Commander_Beef
Smash Champion
Wait, the king has his own separate hierarchy of moves? Of course he does!!
From more than a year of experience with this character, I think I figured out something close to an accurate tier list for King Dedede's moves. This is my own list and it's just what think is true. Feel free to criticize or write up your own lists. I think many can agree with me on this list though, if not, then I can explain why a certain move is where it is or why one move is below or on top of another.
TOP: The moves that make King Dedede's metagame formidable.
HIGH: These are excellent moves with beneficial properties.
MIDDLE: Intermediate moves that should be used every now and then. They are decent and the majority are killing moves, yet, they have drawbacks.
LOW: (All information excluding Up B, since it should be used for recovering only.) Moves that should be used rarely and should be used with caution, seeing as how they are all more punishable than moves above them, except neutral air in which it has lack of range, which covers for its spot. Do not underestimate them and do not ignore them while fighting. Almost every one of King Dedede's moves has at least one good use.
BOTTOM: Moves that never need to be used. The reason being is that King Dedede has better options in every situation in where you might use one of those moves. If ever used, you should only use them once per match, for a mindgame.
From more than a year of experience with this character, I think I figured out something close to an accurate tier list for King Dedede's moves. This is my own list and it's just what think is true. Feel free to criticize or write up your own lists. I think many can agree with me on this list though, if not, then I can explain why a certain move is where it is or why one move is below or on top of another.
TOP
Down Throw
Back Air
Up Tilt
Back Air
Up Tilt
HIGH
Neutral B
Down Air
Back Throw
Forward Tilt
Side B
Down Smash
Down Air
Back Throw
Forward Tilt
Side B
Down Smash
MIDDLE
Forward Air
Down Tilt
Up Air
Forward Throw
Forward Smash
Down Tilt
Up Air
Forward Throw
Forward Smash
LOW
Up B
Neutral Air
Jab
Dash Attack
Up Smash
Neutral Air
Jab
Dash Attack
Up Smash
BOTTOM
Up Throw
Down B
Down B
TOP: The moves that make King Dedede's metagame formidable.
HIGH: These are excellent moves with beneficial properties.
MIDDLE: Intermediate moves that should be used every now and then. They are decent and the majority are killing moves, yet, they have drawbacks.
LOW: (All information excluding Up B, since it should be used for recovering only.) Moves that should be used rarely and should be used with caution, seeing as how they are all more punishable than moves above them, except neutral air in which it has lack of range, which covers for its spot. Do not underestimate them and do not ignore them while fighting. Almost every one of King Dedede's moves has at least one good use.
BOTTOM: Moves that never need to be used. The reason being is that King Dedede has better options in every situation in where you might use one of those moves. If ever used, you should only use them once per match, for a mindgame.