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Hat Kid
^_^
I finally finished my Ashley Moveset! So glad I got it done before tomorrow! Here it is:
Ashley’s Moveset:
The idea in mind I have for Ashley involves around having a variable amount of options and mix ups to choose from by being able to transform Red into various summons and throwing in her debuffing potions and ranged spells into the mix. Her strength lies in her unpredictability even to veterans of the match up becuz several of her moves have the chance to bestow/cause different effects each time they are used so that they can be greater capitalized upon in certain situations. She’s got an average running speed, a lightweight without being too floaty and a great aerial mobility with 2 jumps so she can get kill confirms off her spells and summons in conjunction with the effects her potions bestow. Her potions and spells act as projectiles, so she can have out more than one at time. So I’d call her something of a zoner type character who is able to keep surprising her opponents at every turn!
However, one final thing to note is Ashley is still an aspiring ‘mediocre magician’, so sometimes her special moves have a 10% chance of having no added effect at all, or Red won’t transform and will just do a regular attack instead. What’s a little witch to do? ¯\_(ツ)_/¯
Specials:
B Neutral:
Potion Toss!
Ashley chucks potions that come in clear vials, test tubes, and bottles so you can see what color they come in as she throws them. Along with normal damage and stun, each of the different colors denote a different effect so you can know how to react once you hit your opponent with them, and the different containers they come in will slightly affect their trajectory. While under the effect, bubbles the color of the potion she threw will pop and fizz around her victim. When you throw them, they travel in an upwards arc before falling down to the ground, (Think of an upside-down U shape.) so you can score a hit with them after a combo or use them to control space to deter your opponent from approaching. You can also affect their range by flicking left or right on the control stick after pressing B.
Potion effects:
Potions work like Game & Watch’s hammer move. They come in one of nine random colors when thrown. You can usually have out up to 2 of them in the air at one time, but if the opponent is already under a certain effect from one, that effect won’t change or stack if you hit them with another potion, they’ll just have received the normal damage and stun. That’s becuz each effect has a duration of 5 to 15 seconds, and they can only be under one effect at any given time.
- Red - adds a fire effect that does ongoing damage, like Lip’s Stick. (Duration 7 secs)
- Orange - damage they can deal to you is decreased. (Duration 15 secs)
- Yellow - damage Ashley is able to deal is increased. (Duration 15 secs)
- Lime Green - enemy traction is decreased, they become slippery. (Duration 12 secs)
- Green - enemy running speed is decreased, not their moves or aerial speed. (12 secs)
- Lite Blue - enemy becomes lighter, able to be knocked back farther. (Duration 10 secs)
- Blue - enemy falls faster and has shorter jumps, juggle them! (Duration 10 secs)
- Purple - SLOW! Works like Bayo’s Witch Time! (Duration 5 secs)
- Black - Mini effect! Works like they ate a Poison Mushroom! (Duration 5 secs)
Smash B:
Tri Attack!
This is a spell move that borrows from the animation the Magikoopa enemy uses in Super Mario World. It will even make that same cool sound when produced! For reference, check out this video:
The spell travels throughout the air in much the same way, so it travels slowly but far, and you can angle it in several ways like Magikoopa it by smashing/lightly flicking up or down on the control stick. But unlike Magikoopa you can have out up to 2 of them at one time, and instead turning blocks into generic Mario enemies, it will have 1 of 3 stun effects along with it’s dmg based on it’s flashing color the moment it connects.
- Red - it will be as if they got hit by an explosive projectile.
- Yellow - they will be shocked in place, works like Zamus stun gun.
- Blue - they will be temporarily frozen, works like PK Freeze.
B Down:
Spellbook Counter!
Ashley holds her sentient spellbook in front of her to guard against incoming attacks. This move is a trapping move that does not work on projectiles. Instead of immediately countering with an attack like other counters do, the spellbook closes shut on the attacker and traps them inside! After this Ashley is free to move around while the spellbook keeps them in place where the counter happened. You can then press B+Up/Down/Left/Right for the spellbook to spit them back out in that direction, which means while they are inside you are limited from using any of your Specials besides Potion Toss. So if you try to use this in the air with no ground beneath you… well, you’re toast! Be careful, becuz your opponent has the chance to break out of this quickly if their damage is too low, so it basically works like any grab and throw move, except you have the ability to walk away from it and ready another attack for them or a Potion Toss for a follow up.
B Up:
Broomstick!
Ashley turns Red into a broom she can fly around on freely for a short period of time. She can fly in any direction, and the longer you hold a specific direction, the faster she will accelerate in that direction as well. She takes on that cute animation from WarioWare of her nonchalantly sitting on the side of it while she zooms around~ The move works like R.O.B.’s in that it takes time to charge back up after getting the full use of it. So if you keep using it too much, and for too long each time, you won’t be getting much distance off from it in consecutive uses. It’s better to use it only when you need to recover, or in short bursts to keep it active. Ashley’s wand is the indicator of how long you can use the broom, the brighter the red orb at the end of it glows, the longer you can use it. Ashley can still airdodge, use other specials, and attack while on her broom but some of them will be limited as she uses Red for a few of her aerial attacks. Red is her ride after all~
Smash Attacks:
Ashley’s Smash attacks all revolve around her transforming Red into various summons/enemies from popular Nintendo games. Namely Mario, Zelda, and Pokemon. Each Smash attack has a 30% chance to be one of these creatures that attack in different ways as to send the opponent flying in different directions. They also have different ranges and animations. (think of how Peach’s F-smash works.)
Also of course, Ashley’s hair flashes stark white whenever she transforms red into one of these things!
