If anybody is interested, here are my full ideas for Shantae in Smash Bros, moveset, stage and all
Entrance: Shantae flies in on a magic carpet (Half-Genie Hero for that idea) and says "Ready" and "Let's Go"
VA: Cristina Vee
Neutral Attack: a 3-hit Hair whip combo, (Both the down tilt and forward aerial also use the hair whip)
Dash Attack: Elbow dash from the first Shantae game
Side Tilt: consists of the Power Kick from Pirate’s Curse (with some much needed knock back to it),
Up Tilt: Shantae flicks her hair forward similar to Greninja's tongue
Her Smash attacks will make use of her transformations for a brief time, but needs some time to change back, similar to Mega Man’s cooldown, and her charging animations consist of her bellydancing to change forms,
Side Smash is the Monkey Claw (slashes with her claws in Monkey Form, short reach but decent power)
Down Smash is Elephant Stomp (spins up into the air then transforms into an Elephant mid-air and pounds down, has great knockback)
Up Smash: Mermaid Flip (doing a backflip in her Mermaid form having her tail strike her opponent.)
Neutral Aerial: based of her twirl attack from the first game, she spins around ballerina style with her hair hitting opponents as she twirls around.
Back Aerial: twirls back and does a roundhouse kick.
Up Aerial: In a pose similar to her Half-Genie Hero artwork, she thrusts her hand up into the air with fire in it, hits multiple times.
Down Aerial: The drill attack from the first game, similar to Sonic’s Down air, but can hit an opponent more than once.
Though not really a tether, Shantae can use her hair to grab opponents from a reasonable distance; she’d hold her opponent with her hands and pummel them with her knee.
Forward Throw: She bumps her opponent with her hip.
Back Throw: She positions her opponent behind her, then gives them a big slap like the mummies from Risky's Revenge
Down Throw: She throws her opponent to the ground and uses her Scimitar to hit her opponent from above twice.
Up throw: She performs the spin kick from the first game, with her kicking the opponent up and then somersaulting in midair in a fashion similar to Sonic's Up Smash.
Neutral Special: Bellydance-comes straight out of Risky’s Revenge, hold down the special button to perform a bellydance then let go at the end of it to transform, there are three dances to it, each of which determined by how long you hold down the button,if you let it go after the first, she’ll turn into a monkey and dashes forward using Monkey Bullet-a slightly weak but fast dash attack, the second turns her into an elephant and charges forward with Elephant Charge-a slow but powerful dash attack, the third turns her into a mermaid who jumps into the air and throws some bubble projectiles down onto the stage.
Side Special: Spitfire-shooting out three fire balls at a time, low speed but good distance.
Up Special: Harpy Form-though she doesn't dance for this one, she turns into a Harpy like in the GBC game, giving her multiple wing jumps which lasts about half as long as Villager's Up Special, if she is hit she transforms back and enters a helpless state, however she is able to attack with her talons to defend herself from opponents and even negate projectiles.
Down Special: Pike Ball-similar to Mega Man’s Leaf Shield, except it lasts longer but can’t be thrown.
Final Smash: All-Mighty Half-Genie-she spouts her catchphrase "Ret-2-Go!" and pulls out the Genie Lamp and traps everyone within range, it takes time to an area where the female protagonists from Wayforward's "Mighty" series: Patricia Wagon from Mighty Switch Force, Luna from Mighty Milky Way, and Alta from Mighty Flip Champs, come in and attack the trapped opponents one at a time, sending them flying like a pinball, Alta first uses her staff to flip a wall to strike the captured opponents, then Luna summons a small asteroid and strikes them with it, then Patricia uses her helmet to make block appear and strike them as when, then all three girls join up and Shantae joins them for one final blow.
Her taunts would consist of the dances she uses for those transformations, Neutral is her Mermaid Dance, Side is Elephant Dance, and Down is Monkey Dance. (not sure if this could work but I had the idea that while doing the neutral special, if you press certain taunt button or combo of taunts at the end of each dance, her transformation attacks will be more powerful similar to Ryu.)
Her victory animations are:
Spinning around in midair like she does when she completes a stage from her games;
Her flying in her monkey form to grab a gem, then transforming back to perform a dance (like the Matt Bozon created micro game in WarioWare D.I.W.) ;
Performing her dance from Half-Genie Hero then her transform in/out pose with the other Wayforward girls posing behind her at the same time, Alta is behind her twirling her staff then holds it up and winks, Luna spins around and blows a kiss, Patricia takes off her helmet and wipes some sweat off her blow, then throws up a peace sign.
