I'm imagining a massive "Roy's our boy" chant at the Nintendo World Championships.
I really don't think he'd be revealed at that event, but still... imagine it.
Seeing all the new features in FE: if... I wonder if some are going to be staples, or IS could be like Game Freak and remove features that are well liked in the next game. The Avatar customization was probably well received a lot in Awakening, so much that it returned and they expanded on it. But what about new features like My Castle, My Room aka Emblem-Amie, monster caregiver, etc.? You have to wonder what direction IS will take in the future with this series.
What I'm trying to say is, would a hypothetical FE6 remake (or any older game) include some of these new & modern features (especially if they're well received enough)? Will weapon durability return or stay absent? What about Phoenix Mode? If the remake will have a lot of new features, I guess it won't be a straight up, 100% remake, but with a lot of additional stuff.
*tries to imagine Roy in Emblem-Amie*
...
Y'know, seeing Roy might be the only thing to get me 100% on board with this new feature.
I'm sure these features are likely to return and at least 3/4 are going to. Just a gut instinct. We may get new features like My Boy, Our Boy, etc. if we're getting My Castle with this installment.
Seeing as how Roy's adventure revolves around traveling, I have doubts on him getting My Castle (His Castle, this may get confusing)
FE12 had an avatar thrown in, so I'm 100% sure that'd be in an FE6 remake.
Monster Caregiver may revolve around Fa or something.
I hope weapon durability goes away for the Sword of Seals so people can no longer criticize Roy for it.
Phoenix Mode seems likely to stay unless it gets more backlash.
--
I had an idea earlier. Infinite use weapons, but you could enchant them to have certain boosts for a number of uses.
Let's say Roy's Sword of Seals had base stats of 14 might, 85 hit, and 0 crit with no other stats. However, between maps, you could enchant it to become the 18 might, 95 hit, 10 crit, def/res+5, extra dragon damage weapon we know it as for 20 uses? With fire damage.
Not only that, but you could choose elemental bonuses for non-legendary weapons; fire, lightning, wind, etc. The Elibe elements, known by most as being birth elements that affect supports, could be used. Units sharing an element with their enchanted weapon would receive a boost. Anima could be considered a non-element, so to speak, simply boosting stats of a weapon even more rather than giving a specific element's added damage type. We have the Wind Sword and Light Brand here, and Jugdral has magic blades like that which still don't stand up to the legendary weapons in power, how do you think they came to be?
All legendary weapons could start with their own 20 use enchantments, but could be re-enchanted if their enchantments ever ran out, or could be enchanted simply to renew their uses, like a fire weapon going from 4 uses to 20 uses. Instead of needing to keep them intact like the original game to access the true ending, you'd just need all of them to have at least 1 enchantment use.
It'd be like Tellius. There, you could only forge one weapon per chapter. However, here, the player could enchant 1-3 weapons between chapters or something like that. The first would be free, the second would have a cost, the third would have a hefty cost for emergencies. Something like that, just throwing the idea out.
With common weapons, it'd be like forging. You allocate points like Awakening (1 = 1 might, 5 hit, or 3 crit) for the forge. 3 points = free, 5 points = cost level 1, 8 points = hefty cost. If you use 8 points, that counts as your chapter's 3 forges or something. This idea came out of nowhere, and I even had an idea where it was a level added on even after forging. A legendary weapon could even need all three of the day's forges, due to its power and how ancient its enchantment type is.
This would keep weapon uses as we know them, with the infinite use direction IS is going on weapons, while punishing players for not wisely going about their weapon uses, just not as much as before.