Velvet Rebirth
Smash Apprentice
Welcome to the Meta Knight general discussion thread!
Here you can discuss anything you want about our favorite blue orb with a sworb
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I think Smash 4 Meta Knight is fine. We'll obviously need some speed buffs to accommodate the change in the game speed. However, in my own personal opinion, I'd really like to see a few buffs to special moves. They have some decent utility, especially in that all of them can be used in a recovery scenario. But they need some changes if they're to see more use in the meta.Would you be fine if Meta Knight was exactly the same as he was in Smash 4? (cause it's looking that way) Or would you prefer that there are some changes to Meta Knight?
That's exactly what we were discussing, actually.I don't see discussion on this
First off, his eyes disappear during his up taunt. I suppose that's how Meta Knight would blink? Just kinda odd since he's never done it in Brawl or Sm4sh to my recollection. I don't even know if his eyes close while he's asleep in those games.
Second off, they have a bit where he dash attacks Kirby then does an up air and then Shuttle Loop but...the uair missed and they still left it in.
LastlyHis Galacta Knight outfit now has the proper mask and a pink sword. He might even get angel wings with it!
I didn't even notice that. It's literally 3 times faster. It'll probably do 1% per hit instead of the normal 3% to balance it out unless they want his pummel to be better in general. This'll probably make you feel like you are wailing on the opponent more as opposed to slowly poking your opponent's eyes out. I think I like the change.Grab pummel seems much faster.
I would actually be ok with this. Uair still works as a bread and butter even if it's a little harder to initiate. There are actually a lot of times in my experience playing MK where Uair to KO combo was initiated without the need for dthrow/dashkick. Sometimes all that was necessary was catching the opponent from underneath platform at the right angle with a Uair and the continuing from there. I've even read an airdodge and caught an opponent midair with Uair and proceeded to kill. I know plenty of other characters with good air games can do that easier than MK, but it's still possible with him and can (could) kill at lower percentages than most others. Of course, I doubt his air combo game will EVER be as good as the Umbra Witch's.How would you feel if the up air after dash attack/down throw was less guaranteed, but they made the up air combo more guaranteed once you start it to make up for it?
You've got a point there, but considering how low Shuttle Loop sent Kirby in this clip, I think we can safely assume that the Kirby was at low %s.It'll be hard to tell how useful these are since we don't know the % of the opponents.
I'm fine with it, as long as we have a nice and reliable kill confirm like in Smash 4 (whether it comes from dash attack/dthrow or something else).How would you feel if the up air after dash attack/down throw was less guaranteed, but they made the up air combo more guaranteed once you start it to make up for it?
"Dash attacks, up air. Up air misses. Up B's anyway."Quick analysis of the Meta Knight trailer from ZeRo :
Does this mean Dark Meta Knight is finally getting a real skin now?whoa, they made the galacta alt really coolView attachment 148849
dtilt out of a dash will be super good. Also,Haha, fair. Jokes aside, I'm curious on the differences between Smash 4 and Ultimate. Having reduced landing lag is a huge boon for Meta Knight and something that he needs for his attack and bait playstyle. Dash dancing will be an interesting concept as we never have been able to utilize Meta Knight with that tech before. Same can be same for most other characters that were introduced in Brawl / Smash 4, but the look and feel/ playstyle might have new adaptions with the new tech around.
With the range enhancement that he got as well as the same dair change happening to pikachu, this is not only looking likely, but if it does happen then suddenly we have the best edgeguarder in the game on our hands, assuming it still comes out on frame 4, which knowing meta knight, it will.Man....MK's D-tilt out of a dash is great for poking and spacing. F-Air spam is going to be great!!!! The defensive + aggressive playstyle of his will really shine. Going to be hard to get around it.
Also if his Dair ends up being a meteor things are going to get WILD.
RIP Galacta Knight Echo Fighter.whoa, they made the galacta alt really coolView attachment 148849
MMmmmmm... sweet nectar to mine eyes.
For your viewing pleasure...
The up air
If they give him him a meteor, his already ridiculous offstage presence would be WAY too good. I'm glad to see all his buffs, but that's maybe a step too far.With the range enhancement that he got as well as the same dair change happening to pikachu, this is not only looking likely, but if it does happen then suddenly we have the best edgeguarder in the game on our hands, assuming it still comes out on frame 4, which knowing meta knight, it will.
Naw screw that they have to in order to make up for what disgusting crap they gave to pikachuRIP Galacta Knight Echo Fighter.
MMmmmmm... sweet nectar to mine eyes.
