Sir Gengar de Èctoplasma
Comedeean
- Joined
- Apr 19, 2015
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(Header made by N3ON)
Who is Kamek?
Kamek is Bowser's advisor, the second-in-command of the Koopa Troop and Yoshi series' main antagonist. He made his debut in Super Mario World 2: Yoshi's Island, where he kidnapped Baby Luigi, causing the Yoshi clan and Baby Mario to go on a journey to reunite the twins. Ever since, he has regularly showed up to cause problems to Yoshi and the Mario Bros., often by powering up Bowser and other enemies with his magic.
Kamek is Bowser's advisor, the second-in-command of the Koopa Troop and Yoshi series' main antagonist. He made his debut in Super Mario World 2: Yoshi's Island, where he kidnapped Baby Luigi, causing the Yoshi clan and Baby Mario to go on a journey to reunite the twins. Ever since, he has regularly showed up to cause problems to Yoshi and the Mario Bros., often by powering up Bowser and other enemies with his magic.
(taken from old support threads)
by Thelimomon
- Height: About 's height. (The wizard's hat, adds a bit more to it.)
- Weight: About 's weight.
- Running speed: About the speed of .
- Stage entrance:
Kamek flies on his broom on stage while he laughs (a lot like in New Super Mario Bros. U) and hops off.
The broom then flies away on its own.
- Idle animation:
After a while Kamek looks at the jewel in his scepter.
- Taunts:
1. Kamek does one of his iconic animations from Yoshi's Island.
2. A Toady appears in front of Kamek, it looks like Kamek is talking to him while he spins his scepter around.
3. Kamek hops on his broom and spins three times around while laughing.
- Victory Theme:
Either just Yoshi's victory theme, or a special version of Kamek's theme from Yoshi's Island:
- Victory poses:
1. Kamek flies on his broom downwards and makes a perfect turn right above the ground while he laughs.
2. Kamek sits on his broom when some toadies fly to him, he then does his iconic talking animation.
3. Kamek stands on the ground spinning his scepter around while laughing.
- Jab Combo:
Kamek first punches two times with his scepter and then hold his scepter in front of him while it emits magic energy.A small magic explosion happens as his finisher. (Rather strong for a finisher)
- Dash attack: Kamek runs and stabs with his scepter forward.
- Stilt: Kamek shoots a small magical blast. (Not really strong, but it's a projectile with small start lag.)
- Dtilt: A stab with his scepter. Similar to 's.
- Utilt: A punch from the bottom upwards with his scepter. Similar to 's. (Sweet spot right at the beginning.)
- Smash: Kamek holds his scepter directly in front of him. Multiple magic hits. Similar to 's.
- Dsmash: Kamek conjures a fiery magical blast with his scepter that moves quickly around him once. (VERY strong directly in front of him, but with a lot of lag. Can't be reflected.)
- Usmash: Kamek swings his scepter from left to right. Similar to 's, but with both hands on his scepter.
- Nair: Kamek swings his scepter once around him. Similar to 's.
- Fair: Kamek fires a small magical blast. Similar to 's, but stronger and slower moving.
- Bair: A strong swing with his scepter behind him. Similar to 's. (Sweet spot at the tip, because of the use of magic.)
- Uair: A stab upwards with his scepter. Similar to 's. (Great killing move.)
- Dair: A swing downwards with his scepter. Similar to 's. (Sweet spot at the tip, because of the use of magic.)
- Grab: Kamek grabs the opponent with his scepter using magic. Rather great range. (Inspired by .)
- Pummel: He stabs the enemy with his scepter.
- Fthrow: Kamek circles his scepter in front of the enemy and then sends him flying with a small magical explosion.
- Uthrow: Kamek lets the enemy cycling above him and sends him flying. Similar to '.
- Bthrow: Kamek spins holding the enemy with magic and sends him flying. Similar to 's. (Almost as great as ')
- Dthrow: Kamek lets the enemy flying into the ground.
- Neutral special: "Magical Blast"
Kamek fires a magical blast from his scepter. The direction can be controlled like 's.
It also can be delayed by holding the button, it doesn't change speed or strength. (It's rather slow moving.)
(Inspired by the magical blasts from the New Super Mario games.)
- Side special: "Broom Ride"
Kamek summons his broom underneath him and flies quickly forward. Can be controlled up- and downwards a little.
