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The grabs

Ja

Smash Journeyman
Joined
Aug 4, 2007
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351
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Greenville, SC. Hit me up for melee
When do you want to use standing grab vs. dash grab vs. jc grab vs. boost grab? Also, what's the timing for an ideal boost grab? The reason I ask is because I already have enough bad habits, and I don't want to pick up another if it can be avoided.

PS boost grab is really really brokenly good.
 

Fortress | Sveet

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boost grab isnt that good. its a dash grab, if you wiff you wiff hard.

you should be JCing every grab.

JC grab is the same thing as standing grab, you jump cancel your dash in order to make yourself do a standing grab. you will slide forward some, so its still really good.
 

DtJ Jungle

Check out my character in #GranblueFantasy
BRoomer
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Boost grab is necessary to tech chase spacies or else they can shine out of it.
 

soap

Smash Hero
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Cleveland, Ohio
Boost grab is necessary to tech chase spacies or else they can shine out of it.
Not necessary, just makes it easier sometimes.

Use standing grab out of shield, walks and uhh.. standing. It is useful to do this if u wanna space your grab so that u can not get rested should u miss.

JC grab should be the primary used one for most situations. If u r gonna pick just one to be on island with use this one.

Boost grab i use more than JC cuz i am really used to the spacing and timing and is really good out of dashdances. Use JC when u don't want to overshoot in close quarters.

regular dash grab i use to chaingrab, and sometimes out of a CC.

I've thought about all this before as well :)
 

Drephen

Smash Master
Joined
Apr 25, 2004
Messages
3,008
Location
Columbus, OH
boost grab isnt that good. its a dash grab, if you wiff you wiff hard.

you should be JCing every grab.

JC grab is the same thing as standing grab, you jump cancel your dash in order to make yourself do a standing grab. you will slide forward some, so its still really good.
wrong

Lawrencelot said:
Never use dash grab. Use jc grab always, and boost grab in some occasions (in PAL, it's useful for chaingrabbing Peach).
wrong

junglefever said:
Boost grab is necessary to tech chase spacies or else they can shine out of it.
wrong

look guys, you should always dash grab. Look for shiek (especially my style) one grab can mean a lot, and with dash grabbing you get more distance with your grab. JC grabs really dont eliminate that much lag to be worth it. The only reason you should JC grab is for chaingrabbing. Boost grabbing i think is too risky but if you can get good at it then go ahead.

then again just my opinion :)
 

ChivalRuse

Smash Hero
Joined
Jun 13, 2007
Messages
8,413
Location
College Park, MD
I prefer JC grab just because Sheik is a secondary for me, so dash grabbing is a bad habit to fall into, as it has a detrimental effect on my main/other secondaries.
 

soap

Smash Hero
Joined
Jan 24, 2006
Messages
7,229
Location
Cleveland, Ohio
a trick i like to do with boost grab, is do like a hesitation dash, like jab the stick forward, prety much a foxtrot, then there is some frames u can dash attack out of this stopped position.

u can boost grab instead of dash attack.

its a tricky variation
 

soap

Smash Hero
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Location
Cleveland, Ohio
boost grab is just the regular dash grab, but u r tacking it onto the end of the dash attack acceleration
 

Che_Lab

Smash Lord
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Apr 26, 2007
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Anchorage, Alaska
I've never been clear on exactly how to do a boost grab. Do you actually have to execute a dash attack and somehow cancel it into a grab? Enlighten me. Please.
 

choknater

Smash Obsessed
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NNID
choknater
just press A and then Z

very noticeable with fox sheik and marth

not really used a lot since jc grabs are usually better, however if u use boost grabs in real matches more power to u
 

Witchking_of_Angmar

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Slowly starting to enjoy my mothertongue again. :)
just press A and then Z

very noticeable with fox sheik and marth

not really used a lot since jc grabs are usually better, however if u use boost grabs in real matches more power to u
Boost grab has enormous range. It makes tech chasing so easy, you can practically pick up sheik and start killing FF's from one grab. Also good for ****** DD campers.
 

ZoSo

Smash Champion
Joined
Jul 7, 2003
Messages
2,885
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Sheik's dash grab is one frame slower than her standing grab. It's not as good as Peach's, but not total garbage like Fox's. It's probably worth it for the extra range in some situations. It lags more, but if you whiff a grab you're basically saying, "PLEASE KILL ME" whether you JC'd it or not.

I just JC grab out of habit since I don't play Sheik incredibly often.

You should always use running grab for CG'ing, though.
 

Fortress | Sveet

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ZoSo i'm fairly (99.99%) sure that the frames are actually the same for dash grab compared to JC grab. i lost my frame lists, but i distinctly remember both moves having hitbox 7-8 but dash grab has exactly 10 frames more lag.
 

ZoSo

Smash Champion
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I'm going by SDM's frame data, which says Sheik's standing grab hits frames 7-8 out of 30 like 90% of characters' grabs. Running grab hits on frames 8-9 out of 40. Standing grab would be slightly delayed if you account for JC frames, so realistically they're about the same apart from the range/lag tradeoff.
 

soap

Smash Hero
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Jan 24, 2006
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Cleveland, Ohio
I'm going by SDM's frame data, which says Sheik's standing grab hits frames 7-8 out of 30 like 90% of characters' grabs. Running grab hits on frames 8-9 out of 40. Standing grab would be slightly delayed if you account for JC frames, so realistically they're about the same apart from the range/lag tradeoff.
this is what i recall too.

the lag u save from missing by jump cancelling has made a difference in my experience.

for instance, laggy sidesteps of peach, falcon, marth, are pretty obsolete if u JC grab, u can just do stuff again before they recover
 

ZoSo

Smash Champion
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I don't know about Peach, but Marth can dash away from/toward Sheik and be safe if she tries to grab twice in a row. Jabs and tilts can be CC grabbed (I do this a lot).

I used to think you could just grab Falcon during the lag from his wack-ass spot dodge, but I think he can actually Raptor Boost to avoid the grab and punish. I don't know if this actually works. I just know KDJ did it to me in a friendly once and I nearly ****.

On the other hand, if you go for a running grab and they spot dodge, they can just grab you during your lag.

I think the difference in lag will save you in some, but not most situations.
 

KirbyKaze

Smash Legend
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Nov 18, 2007
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Boost grab is good for throwing at dash dances, and fake-outs on people who pay close attention to Sheik's dash attack animation (trick them into shielding, then grab). Most people aren't that attentive though, so its main, major use is just chucking into dash dance camping. Dash grab can also do this, and it's easier to space, but boost grab can do it too.

In the context of just running around and trying to space on the opponent's landing lag or whatever, I find JC grabs the better of the two because her body is more upright, the grab is higher (grabbing Fox out of his Nair is too good), and you're not as stretched out, so you're less likely to be hit when they're coming down, whereas the lower hitbox of dash grab will screw you from time to time when Fox or Falco or whatever tries to kick you.

Offensively, dash grab has some very useful properties (grabs inside her body more and away from her, more range, etc). So it's not a bad choice, but it's punishable with more frivolous things. But, quite honestly, the lag difference won't matter too much on the offense. If space animal sidesteps, you'll get shined either way.
 
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