howbadisbad
Smash Apprentice
I am looking for a main, here is some extra info.
I am looking for the following in a character:
-Usable fair (mario's would count as not usable to me)
-Grab combos or some other option that beats shield is always good at all percents (either puts you in some kind of easy read situation like shiek's Uair/UpB or you just kill them)
-Not too fast, I dont like high input characters
-Good airgame, for some reason i just naturally like to spend time in the air
Characters I have played but I ended up dropping or I don't think they are good enough (my local meta is filled with ZSS captain and sheik)
I play heavy control in Magic and Yugioh.
I am looking for the following in a character:
-Usable fair (mario's would count as not usable to me)
-Grab combos or some other option that beats shield is always good at all percents (either puts you in some kind of easy read situation like shiek's Uair/UpB or you just kill them)
-Not too fast, I dont like high input characters
-Good airgame, for some reason i just naturally like to spend time in the air
Characters I have played but I ended up dropping or I don't think they are good enough (my local meta is filled with ZSS captain and sheik)
robin said:Pros:
Uair and Bair have high kill potential
Arcthunder is baller and sets up everything
Nair is a good gimping tool
Elwind is a good gimping tool
Cons:
Bair + shorthop was so high it went over most characters heads
Fire is next to worthless against fast characters and zoners
Very linear recovery = get gimped by offstage characters like sheik
Extremely slow everything denies you punishes other characters can get
High grab lag with a trash pummel
ike said:Pros:
Good Bair, fast and kills
Good Uair kills
Good jab and combo
Cons:
Cant force an approach
After 50% shield becomes extremely strong against him
Didn't feel right (idk)
I play Luigi in melee and Luigi/G&W in PM. I go in all day in these games but I rarely see myself doing that in smash 4.DeDeDe said:Pros:
Grab is always a strong option, even if they are past combo percent you can throw them offstage for a gordo trap
Gordo traps on ledge getup are extremely dank
Bair is a pretty good spacing tool
chaingrab is dank
Cons:
Nearly everything you do is unsafe on shield
JUST UAIR MY WHOLE LIFE UP
Broken hitboxes which are smaller than their animations
Brawl ganon tier frame data
air speed so low most characters can escape air dodge reads by drifting sideways
I play heavy control in Magic and Yugioh.