Link's D-throw follow-ups
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Work in progress. Eventually I'd like to get it looking as good as the d-throw follow-up post I made for smash 4 Link (quoted in here
https://smashboards.com/threads/lin...rmative-quotes-can-be-found-in-the-op.379659/).
I've been treating this as a side-project due to the sheer amount of characters there are. Because it was taking a while I decided to release the information in batches to at least give you all something to work with in the mean time.
If there's a character you need to know the information for sooner rather than later, let me know.
If you want to get an idea of how other characters might look compared to the ones listed below before I release the next batch, (in rough order of importance) note that it's more useful if the character:
- has no special move to help them escape,
- has a bad first airdodge invulnerability frame,
- is heavy,
- has a DJ that moves them slowly and doesn't shift their hurtbox up at least initially, and/or
- has a large hurtbox.
Please note!
Against most characters an Uair follow-up can always simply be avoided by DIing the D-throw away, but I thought it was an important follow-up to list regardless, so where it would otherwise work I've included it in brackets.
With Aerial Spin Attack ('ASA') follow-ups I'll be assuming you are reversing it or jumping toward them when necessary to follow DI. In most cases it will be your best follow-up but will also require you to be frame perfect; typically you're looking at needing to use it on airborne frame 1, 2 or 3 depending on their percent with little to no room for error in some cases.
To help with learning the timing for ASA and the FH aerial follow-ups, this might be helpful
https://twitter.com/FoxIsOD/status/1097817831993835520
Also note that Reverse U-tilt can be done frame perfectly by angling the tilt-stick just above the diagonal notch (no need to use the joystick to turn around).
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Mario
0% Depending on DI, Reverse U-tilt (or U-tilt), SH Nair (or Bair).
20% ASA starts to work if frame perfect. Reverse U-tilt can be avoided by DIing away, while Normal U-tilt can only be avoided by DIing away and then DJing away.
30% SH Nair/Bair can miss so use FH Nair/Bair. U-tilts can be avoided by DIing away.
40% U-tilts no longer work.
60% FH Nair/Bair no longer works so use DJ Nair/Bair
70% (FH Uair can work if Mario doesn't DI away)
80% DJ Nair/Bair no longer works
90% ASA will stop working.
100% (you will need to DJ Uair assuming Mario doesn't DI away still)
110% (DJ Uair no longer works)
Donkey Kong
0% U-smash will work unless they DI behind you then directional airdodge in front of you, U-tilt (no need to reverse U-tilt), SH Nair (or Bair).
10% ASA starts to work if frame perfect. U-smash can be avoided by DIing away and DJing away (and also by DIing behind and DJ away but only if Link is facing right because z-axis shenanigans). Otherwise as above.
30% U-smash no longer works. SH Nair/Bair no longer work, you will need to start doing FH Nair/Bair.
40% (SH Uair works if they don't DI away.) U-tilt can be avoided by DIing away.
50% U-tilts no longer work.
60% FH Nair/Bair no longer work so use DJ Nair/Bair.
90% DJ Nair/Bair no longer work. (SH Uair will stop working; start to use FH Uair)
110% ASA stops working. (FH Uair will stop working; start to use DJ Uair)
130% (DJ Uair can be avoided with DJ even with no DI)
Link
Yoshi
Fox
0% Depending on DI, Reverse U-tilt (or U-tilt).
10% U-tilts can be avoided by DIing away then DJing away.
20% FH Nair/Bair begin to work (SH never worked). Reverse U-tilt can be avoided by simply DIing away.
30% U-tilts no longer work. ASA starts to work if frame perfect.
40% FH Nair/Bair no longer work, use DJ Nair/Bair.
50% (SH Uair works if they don't DI away.)
60% DJ Nair/Bair no longer work. (SH Uair will stop working.)
70% ASA stops working. (FH begins to work if they don't DI away.)
80% (FH Uair stops working.)
Pikachu
0% Depending on DI, Reverse U-tilt (or U-tilt).
10% Depending on DI, SH Nair/Bair begin to work.
20% SH Nair/Bair no longer work, you will need to start doing FH Nair/Bair. Reverse U-tilt can be avoided by DIing away, while Normal U-tilt can only be avoided by DIing away and then DJing away.
30% ASA starts to work if frame perfect. U-tilts can be avoided by DIing away.
40% U-tilts no longer work.
50% FH Nair/Bair no longer work, use DJ Nair/Bair. (SH Uair works if they don't DI away.)
60% (SH Uair will stop working.)
70% DJ Nair/Bair no longer work. ASA stops working.
Ness
Jigglypuff
Peach
0% Depending on DI, Reverse U-tilt (or U-tilt), SH Nair (or Bair).
