What does percentage chance matter? Scum can simply keep killing them until it lands where they want. It doesn't have to happen in one day. They can just as easily stop on someone free who they can manipulate in a direction they want.
How the hell does one clear make it worth it to put that in the scum playbook? The only way it's really going to matter is if you are the clear and it ends our back and forth, which, from your stance on the matter, seems highly unlikely. You're making it out to seem like one clear is a HUGE deal when we always have that clear as long as we have a mislynch and the consequences are improbable. The clear exists, we just have no reason to out him right now.
F0, opinion on this argument?
It is in Town's best interests to not have the Kingmaker claim, but both of you are not taking the optimum strategy into account and, frankly, your argument leaves much to be desired.
Should a kingmaker claim that dislikes scum, it is in scum's best interest to kill said Kingmaker. Then someone else gets kingmaker that might like scum more.
If myself and duder were scum and you claimed kingmaker, we know that we would never be crowned king and you would do your best to give king to someone that would kill us. Claiming would be beneficial to scum in this circumstance.
But that's really not that big of a deal in exchange for a free clear, assuming that the cleared player pulled his weight. Trustworthy information is always helpful. More important than the issue of constantly killing the kingmaker is the fact that it puts the Hero in a bright light.
There are 8 villagers, 1 kingmaker, 1 hero, and 3 assassins according to the main post.
1. Meadowsizzle (Sold2/Ryker)
2. Raziek
3. Marluxia_ (Shadow Moth/J)
4. Zεη
5. th3duder (th3kuzinator/Tom)
6. ForeverZero (frozenflame751/Overswarm)
7. Purple
8. Chaco
9. Beat!
10. Sworddancer.
11. Soupamario
12. vVv Chibosempai
13. -Vocal-
Assuming that you take off the top 4 for being scum/king:
5. th3duder (th3kuzinator/Tom)
6. ForeverZero (frozenflame751/Overswarm)
7. Purple
8. Chaco
9. Beat!
10. Sworddancer.
11. Soupamario
12. vVv Chibosempai
13. -Vocal-
That's a 1 in 8 chance of killing the Hero.... on Day 1. Remove two for every day phase afterwards, and you realize that 1 in 8 becomes a 1 in 6 on day 2, 1 in 4 on day 3, and a 50% chance on day 4, assuming scum and kingmaker aren't killed. The ease in finding the hero in even one in six on day two, quite a possibility, would be unsettling. I'd rather it have at least one more.
Yes, the hero can be dangerous to town; he can kill a town aligned king who thinks he is scummy....
But read carefully:
Hello there, Player X! You are the Village Hero! You reign supreme to all other Villagers, in that if a king decides that you are to be executed, the village will fight that notion, and will kill the king instead! Once revealed that you are the hero through that power, however, you will not be allowed to become King of D Gamesia. You win once all of the assassins are lynched, and the village is at peace once again.
He will be revealed to have the power. The hero will become our confirmed townie. We don't need the Kingmaker to continually reveal to get a confirmed townie; eventually the hero will be selected by the king and then we'll have a confirmed townie immediately after that scum basically HAVE to kill.
Also?
The only good a "confirmed townie" does in this game is if they are king, which is impossible in this setup. Past that, they're the same to us alive or dead as far as reads are concerned. They have no real power.
So, Kingmaker? Keep your trap shut. We get another if you die, but that doesn't mean it's helpful to have a temporary clear townie. We don't get any magic reads from it, you're just as likely to choose to kill a townie as the rest of us. It just gives us one less buffer for the Hero, who we DON'T get another of.
Oh, and by the by?
When the hero is revealed, THEN the kingmaker can reveal. Then we have TWO phases back to back where scum are limited to killing our two confirmed townies.
Unless, of course, the hero is killed by scum.
So keep your mouth shut, and maybe on D3 we'll have something like this:
5. th3duder (th3kuzinator/Tom) CONFIRMED KINGMAKER
6. ForeverZero (frozenflame751/Overswarm) CONFIRMED HERO
7. Purple [hidden scum]
8. Chaco [hidden scum]
9. Beat! [hidden scum]
10. Sworddancer.
11. Soupamario
12. vVv Chibosempai
13. -Vocal-
(note: I'm well aware the hero would probably be killed that Night, but forcing scum to clear a confirmed townie is still good, and would give us a 3/8 chance of catching scum on Day 3, which is still good odds given we have even remotely acceptable reads)