If they give him him a meteor, his already ridiculous offstage presence would be WAY too good. I'm glad to see all his buffs, but that's maybe a step too far.
Naw screw that they have to in order to make up for what disgusting crap they gave to pikachu
LOOK AT THIS MONSTROSITY
https://www.youtube.com/watch?v=x43cHhYz2H0
1:59
frame 4 spike that kills at 70? Yes please
In all seriousness though, MK's offstage presence has always been better than Pikas. While Pika Dair spike is the most absurd buff I've ever witnessed, I still think Dair spike for MK would be that much more ridiculous. Especially considering how good he's looking to be this time.
Hmm I'm not quite sure about that. While MK's edgeguarding game is really good, I think Pika's edgeguarding game is better due to its large amount of tools, such as thunder (that spikes and kills early) and thunderjolt (which is a super good projectile to gimp recoveries like Diddy's), combine that with his crazy long Bair that is super hard to tech and his early Fair gimp setup, and you have the best edge-guarding character in the game, point blank.In all seriousness though, MK's offstage presence has always been better than Pikas. While Pika Dair spike is the most absurd buff I've ever witnessed, I still think Dair spike for MK would be that much more ridiculous. Especially considering how good he's looking to be this time.
Having multihit Bair that nearly guaruntees a stage spike at decent percent if done right coupled with a monstrously good recovery sells me on MK being ever slightly better than Pika offstage. Although I think you have a point there with the semi-spike.Hmm I'm not quite sure about that. While MK's edgeguarding game is really good, I think Pika's edgeguarding game is better due to its large amount of tools, such as thunder (that spikes and kills early) and thunderjolt (which is a super good projectile to gimp recoveries like Diddy's), combine that with his crazy long Bair that is super hard to tech and his early Fair gimp setup, and you have the best edge-guarding character in the game, point blank.
Also, MK's Dair is already good, it sends at a semi-spike angle, so I think the spike addition wouldn't really matter.
It being a semispike makes it utterly terrible against characters with good horizontal recoveries, if it spiked it would send the opponent the only place they hate, down. It would basically be a faster varient of marths down airHaving multihit Bair that nearly guaruntees a stage spike at decent percent if done right coupled with a monstrously good recovery sells me on MK being ever slightly better than Pika offstage. Although I think you have a point there with the semi-spike.
Don't get me wrong; Meteor Dair would be the coolest thing ever for MK. I would abuse that power for some of the most flashy kills in my resume. But it's hardly necessary. He still has plenty of ways to gimp opponents trying to get back from the left/right offscreen, even ones with great horizontal air movement. Fair or Bair can catch opponents pretty decently. They're multihit, so it's pretty easy. Except for maybe against moves like Flare Blitz, but I can't see it being too easy to hit an opponent out of that move with a Dair, either, so it honestly doesn't make a big difference. Not to mention he can pretty much keep chasing the opponent towards the blastzone without having to worry too much about overextending, considering his amazing recovery. So I think he still does well against characters with good longitudinal-travel moves. Spiking always makes for the most satisfying kills, but it's not really necessary with MK IMO. It wouldn't make too big a difference at the higher skill-levels.It being a semispike makes it utterly terrible against characters with good horizontal recoveries, if it spiked it would send the opponent the only place they hate, down. It would basically be a faster varient of marths down air
You're highly underestimating the power of dair's speed. Meta Knight can utterly demolish characters that he forces to recover low, since with the speed of his dair he can meteor opponents over and over until their up b can't bring them to the ledge, and since uair to dair is a thing, this makes that situation a whole lot more possible and stupid, also it would cover the ledge way too well since meta knights dair hits below the ledge from a buffered short hopDon't get me wrong; Meteor Dair would be the coolest thing ever for MK. I would abuse that power for some of the most flashy kills in my resume. But it's hardly necessary. He still has plenty of ways to gimp opponents trying to get back from the left/right offscreen, even ones with great horizontal air movement. Fair or Bair can catch opponents pretty decently. They're multihit, so it's pretty easy. Except for maybe against moves like Flare Blitz, but I can't see it being too easy to hit an opponent out of that move with a Dair, either, so it honestly doesn't make a big difference. Not to mention he can pretty much keep chasing the opponent towards the blastzone without having to worry too much about overextending, considering his amazing recovery. So I think he still does well against characters with good longitudinal-travel moves. Spiking always makes for the most satisfying kills, but it's not really necessary with MK IMO. It wouldn't make too big a difference at the higher skill-levels.