ChronoBound
Smash Hero
- Joined
- Sep 20, 2006
- Messages
- 8,998
As a lot of you may or may not know, there were many Assist Trophies, Pokemon, and music tracks that were cut from the final version of Brawl. The purpose of this topic is to identify all of the content that was in the demoes but not in the final game, and to try and figure out what happened to it all.
Here is a list of Assist Trophies that have not been seen in the final game or in the debug menu:
- Sothe: one of the most commonly sighted Assist Trophies at Jumpfest. Instead of using his knife, he would do backflips to damage his opponents. He would also make a shout-out to Ike.
- Rosalina: she would throw five star pieces, and after collecting them all, you would create a launch star which could be used to devastate your opponents.
- Muddy Mole: This Assist Trophy was commonly sighted at Whobby.
- Duster: there has been no description as to what this Assist Trophy did.
- Pegasus Knights: A group of generic Pegasus Knights from Fire Emblem would attack your enemies at summoning them.
- Adeline: this Assist Trophy was also reported at Whobby.
List of cut Pokemon:
- Onix: reported in the same breath as Metagross. He would the same attack as in the original Smash.
- Shaymin: I am not sure what this pokemon did, but there was a lot of heated debate about this Pokemon making its appearance since it has yet to be officially unveiled by Nintendo.
- Leafeon: Supposedly, Eevee would appear and make a random evolution into one of its evolved forms, sort of like Clefairy.
- Regigigas: This Pokemon was reported at the same time as Metagross, yet it is absent in the final game.
List of cut music:
- The Kingdom of Bern: This track played in FE6 and FE7. It was reported alongside two other Fire Emblem track that were in the final game. They included the FE7 Battle Theme and Mira's Aid, both of which are in the final game.
Here is something to suggest that the Kingdom of Bern was taken out of Brawl:
J02 - Fire Emblem - Main Theme
J03 - Fire Emblem - Medley
J04 - Fire Emblem Gaiden - With Mila's Divine Protection
J06 - Fire Emblem The Sacred Stones - Combat Preparation
J07 - Fire Emblem Sword of Seals - Winning Road
J08 - Fire Emblem Blazing Sword - Strije to the Challenge
J09 - Fire Emblem Path Of Radiance - Black Knight Battle
J10 - Fire Emblem Path Of Radiance - Crimea Attacks
J11 - Fire Emblem Path Of Radiance - Power-Hungry Fool
J12 - Fire Emblem Path Of Radiance - Victory Is Near
J13 - Fire Emblem Radiant Dawn - Eternal Bond
Notice that J01 and J05 are both absent. I am guessing that the Kingdom of Bern was either J01 or J05.
What happened to all this content?
Edit, there was much more cut music in Brawl than originally thought. Somebody was able to find a list of the names of all of the missing Braw;l tracks. This list is courtesy of Thino:
snd_bgm_X12_SIMPLEINTRO (Classic Mode Intro)
snd_bgm_X14_ENDING (Classic Mode Ending)
snd_bgm_X24_HOW2PLAY (How to Play)
snd_bgm_A11_MLRPG02 (Another piece from one of the Mario & Luigi RPGs)
snd_bgm_A12_MORINOKINOKO ("Mori no kinoko" = Mushroom Forest...which game? Could it be...SMRPG?!)
snd_bgm_C06_KAZENOSAKANA (Ballad of the Windfish)
snd_bgm_E04_COOKIE (Yoshi's Cookie)
snd_bgm_G06_COMMAND (Star Fox: Command)
snd_bgm_J01_STAGECHANGE (No idea...maybe BGM for when Castle Siege changes forms?)
snd_bgm_J05_ERABARESHI (Erabareshimono = "The Chosen One(s)")
snd_bgm_K02_SENTOUONIISAN (Battle with Masked Man from MOTHER 3)
snd_bgm_K03_EIGHTMELODIES (Eight Melodies from EarthBound)
snd_bgm_K04_SMILEANDTEARS (Smiles and Tears from EarthBound)
snd_bgm_K06_BECAUSE (Because I Love You from EarthBound)
snd_bgm_M14_WARIOSTAGE (Another Microgame$ tune)
snd_bgm_N04_RADIOTAISO ("Radio Taisou" = Radio Exercises)
snd_bgm_Q03_SPORTSMEDLEY (Soccer / Baseball / etc. on the NES, probably)
snd_bgm_R01_WILDTRACKS (No clue...)
snd_bgm_S01_MAINTHEME (MGS Main Theme...no doubt taken out of the main game because of the composition controversy)
snd_bgm_S09_BEATMANIA (MGS music from Beatmania?)
snd_bgm_T04_HOWTOPLAY (Original "How to Play" music?)
snd_bgm_U05_UCANDO ("You Can Do It"...? Probably another vocal track.)
snd_bgm_W22_DX55 (The missing Melee track...Fourside?)
