If they don't patch out, and I think they will, Fair will be great to reset combos from Dthrow at 0%.
Something like Dthrow-> Fair drag opponent to the ground -> Dthrow -> Fair -> DThrow -> Uair/Nair/Bair
I think Dtilt locks wil be impossible because of the new mechanics, but Fair is doing this again:
https://www.youtube.com/watch?v=fllS4Ke2IN8
Now it's possible to tech footstools, so DThrow/Fthrow-> Uair + footstool is also completely gone.
Still possible to fall over the footstooled opponent and techchase either direction with Dimensional Cape
We need to test what is useful to finish ladder combos this time around (aside S.Loop).
- It's possible to finish with Nair ?
- It's possible to finish with Tornado ?
- It's possible to finish with D.Cape ? (I think it's safe that this will be impossible but it's the main finisher in PM)
Horizontal ladders still exists ? It seems that the angle people are going after being hitted by Mk's Uair is more vertical again, so maybe Uair->Dair-> Fair/Bair it's gone, but we need to test.
A lot of stuff I want to try out when the game launchs:
- FTilt1 or Ftilt2 can link into something ? Now we can run and use tilt attacks, so if S.Loop/USmash connects after interrupting FTilt attacks, it's possible to achieve new kills setups from dash, since dash attack -> S.Loop is gone.
- UTilt can link into something ? UTilt will be more usefull as a juggle option now that we can apply out of dash, but we need to test if it's possible to connect a S.Loop afterwards or not.
- DTilt-> D.Cape is true combo at some characters again ? A lot of people don't know but DTilt was a true combo to D.Cape in some character at Smash4.
- Jab at the ledge can be interrupted to specials ?
- DThrow->Fair . I think this option needs to be looked into because Fair knockback is more horizontal and will probably be good to keep the advantageous stage against characters without disjointed hitboxes, not able to escape another Fair and another...
Something that is very big to Mk and people uses to forget is that airdodging is quite worse in Smash Ultimate so we need to develop flow charts considering their airdodge. If something doesn't connect because they can airdodge between hits, it's possible to yet cover the airdodge option after the missed attack (Sheik does this with Bouncing Fish-> Bair, for example).