After a certain distance, or when pressed "B" again, Kamek jumps off while the broom goes into a upright position, creating a small wind box. Kamek can also jump off the broom while riding it, allowing him to attack directly after.
(Inspired by and side special.)
- Down Special: "Magic Block"
Kamek creates a small block directly underneath him. Allowing him to stand on in midair, increasing his recovery enormously!
When the block gets hit, or when it just gets touched twice (including by Kamek) it vanishes.
(Inspired by the blocks from Kamek's fight in New Super Mario Bros. U.)
- Up special: "Teleport"
Kamek has the ability to teleport himself. Similar to 's Up special.
(Inspired by the fights against Kamek in New Super Mario Bros. Wii and New Super Mario Bros. U.)
- Neutral special 2: "Fiery Blast"
Kamek shoots a fiery magical bast forward that is slow but powerful. Sometimes a Fire Snake appears instead.
- Side special 2: "Vanishing Strike"
Kamek vanishes like in the New Super Mario Bros. fights and hits the opponent with a magical strike. Similar to 's.
- Down Special 2: "Spring Cleaning"
Kamek grabs a gigant broom that swipes back and forth, creating a gigant hit box and wind box.
It's not very strong but very useful for edge-guarding and in midair.
(Inspired by one of the attacks Kamek's clones used in Mario & Luigi: Dream Team.)
- Up special 2: "Toadies' Help"
Four Toadies appear and save Kamek from falling. Similar to 's Up special.
(Inspired by the Toadies that steal Baby Mario in the Yoshi's Island games.)
- Final Smash: "Magical Changes"
When activated, Kamek laughs and hops on his broom and flies two times through the screen releasing magic from his scepter on the other fighters, like in Yoshi's Island.
Every opponent shrinks in size and is only able to move slowly.
While they are small and slow, Kamek is able to fight with his normal speed, size and strength.
As long as this effect lasts, boss fight music from Yoshi's Island is played.
- Weight: About 's weight.
- Running speed: About the speed of .
- Stage entrance:
Kamek flies on his broom on stage while he laughs (a lot like in New Super Mario Bros. U) and hops off.
The broom then flies away on its own.
- Idle animation:
After a while Kamek looks at the jewel in his scepter.
- Taunts:
1. Kamek does one of his iconic animations from Yoshi's Island.
2. A Toady appears in front of Kamek, it looks like Kamek is talking to him while he spins his scepter around.
3. Kamek hops on his broom and spins three times around while laughing.
- Victory Theme:
Either just Yoshi's victory theme, or a special version of Kamek's theme from Yoshi's Island:
- Victory poses:
1. Kamek flies on his broom downwards and makes a perfect turn right above the ground while he laughs.
2. Kamek sits on his broom when some toadies fly to him, he then does his iconic talking animation.
3. Kamek stands on the ground spinning his scepter around while laughing.
- Jab Combo:
Kamek first punches two times with his scepter and then hold his scepter in front of him while it emits magic energy.A small magic explosion happens as his finisher. (Rather strong for a finisher)
- Dash attack: Kamek runs and stabs with his scepter forward.
- Stilt: Kamek shoots a small magical blast. (Not really strong, but it's a projectile with small start lag.)
- Dtilt: A stab with his scepter. Similar to 's.
- Utilt: A punch from the bottom upwards with his scepter. Similar to 's. (Sweet spot right at the beginning.)
- Smash: Kamek holds his scepter directly in front of him. Multiple magic hits. Similar to 's.
- Dsmash: Kamek conjures a fiery magical blast with his scepter that moves quickly around him once. (VERY strong directly in front of him, but with a lot of lag. Can't be reflected.)
- Usmash: Kamek swings his scepter from left to right. Similar to 's, but with both hands on his scepter.
- Nair: Kamek swings his scepter once around him. Similar to 's.
- Fair: Kamek fires a small magical blast. Similar to 's, but stronger and slower moving.
- Bair: A strong swing with his scepter behind him. Similar to 's. (Sweet spot at the tip, because of the use of magic.)
- Uair: A stab upwards with his scepter. Similar to 's. (Great killing move.)
- Dair: A swing downwards with his scepter. Similar to 's. (Sweet spot at the tip, because of the use of magic.)
