And would the localization team have chosen the same voice actor for Fox even if Star Fox 64 didn't get a remake? And as I've said before, they're already sitting on so much untapped potential for Ganon as it is. A new game shouldn't even be needed, and you're more or less just taking a shot in the dark on that being the reason.
"Taking a shot in the dark" when I did post evidence that the grand majority of changes to characters come from new, non-remake titles.
And what the localization team does has nothing to do with what Sakurai does. Two completely different teams who do completely different things in the game.
Just because they don't say anything, doesn't make it right.
If the creators of the character were really that bothered, I'm pretty sure they would have objected by now. Just saying.
And I'm pretty sure that if Sakurai had gone crazy and had Ganondorf shoot pretty flowers and cute kittens or had Pikachu acting like a feral hardcore demon, the IP owners would have objected hard and rightfully so.
Bowser's the heaviest character in the game, and he can run circles around Ganondorf. Oh, and age has never slowed Ganondorf down, ever. The guy is immortal.
Bowser isn't as strong as Ganondorf is. That's why he's faster. Ganondorf is an utter beast in regards to damage output, but that comes at a price.
Little Mac excels at ground fighting, but has horrible recovery. Jigglypuff has excellent recovery and air maneuverability, but is very light and quickly KOed.
It's called gameplay balance. A strength comes with a drawback. If Ganondorf was faster, he would risk being overpowered.
Oh don't pull that card now. There's nothing wrong with wanting to see characters you like not get shafted time and time again in an extremely popular fighting game that get's new installments only once per per console cycle. If that's how you feel, then why are even debating me on this?
Ganondorf is my favorite Zelda character and one of my favorite villains in fiction, but I don't feel he's shafted in Smash. Yeah, he doesn't use swords or has any magic projectiles and has a bunch of moves similar to Falcon, but a lot of the things that make Ganondorf who he is are there, even if more subtle. It's not like Ganondorf has a consistent or trademark fighting style in the Zelda series either.
Ocarina of Time had him shoot magic balls or stomp the floor. In Wind Waker, he doesn't use magic at all and fights with two katanas. In Twilight Princess, he fights with a sword and adds some hand-to-hand combat to the mix.
In Smash, he uses hand-to-hand combat (some moves taken or resembling those from Twilight Princess) with some dark magic added to the moves. Sure, a bunch of moves are still cloned from Falcon, but it's not like those moves are iconic to him or any character. They're just textbook martial arts moves that any human shaped character can use. Heck, Sheik and Samus have some similar moves to those. Mario and Luigi have similar up aerials to Falcon and Ganondorf. There are other examples that qualify, but you get my point.
I agree that he could be less clone-y than he is now and have more unique moves, but I'm not bothered by how he currently is either. Guess we'll have to agree to disagree. =/
Sabotaging your own game with things like random tripping just to spite the competitive fanbase.
How can you sabotage your own things, when you are their creator? Sakurai can do as he damn pleases with his own games. Sure, he ought to be bound by a crapload of contracts that place restrictions when handling the many IPs in Smash, but he still does the base game design.
Like how Kojima does whatever he wants with the MGS series and so on. Or how Miyamoto does what he wants with his games. I fully believe in creative freedom. Creators always do their creations in their own ways.
Smash Bros. was never designed to be a competitive game. On the contrary, it was meant to be an antithesis of any other fighting game in the market.
People go to lengths to make it competitive and Sakurai has acknowledged that (he did say anyone is free to play the game the way they want), but that's not the game's primary target and will never be.
Not an insult. I'm absolutely positive Sakurai mains one of his KI characters. Especially Palutena, since he put in all that extra work to make sure she got special treatment. You don't do that do a character and then just not main them. lol
According to your logic, I guess he mains the Mii Fighters as well...
After all, he did make three special moves for each of them. So he HAS to main them, right?
But seriously, I do think you're making baseless assumptions with no evidence whatsoever to back your arguments. I can understand you being upset with Ganondorf in Smash and all, I mean, I already said a lot of times that I would like to see Ganondorf more diversified, but you don't have to resort to such sort of fallacious argumentation.
Anyway, considering he designed all the characters in Smash, I don't believe he has a main.
Also, Pit and Palutena aren't his creations, though I guess you can say he did their modern characterization and re-invented them. In that sense, you have a valid point.
And I think I'm done with this debate. I can only debate for so long before I grow tired. We will just agree to disagree and move on. No hard feelings.