snd_bgm_Y06_ADV06 (Missing Subspace Emissary music)
snd_bgm_Y12_ADV12 (Missing Subspace Emissary music)
snd_bgm_Y18_ADV18 (Missing Subspace Emissary music)
snd_bgm_Y19_ADV19 (Missing Subspace Emissary music)
snd_bgm_Y20_ADV20 (Missing Subspace Emissary music)
snd_bgm_Y21_ADV21 (Missing Subspace Emissary music)
snd_bgm_Y22_ADV22 (Missing Subspace Emissary music)
snd_bgm_Y23_ADV23 (Missing Subspace Emissary music)
snd_bgm_Y24_ADV24 (Missing Subspace Emissary music)
snd_bgm_Y25_ADV25 (Missing Subspace Emissary music)
snd_bgm_Y26_ADV26 (Missing Subspace Emissary music)
snd_bgm_Y27_ADV27 (Missing Subspace Emissary music)
snd_bgm_Y28_ADV28 (Missing Subspace Emissary music)
snd_bgm_Y29_ADV29 (Missing Subspace Emissary music)
snd_bgm_Y30_ADV30 (Missing Subspace Emissary music)
snd_bgm_Z09_FLUIGI (Luigi's Victory Theme)
snd_bgm_Z12_FKUOPA (Bowser's Victory Theme)
snd_bgm_Z13_FPEACH (Peach's Victory Theme)
snd_bgm_Z14_FZELDA (Zelda's Victory Theme)
snd_bgm_Z15_FSHEIK (Sheik's Victory Theme)
snd_bgm_Z19_FFALCO (Falco's Victory Theme)
snd_bgm_Z20_FGANON (Ganondorf's Victory Theme)
snd_bgm_Z24_FZEROSAMUS (ZSS's Victory Theme)
snd_bgm_Z26_FLUCAS (Lucas' Victory Theme)
snd_bgm_Z27_FDIDDY (Diddy's Victory Theme)
snd_bgm_Z28_FPOKETRAINER (Pokemon Trainer's Victory Theme)
snd_bgm_Z32_FDEDEDE (King Dedede's Victory Theme)
snd_bgm_Z33_FLICARIO (Lucario's Victory Theme)
snd_bgm_Z34_FIKE (Ike's Victory Theme)
snd_bgm_Z37_FPURIN (Jigglypuff's Victory Theme)
snd_bgm_Z38_FMYU2 (Mewtwo's Victory Theme)
snd_bgm_Z39_FROY (Roy's Victory Theme)
snd_bgm_Z41_FTOONLINK (Toon Link's Victory Theme)
snd_bgm_Z52_JCLEAR1 (Some accomplishment music...probably for clearing a stage / event)
snd_bgm_Z53_JCLEAR2 (More accomplishment music)
Here is a list of Assist Trophies that have not been seen in the final game or in the debug menu:
- Sothe: one of the most commonly sighted Assist Trophies at Jumpfest. Instead of using his knife, he would do backflips to damage his opponents. He would also make a shout-out to Ike.
- Rosalina: she would throw five star pieces, and after collecting them all, you would create a launch star which could be used to devastate your opponents.
- Muddy Mole: This Assist Trophy was commonly sighted at Whobby.
- Duster: there has been no description as to what this Assist Trophy did.
- Pegasus Knights: A group of generic Pegasus Knights from Fire Emblem would attack your enemies at summoning them.
- Adeline: this Assist Trophy was also reported at Whobby.
List of cut Pokemon:
- Onix: reported in the same breath as Metagross. He would the same attack as in the original Smash.
- Shaymin: I am not sure what this pokemon did, but there was a lot of heated debate about this Pokemon making its appearance since it has yet to be officially unveiled by Nintendo.
- Leafeon: Supposedly, Eevee would appear and make a random evolution into one of its evolved forms, sort of like Clefairy.
- Regigigas: This Pokemon was reported at the same time as Metagross, yet it is absent in the final game.
List of cut music:
- The Kingdom of Bern: This track played in FE6 and FE7. It was reported alongside two other Fire Emblem track that were in the final game. They included the FE7 Battle Theme and Mira's Aid, both of which are in the final game.
Here is something to suggest that the Kingdom of Bern was taken out of Brawl:
J02 - Fire Emblem - Main Theme
J03 - Fire Emblem - Medley
J04 - Fire Emblem Gaiden - With Mila's Divine Protection
J06 - Fire Emblem The Sacred Stones - Combat Preparation
J07 - Fire Emblem Sword of Seals - Winning Road
J08 - Fire Emblem Blazing Sword - Strije to the Challenge
J09 - Fire Emblem Path Of Radiance - Black Knight Battle
J10 - Fire Emblem Path Of Radiance - Crimea Attacks
J11 - Fire Emblem Path Of Radiance - Power-Hungry Fool
J12 - Fire Emblem Path Of Radiance - Victory Is Near
J13 - Fire Emblem Radiant Dawn - Eternal Bond
Notice that J01 and J05 are both absent. I am guessing that the Kingdom of Bern was either J01 or J05.
What happened to all this content?
