Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
From what I've seen, it's typically ecstatic confusion.Hey all. Have we ever gotten any concrete reactions from Japanese gamers wrt a Dragon Quest rep getting in?
I was just wondering, one of the things I really liked about Bomberman 64, besides the multiplayer which was really fun, were all the bomb puzzles there were in the adventure. A lot of them were just optional but it was so fun trying to figure out how to reach places or find secrets and all that. I haven't really found other games that were quite like that. Do you know what im talking about, and have you found other games that had those kinds of elements?It looks like a 3DS model being directly ported to Ultimate.
Though, I do like the design. It's a good visualization for how Erdrick might look like in Smash
****. This reminds me of those stories where people would show their grandparents Cuphead and they would immediately get nostalgic from its graphics.
Bomberman 64 is a great time and it's music is nice too. All of its level music is permanently fused into my head. Probably a given because I grew up with it.
Its that cultural phenomenon that gets underestimated.From what I've seen, it's typically ecstatic confusion.
Apparently a lot of Japanese fans see the roster as catering more to the West than Japan (Ridley for example, Metroid is not popular at all in Japan). Even some claims in the original 5ch leak thread that Dragon Quest games don't release in the west (which is partially true - we typically at least get mainline games but spinoffs nowadays are a crapshoot).
However, that said, Dragon Quest is nothing short of a cultural phenomenon in Japan, so I imagine the more casual end of the Japanese crowd being very excited.
I just saw this yesterday. I only dream of going there. I can imagine an even bigger one in a decade or so.Not Smash related, but something still really cool: the Dragon Quest 30th anniversary museum
wow nice, i wonder if it's only in japan where you could have a museum devoted to a game. I mean, it says quite something about the cultural phenomenon it is anyway. The only thing close i can think of is the dragon ball themed restaurant called soupa saiyanNot Smash related, but something still really cool: the Dragon Quest 30th anniversary museum
Oh yeah. I replayed Bomberman 64 last January and it was a blast.I was just wondering, one of the things I really liked about Bomberman 64, besides the multiplayer which was really fun, were all the bomb puzzles there were in the adventure. A lot of them were just optional but it was so fun trying to figure out how to reach places or find secrets and all that. I haven't really found other games that were quite like that. Do you know what im talking about, and have you found other games that had those kinds of elements?
Heh, thx for the long post. There's tons of secrets in bomberman 64. I'm sure I didnt know them all. When you know all the little things that work there's always things to try and explore. There's one place in one of the first levels that i never knew how to get to until a few years back. I knew bombs could be stopped by pressing z or r after being kicked, and with remote bombs i was able to pump up a big bomb lower down and then kick and stop bombs on it in order to build a bridge. I have no idea if there was another way to do it, i never looked at walkthroughs, but when I finally managed to get to the other side I felt pretty good. And a ton of secrets gave costumes, which was cool too.Oh yeah. I replayed Bomberman 64 last January and it was a blast.
Bomberman 64's adventure is surprisingly exploratory for how simple it is to get to the goals. Finding the goal itself can be a challenge on the first time through. Even then, there are the gold cards scattered throughout the levels that encourage you to explore every nook and cranny, which leads into awesome power-ups like the remote bombs and red bombs. They were incredibly fun and equally the largest source for my deaths because I kept blowing myself up.
Gold cards are fun because you do things you would never do otherwise. They're seemingly meaningless and you're only motivation is Sirius telling you, "Yo. Collect them all." Despite that, finding them is the real adventure because it leads you to discovering little details about the stages, and it gives the game personality as a result.
Like did you know you could blow up certain buildings in Blue Resort with a pumped up bomb (in which you kill everybody inside)? Did you know that White Glacier Stage 1 has a small room full of plants if you hug the walls of the wind section? Apparently, there are also warp panels in Green Gardens that you would never go to on a normal playthrough. They went all out.
I think the only parts I didn't like were bomb jumping because they were mostly trial-and-error and in some cases, that error could resort in dying. Once you learned it, though, you could get away with a lot of weird skips.
Like Rainbow Palace. The bosses and presentation for that stage were gorgeous, but it was so foreign to what you normally do to reach a goal, which is just finding the exits and overcoming the obstacles.
Anyway, other games I feel do this structure really well are those open-world collect-a-thon games like Breath of the Wild or Mario Odyssey. You have a goal, but the appeal of the game is exploring the worlds you're in. Half of Breath of the Wild can be skipped and you would still feel it did more than most other linear Zelda games because it gives you the option to explore rather than making you explore. Part of the fun is just getting to your destinations. You could just go in sword out and yelling like a viking, but stealth and weapon conservation is also encouraged. For example, the Sheikah Towers are heavily guarded sometimes. Wizards, elemental weapons, and terrain can be against you so sometimes it's just finding the path that gets you through the obstacles. It's incredibly fun.
