leiraD
Smash Apprentice
Aha, I see.
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I think you misunderstood what he was asking.if he powershield your charge shot at point blank rage he will most def be able to punish you.
It depends on the lag of the attack Samus power shielded but yeah it should be possible.I think you misunderstood what he was asking.
He meant if the Samus player perfect shields a [laggy enough] attack, can she can drop/jump cancel shield and punish with a charge shot.
I'm sure there will be frame data about advantage on shield and whatever in its entirety at some point, but that seems like it would be a way off in the future.It depends on the lag of the attack Samus power shielded but yeah it should be possible.
1) No clueComplete newb questions:
1. What is the difference between a forward Zair (fZair) and Neutral Zair (nZair)? Is it how fast they pull you up to the ledge or something else?
2. Why can't I guarantee the Zair to come out and latch onto the ledge? Sometimes I use Nair when I clearly pressed the grab button while I am facing the ledge off stage and lose a stock because of it. Is that what Xyro77 and Los4Muros are testing out with these "where ledge work with Samus"?
Thanks in advance!
when you mean freefall you mean when the fighter starts flashing grey and white and is unable to respond until touching down on ground, correct? Nope. I'mma newb but not an idiot. I understand the basics of Smash.1) No clue
2) AFAIK it's because you might be in your freefall animation (tumbling through the air) when you're pressing L
By freefall he means when you are in a state of uncontrolled falling but you have gained access to actions(that tumbling he mentioned). If you press Z you will instead do an A attack, the simple fix for this is to airdodge(or any actions) then press z to land your grapple recovery.when you mean freefall you mean when the fighter starts flashing grey and white and is unable to respond until touching down on ground, correct? Nope. I'mma newb but not an idiot. I understand the basics of Smash.
What I mean is when I am knocked off stage and CLEARLY in tether range for Zair yet I keep getting Nair while NOT in freefall or hitstun (I wouldn't get Nair If I was in either state). I remember someone else stating they had the same problem.
Thanks replying, Savez
Oops. Mah bad, Savez. I've always known freefall as the state every character is put in after using their up-b.By freefall he means when you are in a state of uncontrolled falling but you have gained access to actions(that tumbling he mentioned). If you press Z you will instead do an A attack, the simple fix for this is to airdodge(or any actions) then press z to land your grapple recovery.
Since they already answered your second question, I'll answer the first. Yes I mean the ledgedrop, jump and then zair. There isn't really such a thing as a forward zair. Yet if while using zair to push in a hit on an edge, moving forward while using zair will make the hit land while keeping the zair neutral won't. But only on some stages. The advantage of this is having it pierce the stage, but since you're pushing yourself forward, you'll land on stage instead of holding on to the edge if you don't do your specing right. There are different results by keeping it neutral than pushing yourself forward. It's weird, I know, but give it a try.Complete newb questions:
1. What is the difference between a forward Zair (fZair) and Neutral Zair (nZair)? Is it how fast they pull you up to the ledge or something else?
2. Why can't I guarantee the Zair to come out and latch onto the ledge? Sometimes I use Nair when I clearly pressed the grab button while I am facing the ledge off stage and lose a stock because of it. Is that what Xyro77 and Los4Muros are testing out with these "where ledge work with Samus"?
Thanks in advance!
the z button is actually just A + (L or R) at the same time, so if you were to hold it you'd get a throw whiff then shield. etc etc.One last question: what does the Z button do? I haven't used a GC controller in a long time and have conformed to the 3ds controls.
Thanks you!the z button is actually just A + (L or R) at the same time, so if you were to hold it you'd get a throw whiff then shield. etc etc.
Keep in mind this is coming from someone who's knowledge of the DHD MU is based on For glory spammers. Take a little salt with this.Ok, after playing for a good while I have fallen in love with Samus and her playstyle, but I have reached a wall. I am having problems with DHD and also problems with getting juggled. Any tips? I learned about the power of the zair in this thread so I'm excited to integrate that. I played brawl casually but have been to two local tournaments and grabbed first place (not really competitive tbh) so I am hoping to rep Samus the best I can here.
Okay, now to rant about being juggled. Do NOT NOT NOT NOT NOT NOT NOT double jump to avoid getting juggled. Accept it. Samus is heavy enough to take a little abuse and since most character's combos aren't too damaging, just take the abuse. Only double jump to avoid juggling when at kill percents and the opponent can reach you. In both scenarios, use your down-B to drop bombs to discourage follow-up attacks(only at distances though) and to make getting to the edge easier. The edge is where Samus shines and this is what you frequently want to move towards after being on the defensive. Only time I would try to return to the ground directly is when the opponent is too far away to land another attack. This is very rare though.Ok, after playing for a good while I have fallen in love with Samus and her playstyle, but I have reached a wall. I am having problems with DHD and also problems with getting juggled. Any tips? I learned about the power of the zair in this thread so I'm excited to integrate that. I played brawl casually but have been to two local tournaments and grabbed first place (not really competitive tbh) so I am hoping to rep Samus the best I can here.