- Grab: Kamek grabs the opponent with his scepter using magic. Rather great range. (Inspired by .)
- Pummel: He stabs the enemy with his scepter.
- Fthrow: Kamek circles his scepter in front of the enemy and then sends him flying with a small magical explosion.
- Uthrow: Kamek lets the enemy cycling above him and sends him flying. Similar to '.
- Bthrow: Kamek spins holding the enemy with magic and sends him flying. Similar to 's. (Almost as great as ')
- Dthrow: Kamek lets the enemy flying into the ground.
- Neutral special: "Magical Blast"
Kamek fires a magical blast from his scepter. The direction can be controlled like 's.
It also can be delayed by holding the button, it doesn't change speed or strength. (It's rather slow moving.)
(Inspired by the magical blasts from the New Super Mario games.)
- Side special: "Broom Ride"
Kamek summons his broom underneath him and flies quickly forward. Can be controlled up- and downwards a little.
After a certain distance, or when pressed "B" again, Kamek jumps off while the broom goes into a upright position, creating a small wind box. Kamek can also jump off the broom while riding it, allowing him to attack directly after.
(Inspired by and side special.)
- Down Special: "Magic Block"
Kamek creates a small block directly underneath him. Allowing him to stand on in midair, increasing his recovery enormously!
When the block gets hit, or when it just gets touched twice (including by Kamek) it vanishes.
(Inspired by the blocks from Kamek's fight in New Super Mario Bros. U.)
- Up special: "Teleport"
Kamek has the ability to teleport himself. Similar to 's Up special.
(Inspired by the fights against Kamek in New Super Mario Bros. Wii and New Super Mario Bros. U.)
- Neutral special 2: "Fiery Blast"
Kamek shoots a fiery magical bast forward that is slow but powerful. Sometimes a Fire Snake appears instead.
- Side special 2: "Vanishing Strike"
Kamek vanishes like in the New Super Mario Bros. fights and hits the opponent with a magical strike. Similar to 's.
- Down Special 2: "Spring Cleaning"
Kamek grabs a gigant broom that swipes back and forth, creating a gigant hit box and wind box.
It's not very strong but very useful for edge-guarding and in midair.
(Inspired by one of the attacks Kamek's clones used in Mario & Luigi: Dream Team.)
- Up special 2: "Toadies' Help"
Four Toadies appear and save Kamek from falling. Similar to 's Up special.
(Inspired by the Toadies that steal Baby Mario in the Yoshi's Island games.)
- Final Smash: "Magical Changes"
When activated, Kamek laughs and hops on his broom and flies two times through the screen releasing magic from his scepter on the other fighters, like in Yoshi's Island.
Every opponent shrinks in size and is only able to move slowly.
While they are small and slow, Kamek is able to fight with his normal speed, size and strength.
As long as this effect lasts, boss fight music from Yoshi's Island is played.
by Barbasol
I wanted to make the most of Kamek as a spellcaster, as such, most of his specials cause effects, and not so much damage.
- Special Neutral: Koopa Kast-Off- This is based on the Yoshi's Island series. Kamek sends out a large bubble. This bubble is very slow, and drifts fowards and upwards before popping. Any enemies that are caught by the bubble are lifted one Bowser off the ground, then put into a helpless state.
- Side Special: Duplikoopa- Kamek winds up his staff and sends out copies of himself. If it hits an enemy it does moderate damage, but if it does not hit any enemies, it is a long-range movement ability.
- Up Special: Magikoopa Kruise:- Kamek flicks his staff, which causes a poof and reveals Kamek riding on his broom. While on his broom, he can move 360 degrees and quite quickly. However, once it's over, he falls off the broom and into a helpless state.
- Down Special: Farsight- After looking into his Crystal ball, Kamek gains extraordinary insight into any nearby enemies. Nearby enemies are now put into slow motion.
- Final Smash
- Kamek's Neutral attack is a constant stream of geometrical magic. It does less damage over time though.
- Lightweight character.
- Kameks attacks are mostly wide-ranging splash damage attacks.
by qdMbp
Here are my specials ideas for Kamek. I think he'd be a great addition to the roster and is my favored new Mario character.
KAMEK
Up Special
BROOM JET
(All appearances)
Kamek summons his broom and flies around freely. He accelerates much faster horizontally than vertically. While flying, hitting B will just send off a hex, regardless of direction indicated. Flying into things does damage based off of how fast Kamek is flying.
