First of all, I would like to give credit to Matt Deezie:
Quoted by Sastopher: Matt Deezie, host of one of the very first Melee Tournaments (and certainly the very first real national tournament), the "TG" series (Tournament: Go!) as the originator for the term "shine". He used to wear some sort of crazy sequin shirt he'd flash like mad whenever he shine-spiked someone (as far as I know, he was one of the first competitive smashers to use this technique to kill in a tournament, though it was around in Smash 64 so this could be way off). Before that it was just "reflector". Lame.
Fox Shine Guide The Shine is Fox’s Down B move, aka the reflector. It’s the fastest move in the game tied with Jigglypuff's Rest; it’s exactly 1 frame fast.
Newbies always use the shine for just reflecting. But, the main use of it is as a get off me move since its very fast and close ranged. It’s also used to do incredible combos that leave the opponent with not much to do. In, shine combos, the opponent should be in the state where they cannot attack and their only method of dodging is through the DI. DI means Directional Influence. It’s when you move in a certain direction while being attacked; you use it so that you can get out of a combo or whatever. You can also DI during attacks to space yourself.
. The shine makes you invincible on the 1st frame of the move
. You can't cancel it in the first 3 frames, nor can it reflect any projectile then
. The shine's hitlag is 3 frame for Fox and 4 frames for Falco
. Turning around in the shine takes 3 frames
. Foxs shine's hitbox is a lot bigger than Falco's (incidentally that's why Falco can hit shielding opponents easier)
(thank you Doraki for the info)
NOTE:
the shine is mainly used right after any l-canceled aerial move to prevent "counter" techniques or to start combos
Techniques to know:
Wavedash: when you dodge diagonally into the ground after a jump. It’s best when u do it quickly after a jump so that you won’t leave the ground.
Perfect wavedash: A wavedash where you dodge in a way that’s almost horizontal to the ground. This isn’t very important to master, but it’s very useful on opponents who like to DI away from your shines.
Jump cancelled (JC) grab: when you jump and quickly press grab afterwards. This is faster than a normal dash grab for most characters. You perform a standing grab while dashing.
Short hop: When u quickly press jump and perform a shorter jump.
L-cancel: when you hit the ground performing an A move in the air, press Z, L, or R to reduce the lag in half
Shine Techniques:
Waveshine: When you wavedash out of a Shine. When waveshining, make sure you wavedash out of the shine as fast as you can. Also, try to wavedash as far as you can (perfect wavedash). If you cannot waveshine at will after alot of practice, I strongly suggest for you to switch characters.
my method of waveshining
http://www.smashboards.com/showthread.php?p=1505493#post1505493
if you suck at waveshining perfectly, check this out http://www.smashboards.com/showthread.php?t=55728
it wont help much for competive play though and i highly do not recommend it
JC shine: when you full jump, double jump, or short hop out of a shine
Dash shine: when you run and perform a shine. When u do a dashed waveshine, you actually end up closer to the stunned opponent through the momentum of the dash.
L-canceled shine (a “term” I use): when u peform an aerial move, then l-cancel, then shine. Even if they shield the aerial move, they might try to shield grab you after the attack finishes, but the shine will start before the grab. So this is a decent anti shield grab move
Reverse waveshine: when u turn around in a shine, then wavedash
quoted by shiva39 "How about "Shine-turn"?
You can do a dashed shine turn to a bair--this is effective even if the shine doesn't connect and is used to turn around, for the sweet-spotted bair
Ledge-hopped Shine-turned bair--Is what it sounds like. Fall off the ledge, shine, turn, then sweet-spot bair the edge-guarding opponent, who by this point is suffering from the lag of his missed attack.
Shine-turned ledgehog--This works on CPUs--I've yet to try it on humans--but near the ledge, if you shine, turn, and wavedash back, and the opponent has immediately used their up-b for whatever reason (CPUs do!), then you'll have the edgehog already set up, or you can immediately bair, or any other such variation."
Shine Spike: When you use the shine as a very quick method of preventing the opponent from getting back to stage. You use the knockback of the shine to hit the opponent away from the stage by doing the shine at a precise time. During a shine spike, the oppenent is knocked back at a fast speed and good distance. It's explained much more in the Fox Shine Guide and not explained at all in the Falco Shine Guide since it's not really a spike for him. Falco has his d-air and his shine cannot spike well since it brings the oppenent up, so, shine spiking with him is somewhat useless
Shine Grab: When you JC out of a shine and grab. Usually, the shine is used after an aerial move to prevent the opponent from shield grabbing them. But, sometimes the opponent may expect the shine and shield it. But, you can JC out of the shine and grab them before they grab you. So, they'll receive damage no matter what after shielding the aerial move.
