A control scheme that allows you to do perfect frame inputs like perfect pivoting easier. Not really useful for duck hunt unfortunatelyWhat is Bidou?
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A control scheme that allows you to do perfect frame inputs like perfect pivoting easier. Not really useful for duck hunt unfortunatelyWhat is Bidou?
Bidou is an alternative button configuration for Gamecube and Pro Controller that makes it easier to do frame perfect movement. Here's a video explaining it.Yeah what is Bidou?
ok thanksBidou is an alternative button configuration for Gamecube and Pro Controller that makes it easier to do frame perfect movement. Here's a video explaining it.
https://www.youtube.com/watch?v=mH528Pdh1Rk
WISPBAE!!!!! Hope you enjoyed your bday!Thought you guys may enjoy this: https://twitter.com/WispBae/status/719373416839692288
Custom Duck Hunt amiibo with the Trick Shot can. Good memories...
Tbh I may just go back to Duck Hunt, I've learned a lot about how to play and he's still the character I've dedicated the most time to. Maybe after CEO.
It was pretty silly of me to stop playing the character I love because of a few bad apples in the form of other Duck Hunt mains. TheWorstMuppet Croi Perris6 @Splooshi Splashy all make it worth it <3
Was pretty nice <:WISPBAE!!!!! Hope you enjoyed your bday!
Heeey WispBae, it's good to see you again! Hope you're doing ok~!Thought you guys may enjoy this: https://twitter.com/WispBae/status/719373416839692288
Custom Duck Hunt amiibo with the Trick Shot can. Good memories...
Tbh I may just go back to Duck Hunt, I've learned a lot about how to play and he's still the character I've dedicated the most time to. Maybe after CEO.
It was pretty silly of me to stop playing the character I love because of a few bad apples in the form of other Duck Hunt mains. TheWorstMuppet Croi Perris6 @Splooshi Splashy all make it worth it <3
When I got kicked out of the Discord server for being "too sexual".You dropped Duck Hunt? When did this happen?
I would go back to sleep if I had that dream lolI had a dream that they buffed Duck Hunt. They didn't fix his smash attacks, but they buffed uair to kill much earlier; they buffed the can to kill much earlier; and they halved nair's landing lag.
It was a good dream. I wouldn't mind dreaming it again.
A bit overkill with the buffs but nice! How did you fix his smashes though?I've been modding Smash 4 recently. Even more recently, I gave Duck Hunt a bunch of buffs.
In paticular, all aerials autocancel in a shorthop now, all smashes work properly, up smash kills at 100%, Nair has a proper clean hitbox that does more damage and lasts longer, fair and bair no longer have sourspots, dair is faster and stronger, back and up throw kill now, and all of his tilts are stronger (ftilt kills now).
I have a few more changes planned as well (lowering landing and improving specials).
Figuring out how to mod Smash 4 was hard, but I think it was worth it.
I hope this didn't come off as bragging. :/
Up Smash kills at 100%?!I've been modding Smash 4 recently. Even more recently, I gave Duck Hunt a bunch of buffs.
In paticular, all aerials autocancel in a shorthop now, all smashes work properly, up smash kills at 100%, Nair has a proper clean hitbox that does more damage and lasts longer, fair and bair no longer have sourspots, dair is faster and stronger, back and up throw kill now, and all of his tilts are stronger (ftilt kills now).
I have a few more changes planned as well (lowering landing and improving specials).
Figuring out how to mod Smash 4 was hard, but I think it was worth it.
I hope this didn't come off as bragging. :/
I know it's overkill. That's the fun part.A bit overkill with the buffs but nice! How did you fix his smashes though?
You'd be surprised how much a damage increase by 2% can do (both ftilt and usmash's final hit do 2% more now). I'm going to be increasing up smash’s startup a little (12 -> 15 or so) to balance it's new power out. I'm not trying to make him OP here.Up Smash kills at 100%?!
Ftilt kills at all?!
You're messin' in gods domain now, son!
You gave a ton of buffs....to DUCK HUNT....?I've been modding Smash 4 recently. Even more recently, I gave Duck Hunt a bunch of buffs.
In paticular, all aerials autocancel in a shorthop now, all smashes work properly, up smash kills at 100%, Nair has a proper clean hitbox that does more damage and lasts longer, fair and bair no longer have sourspots, dair is faster and stronger, back and up throw kill now, and all of his tilts are stronger (ftilt kills now).
