Body_Collision(State=0x2)
Asynchronous_Timer(Frames=6)
Bit_Variable_Set(Variable=0x21000011)
Body_Collision(State=0x0)
Set_Armor(State=0x3, Threshold=5)
Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=2, Angle=0xB4, KBG=0x64, WBKB=0x3C, BKB=0x0, Size=9, X=0, Y=9, Z=-5, Effect=0x0, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x2, SFXType=0x8, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD, X2=0, Y2=9, Z2=5)
Asynchronous_Timer(Frames=7)
unk_B89F681C(unknown=0x0, unknown=0x1)
Asynchronous_Timer(Frames=8)
unk_B89F681C(unknown=0x0, unknown=0x1)
Remove_All_Hitboxes()
Set_Loop(Iterations=8)
{
Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=1, Angle=0xB4, KBG=0x64, WBKB=0x3C, BKB=0x0, Size=9, X=0, Y=9, Z=-5, Effect=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x1, SFXLevel=0x1, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD, X2=0, Y2=9, Z2=5)
Synchronous_Timer(Frames=4)
Remove_All_Hitboxes()
Goto(Unknown=-29)
}
Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=5, Angle=0x46, KBG=0x48, WBKB=0x0, BKB=0x78, Size=9, X=0, Y=9, Z=-5, Effect=0x2, Trip=0, Hitlag=1, SDI=1, Clang=0x1, Rebound=0x0, ShieldDamage=0x5, SFXLevel=0x2, SFXType=0x3, Ground/Air=0x3, Direct/Indirect=0x1, Type=0xD, X2=0, Y2=9, Z2=5)
Synchronous_Timer(Frames=4)
Remove_All_Hitboxes()
unk_B89F681C(unknown=0x1, unknown=0x1)
Bit_Variable_Set(Variable=0x2100000D)
Asynchronous_Timer(Frames=51)
Bit_Variable_Clear(Variable=0x21000011)
Set_Armor(State=0x0, Threshold=0)
Script_End()