noisy as a character's move can get.Faster attacks........I think
Which moves are you referring to, his smashes, jab, <B, or aerials?Also since he uses a sword he has more range and Priority
LOLAnd he has a beasty Spot dodge (Standing in place and dodging)
True.Mario
Heavier
Kills faster
LOL ARE YOU SERIOUS?!?!?! His recovery is one of the easiest to gimp since he doesn't have that many choices on how to counter while he's in his state without falling to his doom. You can gimp him with a NeutralA or even a footstool over and over.Has Edge gaurder stuff, But I find it useless against his Pits Recovery so I try Spiking
Because how slow his recovery is
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LOL ARE YOU SERIOUS?!?!?!? I really hope you don't think Pit is an easy character to gimp. You're saying that a character with 3 mid air jumps, the ability to glide, and be able to give them extremely good aerial mobility in combonation of being able to change height on will is going to be easily gimped. Pit has a better chance of gimping Mario than the other way around probably.LOL ARE YOU SERIOUS?!?!?! His recovery is one of the easiest to gimp since he doesn't have that many choices on how to counter while he's in his state without falling to his doom. You can gimp him with a NeutralA or even a footstool over and over.
Frame 4 Fsmash? That will kill. His bair can also kill.Anyway, I think this matchup is 55:45-60:40 Mario's favor. Mario and Pit are both good at camping, gimping, and aggresive playing, but most of Pit's kills are going to result from his USmash and DSmash making it a bit easier to predict. Mario can cape most of his arrows, although a very good pit will probably use a circling arrow combo as a mindgame in order to counter.
This isn't a good point. A reflector won't work if you're in close range able to hit them with a non projectile. It's like saying Mario's Fsmash won't hit if they are too far away.As long as you are not in close range, Pit's reflectors are almost useless (unless you're playing arrow tennis with him, but you can just hop out of the way then) and the mirror is just asking for a grab/USmash.
Correction #1: Pit's recovery is amazing. Period.Pit's recovery is amazing if you don't edgeguard aggresively, but once he's in his "Wings of Icarus" state he's pretty much a sitting duck until he's above ground. The only problem is that he can edgeguard nearly as affectively using his aerials and multiple jumps, which evens up the matchup should you end up over the edge. Always try to bring Pit to an open stage like Final Destination or Smashville since configurations like Norfair and Battlefield really bring out their camping style, making it hard to approach for a kill.
I think it's even. Pierce claims that his brother is the best Pit and he's seen a lot of Pits. His Pit can beat his Marth. People underestimate Pit.I played Kspam, the 2nd best Pit in California keep in mind. I don't think the matchup is clearly in Mario's favor. All games I played against Kspam were last stock last hit. Matchup is SUPER close.
I agree. The mis-spacing has no use to be used as an argument. Any misspaced move by a character which has a lower range than Mario's Fsmash can be punished by Fsmash.Pit is VERY hard to approach. His Jab and F-smash guarantee that, and his F-smash is like a mini Snake F-tilt...does like 19% or something, and his Jab is very hard to SDI punish. If he SideBs, F-smash him. If he MIS-SPACES Jab, you can F-smash him (if it hits, it's too hard to SDI into a favorable position). Being able to capitalize off of Jabs and juggles is very critical for Mario in this matchup.
You play a very campy Pit then. Play a Pit who knows how to go on the offense.Pit doesn't have Mario's great combos or KO power and his approach is weak, but his defensive game is significantly better. Who wins the matchup depends on who picks up on approach/defense patterns better. Pit can do a lot more safe consistent damage than Mario if he plays correctly, while that is counterbalanced by the fact that Mario should generally survive to much higher percents.
F-Smash is not a kill move.Frame 4 Fsmash? That will kill. His bair can also kill.
More like people never seen a Pit in action. I never seen WoI used offensively until NightSky's vid. Pit is my least-fought match-up period.People underestimate Pit.
Mario wins if Pit goes on the offensive, which should rarely happen since Pit fundamentally is better at forcing the approach. Pit doesn't have Metaknight's insane punish and spacing game, and Mario does a much better job comboing Pit than the other way around.You play a very campy Pit then. Play a Pit who knows how to go on the offense.
You're right. My bad. A fresh Fsmash will kill but chances are it won't be fresh.F-Smash is not a kill move.
Once again you're right. Nobody really uses Pit.More like people never seen a Pit in action. I never seen WoI used offensively until NightSky's vid. Pit is my least-fought match-up period.
Look up Umbra on youtube. He is not a campy Pit and is very good. The vids of him are old but they'll have to do.Mario wins if Pit goes on the offensive, which should rarely happen since Pit fundamentally is better at forcing the approach. Pit doesn't have Metaknight's insane punish and spacing game, and Mario does a much better job comboing Pit than the other way around.
Dude, you won't be gimping pit, just drop it.[
LOL ARE YOU SERIOUS?!?!?! His recovery is one of the easiest to gimp since he doesn't have that many choices on how to counter while he's in his state without falling to his doom. You can gimp him with a NeutralA or even a footstool over and over.
I wAS trying t0o qoute this by its self, I don't know How
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Yea I'm serious, his recovery is like ROB'S, Allows him to move around and stuff
Unlike Mario's, his last longer
Makes him easier to spike though, if a Pit try's to flap his way to the edge
Instead of getting some hight first