Faithkeeper
Smash Lord
"~Jumping All Over
A nice way to approach offensively is with SH Fireballs. Fireball, Jump forward, Fireball, when you land, Fireball again. it becomes difficult for some characters to attack when you get near, so make sure you utilize this tactic a lot."
You may want to note that if you input the first fireball at the beginning of the jump, it still fires at the peak of the jump, but allows you to start the animation for the second one while in the air and release it on the ground. It's not a very large difference, but it's noticeable and in my opinion beneficial to use against someone you want to approach you. I called it a short hop double fireball five mins ago, but it's really just a faster version of what you mentioned.
A nice way to approach offensively is with SH Fireballs. Fireball, Jump forward, Fireball, when you land, Fireball again. it becomes difficult for some characters to attack when you get near, so make sure you utilize this tactic a lot."
You may want to note that if you input the first fireball at the beginning of the jump, it still fires at the peak of the jump, but allows you to start the animation for the second one while in the air and release it on the ground. It's not a very large difference, but it's noticeable and in my opinion beneficial to use against someone you want to approach you. I called it a short hop double fireball five mins ago, but it's really just a faster version of what you mentioned.