Mario Odyssey does this well, too, because you don't even need over 3/4ths of the power moons to beat the game. But you collect them anyways because the worlds are colorful and endearing, the controls are tight and responsive, they give you a lot of platforming challenges and games to beat, and the worlds are so massive. You'd be doing yourself a disservice if you didn't explore them. It's like going to France just to see the Eiffel Tower; you're not just doing that. You're going to every restaurant, checking out every shop, talking to people, and learning more about the world and yourself.
I'd say the Banjo series but a lot of the collectables are mandatory. It's still fun and you'll explore everything anyways, and it was the pioneer to something like Mario Odyssey , but you'll see in retrospect not everything is optional. I'd say give the games a shot because exploring is fun (unless you get lost, then god help you).
Now that I think about it, don't RPGs in theory follow this practice too? You got a goal, but there are side quests that you can do too. It depends on the side quest itself. For example, collecting 5 of a specific item sucks, but exploring an optional dungeon that fleshes out the world and gives you sweet loot? Now that's epic. Bravely Default, as an example, did this well when it didn't turn to ****. You not only got an optional dungeon, but you also got more story and a new class, which means more ways to fight.
Have you ever played Terraria? That game is great. It's basically 2D Minecraft but with more focus and content. You practically make the goals in that game and stop when you lose interest or curiosity.
Oh yeah. The bomb structures you end up making at the end of some bomb jumping puzzles are hilarious. It looks like it shouldn't have worked but it does anyways, and we take those. Bomberman 64 really tested your engineering skills, for worse or for better. I felt pretty accomplished when I got through those sections. Nothing more satisfying than finally getting the bombs in the right place.Heh, thx for the long post. There's tons of secrets in bomberman 64. I'm sure I didnt know them all. When you know all the little things that work there's always things to try and explore. There's one place in one of the first levels that i never knew how to get to until a few years back. I knew bombs could be stopped by pressing z or r after being kicked, and with remote bombs i was able to pump up a big bomb lower down and then kick and stop bombs on it in order to build a bridge. I have no idea if there was another way to do it, i never looked at walkthroughs, but when I finally managed to get to the other side I felt pretty good. And a ton of secrets gave costumes, which was cool too.
Sure sometimes I'd bounce a bomb on my head and find myself in a mess of bombs, but that was kinda funny too.
Anyway, yeah odyssey and breah of the wild are ones I had in mind for a bit of that. I may play Terraria again in the future but i got my fill of it. It's a lot of exploration but not really puzzles or anything like that. I do feel a bit of the same interest in some rpgs, but besides some western ones i dont really know a lot that have as many things to explore and try. DQ9 had a lot of side-quests but most of them had to do with skills to use in battle. Not quite as interesting. I might want to try Bravely Default sometime tho.
I need Erdrick in my life! Wish that's real though.
IT'S HAPPENING!!!
not really... But this is a pretty sick render
Sora and Geno and Erdrick are Friends, a picture book by me pic.twitter.com/ovdn3ffY0X
— Ed Mendoza (@edmendozaart) March 9, 2019
*No puppets were harmed in the making of this filmHa
Sora and Geno and Erdrick are Friends, a picture book by me pic.twitter.com/ovdn3ffY0X
— Ed Mendoza (@edmendozaart) March 9, 2019
Now joined with the DQ11 group which is what I'm a part of.Come to think of it, if you look at the three that have been the most discussed, you have an 80s rep (Erdrick), a 90s rep (Geno) and a 2000s rep (Sora).
If DQ had been popular in the west back in the Dragon Warrior days, it would have been more fun to observe the generational shift between each characters' fanbase, though as it stands a lot of DQ fans come from that push on the west between DQ8 and DQ9
That whole vid makes meNot Smash related, but something still really cool: the Dragon Quest 30th anniversary museum
if I'm being honest I got in during the ds of 4 5 and 6 being pushed I didn't really enjoy 9 but when I played 5 I became a fana lot of DQ fans come from that push on the west between DQ8 and DQ9
Dragon Warrior was actually really popular. Well, the nintendo power push may have had something to do with it, but it was as big in the west as in japan. It went down after that tho.Come to think of it, if you look at the three that have been the most discussed, you have an 80s rep (Erdrick), a 90s rep (Geno) and a 2000s rep (Sora).
If DQ had been popular in the west back in the Dragon Warrior days, it would have been more fun to observe the generational shift between each characters' fanbase, though as it stands a lot of DQ fans come from that push on the west between DQ8 and DQ9
So you're a new blood. I played dragon quests here and there in the past, but it's with Dragon Quest 7 on ps1 that I really got into it. The class system was great and I hadn't played ff5 yet so it was really my first exposure to its majestyNow joined with the DQ11 group which is what I'm a part of.
