FieryRebirth
Smash Ace
- Joined
- Jan 11, 2008
- Messages
- 511
- NNID
- Rara-Avis
- Switch FC
- 7032-4095-8921
In Sm4sh/3DS/Wii U this brought variation and strategy to your mains, your secondaries. So far, we have seen little evidence that this system is going to make a return. From a development perspective, I don't blame Sakurai from killing this system off due to the straining balancing of the very fighter times 3. Palutena's new specials hints that this system may be going away.
While I do believe the custom move sets could be handed a bit better(Make some NOT too situational and otherwise useless for example), would anyone agree that it is a system that deserves a return? Why do you think so? Would you think it is appropriately balanced across most modes, including online?
Personally, I would love to have it back. My main(Robin)had stupid amounts of loadouts saved in Smash Wii U tailored for specific match-ups. A guilty pleasure of imbalance: In online tournaments, I would cheese unsuspecting FFA players that let me charge Thunder+ to Thoron+ for an easy win.
If this feature were to return, how do you think it would be re-balanced?
While I do believe the custom move sets could be handed a bit better(Make some NOT too situational and otherwise useless for example), would anyone agree that it is a system that deserves a return? Why do you think so? Would you think it is appropriately balanced across most modes, including online?
Personally, I would love to have it back. My main(Robin)had stupid amounts of loadouts saved in Smash Wii U tailored for specific match-ups. A guilty pleasure of imbalance: In online tournaments, I would cheese unsuspecting FFA players that let me charge Thunder+ to Thoron+ for an easy win.
If this feature were to return, how do you think it would be re-balanced?
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