20% ASA starts to work if frame perfect. SH Nair/Bair no longer work, you will need to start doing FH Nair/Bair. Reverse U-tilt can be avoided by DIing away, while Normal U-tilt can only be avoided by DIing away and then DJing away.
30% Normal U-tilt can also be avoided by simply DIing away.
40% U-tilts no longer work.
50% FH Nair/Bair no longer work, use DJ Nair/Bair. (SH Uair works if they don't DI away.)
70% DJ Nair/Bair will stop working (SH Uair will stop working; start to use FH Uair)
80% ASA stops working.
90% (FH Uair will stop working)
Bowser
0% U-smash will work unless they DI behind you then directional airdodge in front of you, U-tilt (no need to reverse U-tilt), SH Nair (or Bair).
10% ASA starts to work if frame perfect.
20% U-smash is also avoidable by DIing away then DJing away.
30% U-smash is avoidable by simply DIing away.
40% U-smash no longer works. SH Nair/Bair no longer work, you will need to start doing FH Nair/Bair. Reverse U-tilt can be avoided by DIing away.
50% SH Uair works unless they DI away and then either directional airdodge back toward you or DJ away.
60% To avoid SH Uair, they must DI away then directional airdodge back toward you, but if you dash forward for a frame first this will not work either. U-tilts no longer work.
70% Dashing forward will no longer guarantee SH Uair if they DI away.
80% FH Nair/Bair no longer work so use DJ Nair/Bair.
90% (SH Uair will stop working; start to use FH Uair)
100% DJ Nair/Bair no longer work.
110% ASA stops working.
120% (FH Uair will stop working; start to use DJ Uair)
140% (DJ Uair can be avoided with DJ even with no DI)
Pichu
0% Depending on DI, Reverse U-tilt (or U-tilt).
20% FH Nair/Bair begin to work (SH never worked). Reverse U-tilt can be avoided by DIing away, while Normal U-tilt can only be avoided by DIing away and then DJing away.
30% U-tilts no longer work. ASA starts to work if frame perfect.
40% FH Nair/Bair no longer work, use DJ Nair/Bair.
50% DJ Nair/Bair no longer work.
60% ASA stops working.
Marth/Lucina
Their Up-B is frame one invulnerable in the air. This complicates things.
0% If they don't use Up-B, Reverse U-tilt (or U-tilt), SH Nair (or Bair) will work.
If they do, picking the right U-tilt depending on DI will still work, but there's no risk even if you pick wrong as the Up-B won't hit you and then you are free to punish. It will hit you if you attempt a Nair/Bair though.
10% Their Up-B will miss an attempted SH Nair unless they DI behind you and reverse the Up-B, but then Bair will hit if they try this.
20% ASA starts to work if frame perfect but not against their Up-B.
30% SH Nair/Bair no longer work, you will need to start doing FH Nair/Bair, only, frame perfect FH Nair doesn't work against their Up-B and will get you hit. Reverse U-tilt can be avoided by DIing away, while Normal U-tilt can only be avoided by DIing away and then DJing away.
40% Normal U-tilt can also be avoided by simply DIing away. Frame perfect FH Nair will beat their Up-B.
50% U-tilts no longer work. ASA will start to work against their Up-B if frame perfect. (SH Uair works if they don't DI away (or use Up-B, which won't hit you).)
60% FH Nair/Bair no longer work, use DJ Nair/Bair.
70% DJ Nair/Bair will stop working (SH Uair will stop working; start to use FH Uair, which can of course still be avoided as above.)
80% ASA stops working.
90% (FH Uair will stop working)
Young Link
0% Depending on DI, Reverse U-tilt (or U-tilt).
10% Depending on DI, SH Nair/Bair.
20% SH Nair/Bair no longer work, you will need to start doing FH Nair/Bair.
30% ASA starts to work if frame perfect. Reverse U-tilt can be avoided by DIing away, while Normal U-tilt can only be avoided by DIing away and then DJing away.
40% U-tilts no longer work.
50% FH Nair/Bair no longer work, use DJ Nair/Bair.
60% (SH Uair works if they don't DI away.)
70% DJ Nair/Bair no longer work. ASA stops working. (SH Uair will stop working.)
Roy
0% Reverse U-tilt (or U-tilt), SH Nair (or Bair) will work.
10% Their Up-B will miss an attempted SH Nair unless they DI behind you and reverse the Up-B, but then Bair will hit if they try this.
20% ASA starts to work if frame perfect.
30% SH Nair/Bair no longer work, you will need to start doing FH Nair/Bair. Reverse U-tilt can be avoided by DIing away, while Normal U-tilt can only be avoided by DIing away and then DJing away.
40% Normal U-tilt can also be avoided by simply DIing away.
50% U-tilts no longer work. (SH Uair works if they don't DI away.)