Side Special
BUBBLE TRAP
(Yoshi's Island)
A bubble starts forming at the end of Kamek's wand and when it's released it is shot sideways and it gradually rises upward off the screen. Items/enemies that are smaller than the bubble are caught inside the bubble and the bubble pops when it takes enough damage or if caught enemies struggle enough.
Charging increases the size of the bubble, how much damage the bubble can take before popping, and the damage dealt when the bubble pops. Bubble size is important- a small bubble can only capture small items and pops on contact with bigger objects (still dealing damage to both things inside and what it hit).
Tap: A small bubble that can only capture small items like capsules or bob-ombs. Pops when hitting a wall or large object.
Partial charge: It doesn't take long to make it large enough to capture enemies. Bounces off of objects too big to envelop instead of popping.
Full charge: Larger than the largest character, this giant bubble can capture anything that moves and is very difficult to pop.
Neutral Special
HEX
(Super Mario World)
Kamek conjures the classic magikoopa projectile made of variously colored geometric shapes. If there are any enemies nearby when he casts the spell, the spell shoots in the direction of the nearest enemy, but does not home and continues in a straight line. If no enemies are close, the spell just shoots forward.
Upon hitting an enemy, it simply deals damage.
If it happens to hit a container item (capsule, barrels) the item is transformed into a random weak enemy (goomba, koopa).
Down Special
BOOST
(Paper Mario Series, Yoshi's Island)
Kamek raises his wand and channels for a bit. If he is allowed to channel uninterrupted for a couple seconds, his spell grants him a random boost that lasts for a short time. Alternately, if an ally is standing right in front of Kamek when the spell is cast, the spell affects them instead.
Attack Up: Raises standard attack damage and launching capability.
Transparency: Becomes invisible and doesn't take damage (just like the cloaking device but short-lived)
Giant: Becomes super shroomed.
Heal: Heals target 10% (can't activate during certain single-player modes such as all-star and adventure)
KAMEK
Up Special
BROOM JET
(All appearances)
Kamek summons his broom and flies around freely. He accelerates much faster horizontally than vertically. While flying, hitting B will just send off a hex, regardless of direction indicated. Flying into things does damage based off of how fast Kamek is flying.
Side Special
BUBBLE TRAP
(Yoshi's Island)
A bubble starts forming at the end of Kamek's wand and when it's released it is shot sideways and it gradually rises upward off the screen. Items/enemies that are smaller than the bubble are caught inside the bubble and the bubble pops when it takes enough damage or if caught enemies struggle enough.
Charging increases the size of the bubble, how much damage the bubble can take before popping, and the damage dealt when the bubble pops. Bubble size is important- a small bubble can only capture small items and pops on contact with bigger objects (still dealing damage to both things inside and what it hit).
Tap: A small bubble that can only capture small items like capsules or bob-ombs. Pops when hitting a wall or large object.
Partial charge: It doesn't take long to make it large enough to capture enemies. Bounces off of objects too big to envelop instead of popping.
Full charge: Larger than the largest character, this giant bubble can capture anything that moves and is very difficult to pop.
Neutral Special
HEX
(Super Mario World)
Kamek conjures the classic magikoopa projectile made of variously colored geometric shapes. If there are any enemies nearby when he casts the spell, the spell shoots in the direction of the nearest enemy, but does not home and continues in a straight line. If no enemies are close, the spell just shoots forward.
Upon hitting an enemy, it simply deals damage.
If it happens to hit a container item (capsule, barrels) the item is transformed into a random weak enemy (goomba, koopa).
Down Special
BOOST
(Paper Mario Series, Yoshi's Island)
Kamek raises his wand and channels for a bit. If he is allowed to channel uninterrupted for a couple seconds, his spell grants him a random boost that lasts for a short time. Alternately, if an ally is standing right in front of Kamek when the spell is cast, the spell affects them instead.
Attack Up: Raises standard attack damage and launching capability.
Transparency: Becomes invisible and doesn't take damage (just like the cloaking device but short-lived)
Giant: Becomes super shroomed.
Heal: Heals target 10% (can't activate during certain single-player modes such as all-star and adventure)
Palette swaps
by splat
by me
Signature icons
by N3ON
by legendofrob1
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