UltimateWario
Smash Master
I would love for them to restore WarioWare, then add a Wario Land or WarioWorld stage for a "viable" Wario stage.
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While I'd love another Wario stage based on those two games, I'm just letting you know, WarioWare IS fixed--it's seen a lot in competitive play.I would love for them to fix WarioWare, then add a Wario Land or WarioWorld stage for a "viable" Wario stage.
Yeah, I meant to change it to "reverted to normal", but forgot.While I'd love another Wario stage based on those two games, I'm just letting you know, WarioWare IS fixed--it's seen a lot in competitive play.
Unless, by fix, you meant bring the microgrames back and add a Wario stage that's competitive. I'd be down for that if that's what you meant.
That's acutally an AMAZING ideaAs @ BigHairyFart suggested, i'm down for any Melee based Adventure Mode replacing SSE, make it as short as Melee, but this time with alternate paths, kinda like Star Fox 64 alternate ways.
TO THE ALT THREAD WITH YOU!Can we get an alt for MewTwo where he wears a crown? That way we can all play as M2K.
I laughed far, far too loud at this.For this to be the intro
lolol I was in class when I watched this, and I got put outside because I laughed so hard (I couldn't help it :x)I laughed far, far too loud at this.
Lyn plz. yep yep yepOh man, for Fire Emblem characters I'd love Linus and Lloyd Reed from FE7. They're heroic good guys who you're forced to kill because they're manipulated to be loyal to the bad guys to the death. Cool characters.
Lloyd, being a Swordmaster, would probably be like that Lyn moveset that's floating around. Linus is literally of the "Hero" class, so he has a shield...... Not sure how to implement that best though. Speaking from an IDEAL and unrealistic perspective, it would be interesting to have a character who uses a shield for their shield, giving them the ability to perfect shield any attack from the front without concern about timing, but without any back protection, and/or no jump OoS. I doubt that can be coded conveniently though. It would probably be better to make him based off Link for the sword+shield base, but with non-projectile specials.
Both characters have Badass Longcoats, even in their sprites.
Linus's critical hit would make a reasonable Ike-esque up-B. Lloyd's critical hit would be a cool chargeable B, the longer you hold B, the more teleporty after-images of him appear, and the more slashes he does when he releases. Maybe you could even store it like Sheik, although that would be weird given the tension of the move. edit: Maybe could even have a down-b transform-style bro swap. brosbrosbros
I can dream. >:[
Wait... Mew2King commented on my thread? Cool. I feel kinda honored.i just money matched a random charizard here in tennesse, he 2 stock me, i go falco, almost 4 stock him back, then mewtwo 2-3 stock him
fox is the most overrated char in this game by far, BY FAR; I wouldn't use him if I didn't already have 10+ years logged into him from melee already. He's WORTHLESS when up throw Uair isn't a combo on a character
Will not happen, man. Not because I don't want it to happen (because damn, it would be awesome), but because it simply shouldn't be up to the PMBR's standards. Xenozoa did an awesome job at making it lagless, but the texture mapping on the main model is absolutely horrid. I've since redone the entire model, but haven't gotten around to texturing it yet.I'd love to see, say, splat's Bowser's Castle as part of official P:M at last.
"Lucario" 2.0. BOOM, done.Pichu would be nice to come back, even just for nostalgia's sake. However, if they made him more unique like several of the characters in PM that would be great. Maybe have some sort of reward system for how many self-damaging hits connect with the opponent?
Even better! Good thing I excluded him from the wishlist, eh?Roy's Utilt does start behind him, though.
What thread was that?Wait... Mew2King commented on my thread? Cool. I feel kinda honored.
On topic, for the most part I can feel where you're coming from. Hopefully the changes made to the cast in PM will usurp his #1 tier position.
You don't even need to have your wii hacked to apply sound mods. The PMBR can't make downloading a file any easier really.Also, a way for us to use our own mp3's as the fight music for the stages.
Definitely the option to use the japanese voices for the characters. I want to pick "Koopa!" and I really miss the "mi-shun cumupuri-it" when I win as fox.
I'm aware that most of what I want is kind of already possible with mods/hacks whatever, but I'm not really tech savvy and I would really appreciate if they made it more layman accessible.
Click on the little yellow arrow at the top of a quote and it takes you to that post.What thread was that?
The last tutorial I read was pretty complicated for me. I think loading up the game then going menu>options>voice language>japanese would be much easier.You don't even need to have your wii hacked to apply sound mods. The PMBR can't make downloading a file any easier really.
Noignore this post
These are all pretty good.I'm gonna try to be pretty realistic here:
- No new characters. Newcomers would likely be very clone-like, as making new characters from scratch is likely incredibly difficult. In regards to Pichu, I don't think he should be a priority for addition but that's just my opinion.
- Focus on balance of lower tier characters. You don't have to completely overhaul them, just give them minor buffs. I'm definitely no expert so I don't have suggestions, but don't nerf high tier characters. I'd like to see the metagame develop.
- Alt costumes for more characters.
- Port of a few more stages from previous games, and some sort of graphical update to Hyrule Castle & any other N64 ported stages.
- Melee-style tethers.
- Easter eggs are always fun, but obviously not necessary.
- More options for CPU actions in training mode, like shielding.