Lucario Moveset!
I made another moveset for Lucario! I have enjoyed a lot of the other ideas people have presented and have tried to make mine unique from theirs.
I have aimed to show his physical movepool more, so as to make it very obvious he has plenty of potential to be different from Mewtwo. :D
Lucario moveset:
Speed: ****
Weight: ***
Jump: ****
B – Aura Sphere
Lucario charges a ball of energy and then hurls it forward a decent distance. The move can be shielded against, but hits even those who dodge. It flies in a straight line, and takes about as long to prepare and fire as Samus’ Super Missile. It does not have huge knock-back, but is fairly strong.
Bv – Me First
When Lucario uses it, a yellow glint of light goes in his eye. If the opponent attacks him while he is doing this, then he dodges behind them automatically and strikes one and half times the damage they would have dealt.
This seems easily abusable, but there is a catch; if used too often, the move gets a higher and higher chance of failing. In the event that it fails, Lucario takes one and half times as much damage from the opponent’s attack. A failed Me First can be told because the glint in his eye will be red instead of yellow.
B> - Reversal 1-35% (Option 1)
Lucario lunges forward at the opponent, spinning and lashing out wildly. The power of the move is greatly influenced by how much damage Lucario has.
B> - Extremespeed (Option 2)
Lucario shoots forward at breakneck speed, much like Fox’s Fox Illusion. The move has similar range, but more power to it, but longer recovery. Opponents who Lucario hits seem okay for a moment, then take a strong hit. The move can be aimed slightly up or down after activation to make Lucario gain a little air or go lower down. However, like a recovery move, he cannot do anything after using Extremespeed in the air.
B^ - Hi Jump Kick
Similar to Mario’s recovery, Lucario shoots up and forward slightly, leg held out ahead of him. If it hits someone he will rebound off, but then he can perform the move again, thus gaining height, and making meteor smashes against him a risky proposition. If it misses, he takes 5% damage upon landing, and is stunned momentarily.
A – Front Kick
Lucario raises his leg and does a forward snap kick
A (2nd) – Double Kick
Lucario spins on the spot, leaving the ground totally for a moment and doing a second kick in the air as he spins around.
A (3rd) – Low Jab
Ducking lower, Lucario jabs out a clenched paw
A (rapid) – Bullet Punch – Lucario’s arm becomes an invisible blur, striking in the same spot over and over again like a piston, only the base of his arm and a silvery fist visible as it hits (similar to how the middle of Kirby’s arm is invisible while doing jabs)
A> - Force Palm
Taking a step forward, Lucario extends his arm palm-first, a small flash of orange light at the end, which delivers good damage and a pseudo-electric stun effect, but is slightly slow, and has a slightly slow recovery.
Av – Low Kick – 4-18%
Leaning back on one arm, he extends his leg downwards towards the shin level and delivers a kick. This move has the odd property of becoming stronger against heavier opponents.
A^ - Metal Claw
Looking up, Lucario does a swipe in front and above himself, covering a broad arc, but being rather slow in execution.
A Dash – Vacuum Wave
Dashing forward, he makes a punch so fast it sends out a shockwave slightly in front of him that is invisible except for the air that is rushing about it. It is extremely fast, but not particularly strong.
Smash A> - Blaze Kick (Option 1)
Lucario does a fast side kick, his foot becoming orange and making a burning effect (like Captain Falcon’s old Smash in 64).
Smash A> - Close Combat (Option 2)
Lunging forward, Lucario delivers a 5-hit combo that is exceedingly fast; each hit may be one or a couple frames long. It sucks the opponent in, so it’d be very rare for only some to hit; the final blow has great knock-back and the move does great damage.
The move is fast, strong and has KO potential – but it has a very long recovery, making it easily punishable if it misses.
Smash Av – Split Kick
Dropping down to let his hands catch him, his legs shoot out to either side at a low level, hitting both sides of him at the same time. Decently fast, decent damage and speed, but not a power KO move.
Smash A^ - Sky Uppercut
Crouching slightly, Lucario then jumps back up, his fist rising into the air in a massive uppercut, similar to the famous Street Fighter move, but without raising him into the air. It has strong priority and hits in front and above him, but doesn’t cover him from behind at all.
Nair – Jump Kick
Lucario sticks his leg out with his other leg tucked underneath it, similar to many other basic air moves.
Fair – Bite
Lucario snaps his head forward and bites at the opponent. Fast and low recovery, but not the greatest power.
Uair – Sky Kick
Lucario rolls and kicks straight up, the move being fast, but having a specific sweet spot to hit for good damage and knockback.
Dair - Brick Break
Lucario performs the classic ‘karate chop’ slightly in front, but mostly below him. This move can spike, but requires good timing.
Bair – Iron Tail
Lucario’s tail takes on a silver sheen and he spins in a circle, primarily striking behind him, but also doing some damage in front of him a moment later (similar to Link’s forward aerial).
Grab -
Throw> - Kick Off
Holding the enemy in his paws, he raises a foot between them then shoves them off with a hard kick.
Throw< - Crunch
Biting onto his opponent, he flings them over his shoulder and lets go, sending them hurling away to bounce against the ground.
Throw v – Step Up
Grabbing the opponent’s shoulders, Lucario jumps up and brings his feet up, then slams them face-down into the ground while rising slightly into the air.
Throw^ - Lucario slams his tail up into the opponent, sending them skyward.
Hold Attack – Spiked Fist
Lucario jabs his spiked fist into the enemy’s belly.
Final Smash – Aura Wave Bombardment
Glowing for a moment and closing his eyes, Lucario then begins shooting Aura bombs in quick succession. These are different from his normal B moves in that they are much larger and will home in on enemies. They can be air-dodged, but are somewhat difficult to avoid. They do much more damage than Aura Sphere, but move slower.
Lucario is free to move while performing this Final Smash.