Thanks man, I'll take all this to heart. I'm on tilt lately because I have been getting demolished online so this helps!Okay, now to rant about being juggled. Do NOT NOT NOT NOT NOT NOT NOT double jump to avoid getting juggled. Accept it. Samus is heavy enough to take a little abuse and since most character's combos aren't too damaging, just take the abuse. Only double jump to avoid juggling when at kill percents and the opponent can reach you. In both scenarios, use your down-B to drop bombs to discourage follow-up attacks(only at distances though) and to make getting to the edge easier. The edge is where Samus shines and this is what you frequently want to move towards after being on the defensive. Only time I would try to return to the ground directly is when the opponent is too far away to land another attack. This is very rare though.
If you do choose this route, stay alert but not anxious. Whiffing any move will result in bad landing lag, unless you use Nair but that's not too easy to land on grounded opponents. Stay away from Dair unless you will land it or you want to surprise the enemy. Do so sparingly on grounded opponents as this move is usually well-read in advance. Be selective of when to air dodge, especially when anticipating a dash attack or a projectile (like a Thoron or a Fully-charged shot) while landing. Reason why is the landing lag after air-dodging is pretty long and good players will always make avoiding moves difficult for anyone landing. If they time their attack well enough, it may mean a split second difference between an attack that would hit you while in the air or as you land. In these cases, you might want to double jump or down-b to ensure grabbing the ledge or to fake the opponent out. Keep doing this unexpectedly though as you don't want to be read while landing as Samus. In one particular battle with a Robin, I was trying to land when it was obvious they were standing still to time a fully-charged Thoron that would have killed me if landed. I decided to double jump in hopes of faking the opponent out but s/he read me well. So it became clear that I had to decide if the Thoron was going to hit me just before I was on the ground or right-after landing. The Robin timed the shot so well, I am still unable to tell when I should have shielded.
Best of luck,
FlAlex.
Your welcome! Happy to be of service.Thanks man, I'll take all this to heart. I'm on tilt lately because I have been getting demolished online so this helps!
Were you referring to me? I am NOT dropping Samus. Will not, probably never will. I love using her too much to drop her. I want to win with her and all her imperfections!Sad to hear that you've dropped Samus original poster. The rest of you reading this, don't be put off just because one person doesn't like Samus. I will still be a Samus main for Smash 4. Samus is getting on a lot of veterans' nerves because she's different to how she was in older versions and they are used to how she was, but we'll just have to figure out what she's got going for her this time, rather than worrying about everything that she USED to be able to do but no longer can.
Cool. I didn't know zair could do that!I havent dropped Samus but i am training Palutena in the event my Samus cant do it.
Also, i learned Zair can now refresh staled moves. This is a buff.
elaborate on refreshing Stale moves
While getting caught without a double jump is very bad (less so for Samus since, as you said, she has bomb maneuverability), that is because it's a very powerful tool. If you aren't properly utilizing tools because you're afraid of being caught without them then you're going to find yourself with a weaker character in the end. Furthermore, a common habit is to begin double jumping at KO %, so good players will be prepared for such a tactic.Okay, now to rant about being juggled. Do NOT NOT NOT NOT NOT NOT NOT double jump to avoid getting juggled. Accept it. Samus is heavy enough to take a little abuse and since most character's combos aren't too damaging, just take the abuse.
I can put up videos any time but there Is nothing special about them at all. I make big mistakes (brawl habits) because I don't know the new MUs nor do I know what to do with a Samus that lost everything brawl/Melee gave her.I wish there were some videos of Samus [for Wii U]. None of the streams or tournaments feature a Samus player with any regularity/at all.
Well I'm glad you haven't dropped her completely. That would be a bit embarrassing after just creating this thread.
Yeah, I'd definitely watch. I've played melee for years and years, but with such poor movement in this game, I feel like I can't maneuver or space very well. I don't [currently] own the game, but even just seeing someone else play, as long as their skill level is anything above terrible (not that you can really tell in this game), would give me some thoughts about how to approach various matchups and I'd jot some notes down about what I'd like to test when I pick up smash later this month.I can put up videos any time but there Is nothing special about them at all. I make big mistakes (brawl habits) because I don't know the new MUs nor do I know what to do with a Samus that lost everything brawl/Melee gave her.
If you want some I can most def have some up tonight.
I truly believe this game requires every player to have a 2ndary if you main any character below top 5. Palutena is my 2ndary.