Forward Smash:
F-smash summons an ally to take on opposing damage for you in the front while attacking at the same time; think of them as a character performing a F-smash while having Hyper/Super Armor. So if you see a powerful projectile or charge move coming your way, F-smash is a good tactic!
- Chain Chomp - the chain chomp from Mario comes out to stall for half a sec, then lunge forward. It’s chained to the ground so it can’t go far, but this version of the F-smash has the most range.
- Armos - the living statue that hops around from Zelda come out to swipe it’s sword. This is the quickest version of her F-smash.
- Golett - the Ghost/Ground type mecha from Pokemon comes out swinging an uppercut. This has more of a vertical knockback than the other F-smashes.
Down Smash:
- Piranha Plant - the pipe plant from Mario comes out to bite at both sides beneath you. Sends enemies away and to the side at a lower trajectory than the others.
- Octorok - instead of shooting a rock like it does in Zelda, it does a little spin with its tentacles to swipe enemies away at both sides.
- Gengar - Gengar delves into the ground around Ashley, turning into a shadow to suck foes in before spitting them away. This is like a move from Pokken Tournament. It has vertical knockback, think of it as like Bowser’s old D-smash.
Up Smash:
- Spiny - Ashley holds Spiny from Mario above her. This move has ‘Shell Armor’ so it protects her from most attacks from above but not the sides.
- Peahat - one of those weird plant thingies from Zelda with the copter blades appear above Ashley. This behaves like one of the U-smashes such as Link’s or Pit’s. It has the most range to the sides compared to her other U-smashes.
- Misdreavus - the screeching Ghost Pokemon appears over Ashley to emit a sonic sound wave/dark aura to blast foes away. It has a powerful sweet spot in the center.
Tilts & Aerials:
F-tilt: Ashley pokes out her wand in front of her, and there is a puff of smoke and a flash. Two hitboxes come from this attack, one when she moves her wand forward and the 2nd from the flash. The 1st hit will usually knock opponents into the 2nd, which can be powerful if sweet spotted. You can angle this tilt up or down.
D-tilt: Ashley swipes her wand horizontally at her feet. This attack plops enemies up for a Potion Toss or a follow up.
U-tilt: Ashley whips her gorgeous twin tails above her in a beautiful arc~ This attack acts like a sword swiping move to quickly cover the area around her.
Fair: once again, Ashley’s hair flashes white as she transforms Red into a variety of things. (30% chance of each)
- Boo - the ghoul from mario comes out to whip his tongue at enemies. This is quick and sends em straight forward.
- Poe - the eerie souls from Zelda come out brandishing a lantern with will-o’-the-wisps to drag opponents in and the send them flying away. This is the most damaging of the fairs.
- Crobat - the Poison/Flying type bat from Pokemon does an aerial flip out in front of Ashley. This attack has more vertical knockback than the other two.
Bair: Ashley swings the poor hapless Red by his tail for a quick swipe behind her. This move can be chained into itself from shorthops and stuffs.
Nair: A flash will happen as Ashley performs one of several poses from WarioWare or Badge Arcade, while spouting out quotes like, “That’s right!” or “Hocus Pocus”, etc. These poses are merely aesthetic, as the large hitbox around her that comes from the flash will always behave the same.
Uair: Ashley once again relies on Red by holding him above her while he stabs his pitchfork upwards into the air. This move has two hitboxes, the hitbox from the fork is the vertical launcher, while the hitbox from Red’s moving body is the sour spot that has the potential to semi-spike.
Dair: Ashley pokes her wand underneath her while a puff of smoke and a flash appears. Two hitboxes come from this attack, one when she moves her wand downward and the 2nd from the flash, which is a powerful spike when sweet spotted. This move is very similar to F-tilt, however the 1st hit will not lead opponents into the 2nd, it will knock them off to the side. You will have to use good timing and spacing if you want the sweet spot to connect!
Remaining Attacks, Taunts, & Victories
Jab: Ashley swipes twice with her wand and then begins spinning it, you can see sparks coming from it as it spins. She then ends off the jab with a poof of smoke blasts you away.
Dash Attack: Ashley spins her whole body forward while her twin tails stretch out doing so. This has a lot of range for a dash attack and it acts similar to Megaman’s.
Grab: Red grabs for Ashley, and he pummels with his claws.
Down throw: This one is fun! Ashley drops you into a boiling pot and stirs it for a bit adding dmg until you explode out of it! Most damaging throw, and a stall tactic.
Up throw: The pot again, except no stirring this time and you shoot straight up!
Forward throw: Red boots you forward.
Back throw: Red swings you back and Ashley finishes you off with a whip of her hair behind her.
Taunts:
Up taunt: Ashley’s hair glows white and her trademark transformation lightning zaps at all angles from her wand as she holds it above her. She also exclaims, “You’re Toast!”
Side taunt: Ashley shrugs and shakes her head while saying, “You must be cursed…”
Down taunt: Ashley pulls out her bunny and hugs it while protectively pulling it away from your view. She gives you scowl/glare while doing so, but you can also notice there’s a slight blush on her cheeks. daaaw~ (.^ ^.)
Victory Screens:
- Ashley can be seen dancing with several of her coworkers/(friends?) from the WarioWare series. Though sometimes she’s just standing there looking agitated lol
- Ashley is standing on top a pile of spellbooks while stirring a large witch’s pot, with a shadow on her face. Sometimes Red can be seen spinning in the pot. Poor Red!
- Red sings, “Who's the girl next door living in the haunted mansion?” -- Ashley interrupts standing in front of him, pointing her wand towards the screen and menacingly asks us, “Did you learn my name by now?”