I have a few more changes planned as well (lowering landing and improving specials).
Figuring out how to mod Smash 4 was hard, but I think it was worth it.
I hope this didn't come off as bragging. :/
I'm modding Smash 4, so it can't be the Project M of Smash 4 when it is Smash 4 itself.Furret24 this game you're modding, is it the Project M of SSB4?
Depending on what you make, we may be able to switch around some of the current stickied threads, just lemme know if you ever get around to it, sounds very handy.Also WispBae I'm working on a mega thread for the Meta-Game and AT discussions, its going to mainly be a guide for every Duck Hunt Main to learn a lot about the character instead of having to scavage old posts. Its purpose is to serve as the Duck Hunt Bible that every Duck Hunt should read to familiarize themself in a year's worth of knowledge all in one organized place. Would need help editing though.
It does sort of overlap with the MU thread, but I think it will be a great resource once it's finished. We can use the MU thread we already have to talk about MU's, and based on what we get, you can add that to your guide if you like. I wouldn't mind adding it to the first page of the the MU thread if people are looking for fast info.I can always postpone my guide on the MUs we haven't discussed on the forums.
I doubt it would do anything. Even ignoring the fact that patches are most likely over, Japan still seems to think Duck Hunt is good, so he won't get buffs because of this either way. Plus it's not like people are crying for Duck Hunt buffs like they did for Samus buffs. ;PThinking about buffing Duck Hunt, I was wondering if maybe we could make an exploit video showcasing all the inconsistencies that Duck Hunt has. It would be similar to the Samus exploit video some guy posted a while back on the reddit which got a lot of attention, and behold 8 months later Samus gets some major buffs.
The video would showcase DH's jank smash attacks, (you could literally just get a Luigi to dash at DH's fsmash and watch it whiff half the time as evidence). Showcase characters falling out of Up-smash, showcase down smash at the ledge sending characters with inconsistent direction, (sometimes they go left, sometimes they go right, sometimes they get stagespiked.)
The video would showcase how much end lag all of Duck Hunts specials have. Watch as fast characters punish Duck Hunt throwing out can by dashing up and sheilding, watch characters sheild Clay pigeon on reaction at medium range and still punish Duck Hunt with smash attacks, watch characters throw out smash attacks and kill duck hunt because the gunmen extended the hitbox and Duck Hunt didnt have enough time to sheild.
Also would showcase how weak fair and dair are. Showcase fair sweetspoting an opoonent at 0% and watch as Duck Hunt gets punished even wehnhe successfully hits the move becuase of the low knock back + endlag. You could also show sweetspot fair not killing opponents at the ledge until 200%+. As for dair, you could show Duck Hunt spiking Villager at 100% hanging on the ledge and have Villager recover all the way back becuase DH dair is one of the weakest spikes in the game.
Lastly would be some animation/hitbox issues. With the offenders being F-smash, D-Smash and clay pigeon. For F-Smash you could show Captain Falcon dash grabbing DH through the first reticle of DH's F-smash as the animation plays before the hitbox appears. Also for F-Smash you could show the absenty of a hitbox on the front of his body during his F-Smash, which is why he can get dash grabbed this way in the first place. The big thing though would be showing how Duck Hunt charging his F-smash doesnt actually expand the hitboxes, it just shifts them. It would look really bad when fully charged F-Smash whiffs on the entire cast 100% of the time at point blank range. For D-Smash you would show the absenty of a hitbox on Duck Hunt's body during the move, and watch in a similar fashion to F-smash as it whiffs at point blank range.
For Clay pigeon the hitbox issue is that it is another move that doesnt have a hitbox on Duck Hunt making it another move that whiffs at point blank range, I can recall many times watching my opponent run through my attack. The other issue is that the Clay pigeon can be destroyed even before the animation starts. With good timing, you could show the gunmen destroying the clay pigeon (where the audio cue of the break sound will happen) before the clay pigeon animation and hitbox even starts, (to which you get a really stupid looking dog flinging his head and doing nothing, leaving him open for a hard punish).
It wouldnt be hard to get a collection of clips for these, and maybe either DunnoBro or WispBae could post it on the reddit to get some exposure? Possibly for the off chance that this will lead to Duck Hunt buffs? IDK, this is just hopeful thinking, and even if Duck Hunt never gets fixed, the video would still be a good resource for new Duck Hunt players showing them what janky things to look out for when playing Duck Hunt.