Here's Mew2king's example-
“After setting up with a Nair, if they block the Nair they might try to shield-grab you, so you should then Shine when you land, then wait a split second after you Shine (you can let go of B and wait a bit but not TOO long of course) then do a normal jump-cancelled grab (X+Z). This will do a Shine into a grab soon after so that if they hold block the whole time the Nair and Shine will shrink their shield slightly + you will get a free grab, and if they don't block it then you at least get a Nair + Shine out of it. I prefer using this mostly against characters that Fox cannot Shine combo. I could also do constant full jump or shuffle Nairs + Shines over and over like DA Hellfox does but that way you only shrink their shield like Falco's pillar and you don't get a grab out of it.”
Shine Aerial combo (very hard to do): With either fox or falco, if you shine an opponent in the air, quickly double jump and perform an aerial move. The aerial move should come out very quickly after the shine. The main purpose is for flashyness and an extra 5% damage. With falco, this can be done from the ground.
Shine Stall: *as quoted from TheCape*
"Pretty much how it works is Fox ( also works with falco) grabs the ledge, falls, shines, then JCs into a firefox. The firefox then cancels and fox grabs the ledge. This allows you to stay invincible, and shine spike at the same time." http://www.smashboards.com/showthread.php?t=60439&highlight=shine+stall <---for more info
Shine out of Shield: *as quoted from Noob-Lube*
"Simply put, if you are fast enough you can jump cancel sheild into a shine without leaving the ground, making fox's shine one of the fastest moves out of sheild in the game (5 frames to activate) Falco's shine out of sheild is 2 frames slower due to his jumping start-up lag of six frames. After landing the shine (without leaving the ground) you can wavedash into any shine combo, including infinites..." http://www.smashboards.com/showthread.php?t=63783 <--more info
Fox’s shine:
Fox’s shine sends people horizontally across the ground and diagonally downwards in the air. Some all fall to the ground when shined from Fox and can tech it afterwards. They are invincible for a short time (which isn’t good).
First of all, it’s best to pefrom an L-canceled move (like the n-air or d-air), then waveshine. Many players perform their shine combos through aerial moves. Sometimes, they may run up and shine or w/e.
Quoted by Sastopher: Matt Deezie, host of one of the very first Melee Tournaments (and certainly the very first real national tournament), the "TG" series (Tournament: Go!) as the originator for the term "shine". He used to wear some sort of crazy sequin shirt he'd flash like mad whenever he shine-spiked someone (as far as I know, he was one of the first competitive smashers to use this technique to kill in a tournament, though it was around in Smash 64 so this could be way off). Before that it was just "reflector". Lame.
Newbies always use the shine for just reflecting. But, the main use of it is as a get off me move since its very fast and close ranged. It’s also used to do incredible combos that leave the opponent with not much to do. In, shine combos, the opponent should be in the state where they cannot attack and their only method of dodging is through the DI. DI means Directional Influence. It’s when you move in a certain direction while being attacked; you use it so that you can get out of a combo or whatever. You can also DI during attacks to space yourself.
. The shine makes you invincible on the 1st frame of the move
. You can't cancel it in the first 3 frames, nor can it reflect any projectile then
. The shine's hitlag is 3 frame for Fox and 4 frames for Falco
. Turning around in the shine takes 3 frames
. Foxs shine's hitbox is a lot bigger than Falco's (incidentally that's why Falco can hit shielding opponents easier)
(thank you Doraki for the info)
NOTE:
the shine is mainly used right after any l-canceled aerial move to prevent "counter" techniques or to start combos
Techniques to know:
Wavedash: when you dodge diagonally into the ground after a jump. It’s best when u do it quickly after a jump so that you won’t leave the ground.
Perfect wavedash: A wavedash where you dodge in a way that’s almost horizontal to the ground. This isn’t very important to master, but it’s very useful on opponents who like to DI away from your shines.
Jump cancelled (JC) grab: when you jump and quickly press grab afterwards. This is faster than a normal dash grab for most characters. You perform a standing grab while dashing.
Short hop: When u quickly press jump and perform a shorter jump.