60% FH Nair/Bair no longer work, use DJ Nair/Bair.
70% (SH Uair will stop working; start to use FH Uair, which can of course still be avoided as above.)
80% DJ Nair/Bair will stop working
90% ASA stops working.
90% (FH Uair will stop working)
Mr. Game & Watch
Zero Suit Samus
Wario
0% U-tilt (reverse U-tilt for DI away), SH Nair (or Bair).
20% ASA starts to work if frame perfect.
30% SH Nair/Bair no longer work, you will need to start doing FH Nair/Bair. Reverse U-tilt can be avoided by DIing away, while Normal U-tilt can only be avoided by DIing away and then DJing away.
40% (SH Uair works if they don't DI away.) U-tilt can be avoided by DIing away.
50% U-tilts no longer work.
70% FH Nair/Bair no longer work so use DJ Nair/Bair.
80% DJ Nair/Bair no longer work. (SH Uair will stop working; start to use FH Uair)
90% ASA stops working.
110% (FH Uair will stop working)
Snake
Ike
0% U-tilt (no need to reverse U-tilt; the only way to avoid it is to DI away then directional airdodge toward you or diagonally down and toward you, which can be punished), SH Nair (or Bair).
10% ASA starts to work if frame perfect. (DI away then directionally airdodge toward you won't avoid a normal U-tilt)
30% SH Nair/Bair no longer work, you will need to start doing FH Nair/Bair. U-tilt can be avoided by DIing away then DJing away.
40% (SH Uair works if they don't DI away.)
50% U-tilts no longer work.
70% FH Nair/Bair no longer work so use DJ Nair/Bair. (SH Uair will stop working; start to use FH Uair)
80% DJ Nair/Bair no longer work.
90% ASA stops working. (FH Uair will stop working; start to use DJ Uair)
120% (DJ Uair can be avoided with DJ even with no DI)
Pokemon Trainer
Lucas
Olimar
His whistle gives him armor on frame 2, that's one frame sooner than he can get invulnerability from airdodging. If Olimar is able to whistle-armor through a follow-up, I will count that follow-up as not working.
0% Depending on DI, Reverse U-tilt (or U-tilt).
10% Depending on DI, SH Nair/Bair begin to work.
20% SH Nair/Bair no longer work, you will need to start doing FH Nair/Bair. Reverse U-tilt can be avoided by DIing away, while Normal U-tilt can only be avoided by DIing away and then whistling or DJing away.
30% ASA starts to work if frame perfect. U-tilts can be avoided by DIing away.
40% U-tilts no longer work.
50% FH Nair/Bair no longer work, use DJ Nair/Bair. (SH Uair works if they don't DI away.)
60% DJ Nair/Bair no longer work. (SH Uair will stop working.)
70% ASA stops working.
R.O.B.
Wolf
0% Depending on DI, Reverse U-tilt (or U-tilt).
10% Depending on DI, SH Nair/Bair.
20% SH Nair/Bair no longer work, you will need to start doing FH Nair/Bair.
30% U-tilts can be avoided by DIing away.
40% ASA starts to work if frame perfect. U-tilts no longer work.
50% FH Nair/Bair no longer work, use DJ Nair/Bair.
60% (SH Uair works if they don't DI away.)
70% DJ Nair/Bair no longer work. (SH Uair will stop working.)
80% ASA stops working.
Mega Man
Greninja
0% Depending on DI, Reverse U-tilt (or U-tilt).
10% Depending on DI, SH Nair/Bair.
20% SH Nair/Bair no longer work, you will need to start doing FH Nair/Bair. Reverse U-tilt can be avoided by DIing away, while Normal U-tilt can only be avoided by DIing away and then DJing away / airdodging.
30% U-tilts no longer work. FH Nair/Bair can be avoided by DJing.
40% ASA starts to work if frame perfect. DJ Nair/Bair start working.
60% DJ Nair/Bair no longer work. (SH Uair works if they don't DI away.)
70% ASA stops working. (SH Uair will stop working.)
Palutena
Pac-Man
Shulk
Ryu
Ken
Inkling
0% Depending on DI, Reverse U-tilt (or U-tilt), SH Nair (or Bair).
20% ASA starts to work if frame perfect. Reverse U-tilt can be avoided by DIing away, while Normal U-tilt can only be avoided by DIing away and then DJing away.
30% SH Nair/Bair no longer work, you will need to start doing FH Nair/Bair. Normal U-tilt can also be avoided by simply DIing away.
50% U-tilts no longer work. (SH Uair works if they don't DI away.)
60% FH Nair/Bair no longer work, use DJ Nair/Bair.
80% DJ Nair/Bair will stop working ASA stops working. (SH Uair will stop working; start to use FH Uair)
100% (FH Uair will stop working)
More to come.