Yeah the downward slope of popularity in the States during the Dragon Warrior era was unbelievable. Hell, whenever I bring up that DQ4 was localized on the NES they're actually surprised.Dragon Warrior was actually really popular. Well, the nintendo power push may have had something to do with it, but it was as big in the west as in japan. It went down after that tho.
So you're a new blood. I played dragon quests here and there in the past, but it's with Dragon Quest 7 on ps1 that I really got into it. The class system was great and I hadn't played ff5 yet so it was really my first exposure to its majesty
There were lots of great rpgs on the ps1. Mario RPG and FF6 were probably the only rpgs to keep my attention before I got a lot more into them.
New blood and proud of it thoughDragon Warrior was actually really popular. Well, the nintendo power push may have had something to do with it, but it was as big in the west as in japan. It went down after that tho.
So you're a new blood. I played dragon quests here and there in the past, but it's with Dragon Quest 7 on ps1 that I really got into it. The class system was great and I hadn't played ff5 yet so it was really my first exposure to its majesty
There were lots of great rpgs on the ps1. Mario RPG and FF6 were probably the only rpgs to keep my attention before I got a lot more into them.
They should have did a better marketing move and did a more soft transition, maybe: Dragon Warrior's Quest(for DQ4) and then Dragon Quest V.Yeah the downward slope of popularity in the States during the Dragon Warrior era was unbelievable. Hell, whenever I bring up that DQ4 was localized on the NES they're actually surprised.
Unfortunately, both the link and image you posted are broken.Hi! I've been lurking on this thread for a while, now. I came in knowing almost nothing about Erdrick or Dragon Quest, and that's only partially changed, but I grew to appreciate the character. I've seen a couple of moveset concepts from fans, and there's not a lot of consistency.
I'm not about to drop my own moveset concept in here, given my inexperience with the series, but there is one move I've seen mentioned a few times that stood out to me: Kaclang. So, I whipped up a move concept, based solely on what his Down B could be.
https://i.imgur.com/TeEsOGTh.jpg
I'd imagine there could be all sorts of reads with this move. The most obvious punish is a grab, so the Erdrick player could spot dodge or jump to punish their opponent, but if the opponent didn't grab, they could punish the Erdrick player in turn.
I figured I could use some feedback from actual DQ fans.
Also, I noticed someone linked my art in this thread earlier, which was super fun to see.
Glitching a bit the auto redirecting of the page I could retrieve the image that he want to show.Unfortunately, both the link and image you posted are broken.
Good work my man.Glitching a bit the auto redirecting of the page I could retrieve the image that he want to show.
View attachment 197348
I like it too, Kirby's Stone is one of my favorite not totally offensive specials. And Kaklank as better defensive and offensive, but slower, version of Stone in Erdrick moveset I would like a lot. Although still want High Tension somewhere in his character.Good work my man.
Yeah, this is super creative and quirky. I can totally see this working in a Smash Bros Setting.
I think it was the Dragon Quest/Dragon Warrior issue on DQIV, the old fans must have lost the track and the generic box art didn't help to attract the right public(it look more like a hack 'n slash/action game cover). And it could have harmed the sales of it and make Enix just focus on Japan after that.It's still insane that DQ5 didn't come out on the SNES. The series was popular on NES, and 5 is probably the best game in the series.
I blame the fact that it didn't come out here during the era when JRPGs exploded in popularity for why the franchise isn't huge here today.
Really? Damn, I always thought that DQIV comes with the original title. I remember seeing this box with Dragon Quest in it. Just got Mandelaed.
Thanks. I was trying to get it to work last night, and I thought an imgur link would solve it.Glitching a bit the auto redirecting of the page I could retrieve the image that he want to show.
View attachment 197348
Yes, lots of games suffers with this. Specially in countries like mine, where the NES was a bit of a niche console, the FamiClones like Phantom System and Turbogame were much more prominent, but SNES was one of the most common to have. The competition with Master System/Genesis and Mega Drive was really fierce here, it got me nostalgic.Well, the Snes came out in 1991 in the west, so Dragon Warrior 4 was a bit late to the game (1992).
Not by much tho. and I think all the titles after 1 probably deserved more attention. Oh well. DQ11 seems to be doing aight now
No problem ^^Thanks. I was trying to get it to work last night, and I thought an imgur link would solve it.
--GreatOut of curiosity, where would everyone rank their DQ games.
Do you mean in terms of their favorites?Out of curiosity, where would everyone rank their DQ games.
5>8>9>4>3>6>7>2>1Out of curiosity, where would everyone rank their DQ games.
Its the Sun Stone, no?Yo so, where do I find the Sun Staff in the first game? I already got the Rain Staff, but need the Sun Staff to get to the final castle of the Dragonlord. Help me out please.