L-cancel: when you hit the ground performing an A move in the air, press Z, L, or R to reduce the lag in half
Shine Techniques:
Waveshine: When you wavedash out of a Shine. When waveshining, make sure you wavedash out of the shine as fast as you can. Also, try to wavedash as far as you can (perfect wavedash). If you cannot waveshine at will after alot of practice, I strongly suggest for you to switch characters.
my method of waveshining
http://www.smashboards.com/showthread.php?p=1505493#post1505493
if you suck at waveshining perfectly, check this out http://www.smashboards.com/showthread.php?t=55728
it wont help much for competive play though and i highly do not recommend it
JC shine: when you full jump, double jump, or short hop out of a shine
Dash shine: when you run and perform a shine. When u do a dashed waveshine, you actually end up closer to the stunned opponent through the momentum of the dash.
L-canceled shine (a “term” I use): when u peform an aerial move, then l-cancel, then shine. Even if they shield the aerial move, they might try to shield grab you after the attack finishes, but the shine will start before the grab. So this is a decent anti shield grab move
Reverse waveshine: when u turn around in a shine, then wavedash
quoted by shiva39 "How about "Shine-turn"?
You can do a dashed shine turn to a bair--this is effective even if the shine doesn't connect and is used to turn around, for the sweet-spotted bair
Ledge-hopped Shine-turned bair--Is what it sounds like. Fall off the ledge, shine, turn, then sweet-spot bair the edge-guarding opponent, who by this point is suffering from the lag of his missed attack.
Shine-turned ledgehog--This works on CPUs--I've yet to try it on humans--but near the ledge, if you shine, turn, and wavedash back, and the opponent has immediately used their up-b for whatever reason (CPUs do!), then you'll have the edgehog already set up, or you can immediately bair, or any other such variation."
Shine Spike: When you use the shine as a very quick method of preventing the opponent from getting back to stage. You use the knockback of the shine to hit the opponent away from the stage by doing the shine at a precise time. During a shine spike, the oppenent is knocked back at a fast speed and good distance. It's explained much more in the Fox Shine Guide and not explained at all in the Falco Shine Guide since it's not really a spike for him. Falco has his d-air and his shine cannot spike well since it brings the oppenent up, so, shine spiking with him is somewhat useless
Shine Grab: When you JC out of a shine and grab. Usually, the shine is used after an aerial move to prevent the opponent from shield grabbing them. But, sometimes the opponent may expect the shine and shield it. But, you can JC out of the shine and grab them before they grab you. So, they'll receive damage no matter what after shielding the aerial move.
Here's Mew2king's example-
“After setting up with a Nair, if they block the Nair they might try to shield-grab you, so you should then Shine when you land, then wait a split second after you Shine (you can let go of B and wait a bit but not TOO long of course) then do a normal jump-cancelled grab (X+Z). This will do a Shine into a grab soon after so that if they hold block the whole time the Nair and Shine will shrink their shield slightly + you will get a free grab, and if they don't block it then you at least get a Nair + Shine out of it. I prefer using this mostly against characters that Fox cannot Shine combo. I could also do constant full jump or shuffle Nairs + Shines over and over like DA Hellfox does but that way you only shrink their shield like Falco's pillar and you don't get a grab out of it.”
Shine Aerial combo (very hard to do): With either fox or falco, if you shine an opponent in the air, quickly double jump and perform an aerial move. The aerial move should come out very quickly after the shine. The main purpose is for flashyness and an extra 5% damage. With falco, this can be done from the ground.
Shine Stall: *as quoted from TheCape*
"Pretty much how it works is Fox ( also works with falco) grabs the ledge, falls, shines, then JCs into a firefox. The firefox then cancels and fox grabs the ledge. This allows you to stay invincible, and shine spike at the same time." http://www.smashboards.com/showthread.php?t=60439&highlight=shine+stall <---for more info
Shine out of Shield: *as quoted from Noob-Lube*
"Simply put, if you are fast enough you can jump cancel sheild into a shine without leaving the ground, making fox's shine one of the fastest moves out of sheild in the game (5 frames to activate) Falco's shine out of sheild is 2 frames slower due to his jumping start-up lag of six frames. After landing the shine (without leaving the ground) you can wavedash into any shine combo, including infinites..." http://www.smashboards.com/showthread.php?t=63783 <--more info
Fox’s shine:
Fox’s shine sends people horizontally across the ground and diagonally downwards in the air. Some all fall to the ground when shined from Fox and can tech it afterwards. They are invincible for a short time (which isn’t good).
First of all, it’s best to pefrom an L-canceled move (like the n-air or d-air), then waveshine. Many players perform their shine combos through aerial moves. Sometimes, they may run up and shine or w/e.