Edit, there was much more cut music in Brawl than originally thought. Somebody was able to find a list of the names of all of the missing Braw;l tracks. This list is courtesy of Thino:
snd_bgm_X12_SIMPLEINTRO (Classic Mode Intro)
snd_bgm_X14_ENDING (Classic Mode Ending)
snd_bgm_X24_HOW2PLAY (How to Play)
snd_bgm_A11_MLRPG02 (Another piece from one of the Mario & Luigi RPGs)
snd_bgm_A12_MORINOKINOKO ("Mori no kinoko" = Mushroom Forest...which game? Could it be...SMRPG?!)
snd_bgm_C06_KAZENOSAKANA (Ballad of the Windfish)
snd_bgm_E04_COOKIE (Yoshi's Cookie)
snd_bgm_G06_COMMAND (Star Fox: Command)
snd_bgm_J01_STAGECHANGE (No idea...maybe BGM for when Castle Siege changes forms?)
snd_bgm_J05_ERABARESHI (Erabareshimono = "The Chosen One(s)")
snd_bgm_K02_SENTOUONIISAN (Battle with Masked Man from MOTHER 3)
snd_bgm_K03_EIGHTMELODIES (Eight Melodies from EarthBound)
snd_bgm_K04_SMILEANDTEARS (Smiles and Tears from EarthBound)
snd_bgm_K06_BECAUSE (Because I Love You from EarthBound)
snd_bgm_M14_WARIOSTAGE (Another Microgame$ tune)
snd_bgm_N04_RADIOTAISO ("Radio Taisou" = Radio Exercises)
snd_bgm_Q03_SPORTSMEDLEY (Soccer / Baseball / etc. on the NES, probably)
snd_bgm_R01_WILDTRACKS (No clue...)
snd_bgm_S01_MAINTHEME (MGS Main Theme...no doubt taken out of the main game because of the composition controversy)
snd_bgm_S09_BEATMANIA (MGS music from Beatmania?)
snd_bgm_T04_HOWTOPLAY (Original "How to Play" music?)
snd_bgm_U05_UCANDO ("You Can Do It"...? Probably another vocal track.)
snd_bgm_W22_DX55 (The missing Melee track...Fourside?)
snd_bgm_Y06_ADV06 (Missing Subspace Emissary music)
snd_bgm_Y12_ADV12 (Missing Subspace Emissary music)
snd_bgm_Y18_ADV18 (Missing Subspace Emissary music)
snd_bgm_Y19_ADV19 (Missing Subspace Emissary music)
snd_bgm_Y20_ADV20 (Missing Subspace Emissary music)
snd_bgm_Y21_ADV21 (Missing Subspace Emissary music)
snd_bgm_Y22_ADV22 (Missing Subspace Emissary music)
snd_bgm_Y23_ADV23 (Missing Subspace Emissary music)
snd_bgm_Y24_ADV24 (Missing Subspace Emissary music)
snd_bgm_Y25_ADV25 (Missing Subspace Emissary music)
snd_bgm_Y26_ADV26 (Missing Subspace Emissary music)
snd_bgm_Y27_ADV27 (Missing Subspace Emissary music)
snd_bgm_Y28_ADV28 (Missing Subspace Emissary music)
snd_bgm_Y29_ADV29 (Missing Subspace Emissary music)
snd_bgm_Y30_ADV30 (Missing Subspace Emissary music)
snd_bgm_Z09_FLUIGI (Luigi's Victory Theme)
snd_bgm_Z12_FKUOPA (Bowser's Victory Theme)
snd_bgm_Z13_FPEACH (Peach's Victory Theme)
snd_bgm_Z14_FZELDA (Zelda's Victory Theme)
snd_bgm_Z15_FSHEIK (Sheik's Victory Theme)
snd_bgm_Z19_FFALCO (Falco's Victory Theme)
snd_bgm_Z20_FGANON (Ganondorf's Victory Theme)
snd_bgm_Z24_FZEROSAMUS (ZSS's Victory Theme)
snd_bgm_Z26_FLUCAS (Lucas' Victory Theme)
snd_bgm_Z27_FDIDDY (Diddy's Victory Theme)
snd_bgm_Z28_FPOKETRAINER (Pokemon Trainer's Victory Theme)
snd_bgm_Z32_FDEDEDE (King Dedede's Victory Theme)
snd_bgm_Z33_FLICARIO (Lucario's Victory Theme)
snd_bgm_Z34_FIKE (Ike's Victory Theme)
snd_bgm_Z37_FPURIN (Jigglypuff's Victory Theme)
snd_bgm_Z38_FMYU2 (Mewtwo's Victory Theme)
snd_bgm_Z39_FROY (Roy's Victory Theme)
snd_bgm_Z41_FTOONLINK (Toon Link's Victory Theme)
snd_bgm_Z52_JCLEAR1 (Some accomplishment music...probably for clearing a stage / event)
snd_bgm_Z53_JCLEAR2 (More accomplishment music)