a proposed wiimote control scheme (in depth explanation)
this control scheme was made with the idea of advanced techniques in mind and keeping the flow of the game the same speed or faster.
i can't say that this control scheme will work with brawl because i don't know the engine of brawl completely. this proposed control layout is made with the thought of melee in mind.
so here goes:
A=A as in attack
b trigger= jump
+= b button for special attacks
dpad= c stick for smashes and aerials
c button= grab
z button= sheild, dodge, l-cancel
the primary attack buttons are now A and the + button. as you can see, the thumb can easily press both and can also press both at the same time if needed. note however that pressing the + button is best done with the bent part of your thumb to save time. in melee, there is no such time when you need to press both at the same time though.
let's talk about some advanced techniques now.
wavedashing- this is somewhat different than what you are used to. use the b trigger to jump, then the z shoulder button to dodge towards the ground. use the control stick for the desired direction and distance.
if the gc controller was a 10 in terms of accessibility and comfort then the wiimote layout would be an 8.5. the reason for this is that pressing the z button plus a dirction with the control stick in the left hand is slightly less comfortable than the gc style.
shffling-the way the wiimote control is done provides for easy shffls. press the b trigger, then do an aerial. next go down with the control stick and end with an l-cancel with the z button. the gc style and the wiimote style are both very comfortable.
gc=10, wiimote=10
jc grabs-the wiimote has the gc controller beat here. while running, press the b trigger then the c button. the left hand takes some of the burden off the right hand thus making it feel less awkward.
gc=10, wiimote=11.5
c-stick aerials-the jump button the the c-stick are handled by different fingers. the index finger takes care of jumping so the thumb can worry about the c-stick aerial which can be done with the d pad. this leads to a more accurate and quicker air game.
gc=10. wiimote=12
other stuff such as crouch canceling, sheild grabbing, diing, and the overall flow of the game are about the same on both .
in this post i did not use the motion controls of the wii for anything because i don't think they are needed except for menus.
***EDIT***
i just realized that i had forgotten a very important aspect of the game while making the control scheme. TAUNTING!!!!
gc=10, wiimote=2