BirthNote
Smash Master
A special for Bowser Jr.:
Side Special: Shell Slide. Y'know when you fight the koopalings in the NSMB games and you jump on their heads and they hide in their shells? Well, Jr. does the same thing in the very first NSMB for the DS. For this special, Bowser's boy turtles up and spins around; he's then able to move left and right whenever he wants and racks up damage. You control it completely, and even jump while using the move. Just imagine, a HOPPING SPIKED SHELL that can change direction! Many foes will be surprised I'll bet.
It's not like Bowser's Up Special (whirling fortress) since it can't be used for recoveries, is more mobile, lasts longer and certainly isn't Bowser Jr.'s Up Special (Koopa Clown Car). It lasts a bit longer than most Koopalings' shell spins and works well with another special of the Koopa Prince's. What might that special be you ask? Lets just say...it makes quite a mess..
Feel free to YouTube any koopaling fights from the NSMB games to get a better look at the spinning.
Side Special: Shell Slide. Y'know when you fight the koopalings in the NSMB games and you jump on their heads and they hide in their shells? Well, Jr. does the same thing in the very first NSMB for the DS. For this special, Bowser's boy turtles up and spins around; he's then able to move left and right whenever he wants and racks up damage. You control it completely, and even jump while using the move. Just imagine, a HOPPING SPIKED SHELL that can change direction! Many foes will be surprised I'll bet.
It's not like Bowser's Up Special (whirling fortress) since it can't be used for recoveries, is more mobile, lasts longer and certainly isn't Bowser Jr.'s Up Special (Koopa Clown Car). It lasts a bit longer than most Koopalings' shell spins and works well with another special of the Koopa Prince's. What might that special be you ask? Lets just say...it makes quite a mess..
Feel free to YouTube any koopaling fights from the NSMB games to get a better look at the spinning.