Victory Fanfare: Stage Clear jingle from Pirate's Curse
Alternate Costumes:
Red: Default (her physical appearance and jewelry would be based of her design in Pirate's Curse, but her top would be from Risky's Revenge, and her pants would be from Half Genie Hero)
Blue: The blue palette swap Backer costume from
Purple: Based of Risky/Nega Shantae (eyes would be yellow, but her irises would be green)
Green: Based off Rottytops
Yellow: Based off Sky
Navy: Based off Bolo
Brown: Based of the guardian genies from the first Shantae game
Pink: Pirate Costume (has the bandana, vest and leg belt and holster, but doesn't lose her sleeves, similar to her Pirate costume on the cover of the second to last Nintendo Power)
Other Details: She has the ability to crawl. Her default idle stance would be her full health dancing animation in Pirate’s Curse and Half Genie Hero, but it'd change depending on the damage she's taken like in those two games. Her idle animations consist of her straightening out her hair and taking a more defensive stance like when she encounters a boss character, her Star/Screen KO animation would resemble the twirling animation she and Risky share from the first game when she gets knocked back from the explosion from the first boss or when Risky got knock back from the boss encounters
Her dizzy animation would resemble Rottytops's own idle animation, though slower and looks like she's trying to keep her balance.
Also I do have a feeling they'll made custom moves for the DLC characters so I thought I should share my ideas for hers:
Custom Neutral 1: Storm Puff-like in Risky's Revenge she summons a storm puff that stays on the stage for a bit and shoots lightning randomly, it can also be moved around.
Custom Neutral 2: Risky's Boots- I think Sakurai would think the pistol would be too realistic so I opted it out, this special works a bit differently from in Pirates Curse, you tap the special button to activate it then hold it for distance, (it automatically goes off if you hold the button too long).
Custom Side 1: Fireball-a quick moving fireball similar to Mario's custom but does some knockback.
Custom Side 2: Flamethrower-Like in Risky's Revenge-a stream of fire that doesn't deplete but disappears after a short time.
Custom Up 1: Risky's Cannon-like In Pirate's Curse, can fire cannonballs down and can be used it 3 times.
Custom Up 2: Risky's Hat-a gust of wind blows around Shantae and she uses the hat to ride it up and can make her glide for a bit, similar to Palutena's Jump Glide.
Custom Down 1: Super Pike Ball: three Pike Balls orbit Shantae, but for a reduced time.
Custom Down 2: Pirate Flare: Like Palutena's Celestial Flareworks, but takes a bit to go off and makes Shantae vulnerable during the fireworks.
STAGE:Scuttle Town Lighthouse (3DS/Wii U)
Shantae's home and the starting point for each game-a medium-large sized stage with a day/night cycle, the island with the lighthouse itself is in the middle of two other islands. The island on the right goes offstage connected by a longer bridge. There's a smaller island with a small bridge connecting them to the lighthouse, but on the far left of the stage is a short cliff that's connected offstage, between the two is a pool of water, Like Green Hill, some areas of the bridge are prone to damage, especially with Risky in the background firing off cannonballs onto the stage, after a while, the Oceanic Tinker Tub becomes a boss with Risky at the helm. It can attack with barrels, it's anchor, or it can jump back into the water for a bit and bombard the stage with cannonballs.
MUSIC:
Dance Through The Danger (Half Genie Hero)
Burning Town (Pirate's Curse Remix) (3DS/Wii U)
Risky Boots (Pirate's Curse Remix)
Boss Battle (Pirate's Curse Remix) (3DS/Wii U)
Cackle Tower (Pirate's Curse)
Day/Night Travel (Propeller Town/A Troublesome Trek from Pirate's Curse)
Scuttle Town (Pirate's Curse Remix)
She's Got Moves! (Risky's Revenge)
Trip Through Sequin Land (Pirate's Curse)
Run Run Rottytops! (Pirate's Curse)
Mermaid Slide (Half Genie Hero)
Rescue Girl from Mighty Switch Force 2
ASSIST TROPHY:Patricia Wagon (Mighty Switch Force)
Patricia runs around the stage and fires off her Pellet Gun to damage opponents, also faded out blocks will appear on the stage and they can become visible by her helmet automatically like in the last levels of her game, damaging opponents on impact, (if KOed with them, they'll always result in a screen KO) but providing can be KOed if caught in her own blocks (albeit with the screen KO from her game)
TROPHIES:
Trophies that will likely be in (based off Ryu's bundle):
Shantae (Classic Mode)
Alt. (Her transformations)
Final Smash (All-Star)
Risky Boots
Oceanic Tinkertub
Patricia Wagon
Other Possible Trophies:
Rottytops
Sky/Wrench
Bolo
Tinkerbat (note. if possible I think Tinkerbats would make great Smash Run enemies)
Mimic
Squid Baron
Ammo Baron
Pirate Master
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