LancerStaff
Smash Hero
Can't say I trust the knockback we've seen with how awkward it is. I wouldn't expect to see Pit fling Marth so far at a low percent in the final game. At 52... Hm, did the GOs push Marth when he hit the shields? The shields might offer some protection, but not alot from the looks of it. But that push... If they really can push after the shields are out, this might lead to some interesting edgeguarding. But I'm still uncertain what the stinkin' things will actually do after my experience on SSB3D. (Damage instead of pushing, low knockback. Yes, on a real character.)https://www.youtube.com/watch?v=wmQq8cxKc1E
At 0:52, the shields appear to block (or at least interact with) Marth's Up-Smash.
At 1:35, Pit scores a vertical KO off of Marth at 117% (Master Chief confirmed!)
At 1:50, he lands a hit on Marth at only 7% and sends him at least halfway up the screen.
Finally, at 2:29, he lands a fresh hit after just being KO'd on Link at 50%, and quite nearly takes the stock.
To sum up:
1. The move seems to have better-than-decent vertical knockback....
2. ...until knockback degradation rears its ugly head. WHY IS THIS STILL IN THE GAME SAKURAI?!
The rest is probably a direct result of the crazy knockback, for better or worse. And there's no way the Upperdash was that powerful when I was playing. I don't know... The fifty-two versions of the game might just be so we can't learn anything useful from the demo, sadly.