Smog Frog
Smash Lord
- Joined
- Jun 30, 2014
- Messages
- 1,180
hello all. this is the tech discovery thread. within this thread we discover, discuss, and break down techs to potentially find new techs. also, read the OP before you post techs. because we may already know about the tech you discovered. also, dont post stuff like b reversing because while yes, it is somewhat of an at, it works with every character and this is a charizard exclusive tech thread. please direct all discussion of those techs and their usefulness to the charizard metagame discussion thread.
discovered techs:
Sliding rock smash
details: uses rock smash while sliding.
how it works: to my best understanding, you cancel the momentum of the jump forward while using rock smash. it appears as if you can lengthen or shorten it depending on how long you hold the dash button. this principle is also demonstrated in: jump canceled usmash.
combo stuff(credits to @ Swoops )
Just thought I'd post and get this out there, BThrow can true combo into Dragon Rush on about half of the cast at earlier percents, around 10% - 50% depending on the character. Makes for a dirty KO off the side of the stage.
UThrow > DJ Dragon Rush also is a true combo against the whole cast at higher percents, around 70-100% range IF they don't DI correctly. I don't believe you can combo if they DI down/away.
I have a chart of which characters, I just haven't gotten an accurate percent list yet. Keep in mind it's Rage dependent.
_______________________________________________________________________________________________________
BThrow Combos
> Dragon Rush / F-Air / Dash Attack
Capt. Falcon
Fox (very difficult timing)
> Dragon Rush / F-Air
Bowser Jr.
Charizard
Donkey Kong
Duck Hunt
Falco
Ike
Little Mac
Lucario
Mario/Doc
Marth/Lucina
Metaknight
Palutena
Peach
Pikachu
Pit/Dark Pit
ROB
Wario
Wii Fit Trainer
ZS Samus
> F-Air Only
Bowser
King D3
Link (at 0%)
Luigi
Olimar
Pac-Man
Rosalina
Samus
Villager
Yoshi (at 0%)
> Dash Attack Only (DI-able)
Greninja
Sheik
No Follow-Ups
Diddy Kong
Ganondorf
Jigglypuff
Kirby
Megaman
Mr. G&W
Ness
Robin
Shulk
Sonic
Toon Link
Zelda
___________________________________________________________________________________________________
So, there's a few thing to note after all of that.
*This testing was all done in training mode based off combo counter. For some of these that aren't true combos, they are at the very least strong frame traps.
**I did consider DI, but from what I can tell, DI does not significantly impact this due to the trajectory of the throw and low percent nature of the combo.
***KEEP IN MIND FOR DRAGON RUSH COMBOS, you need to be jumping forward into Dragon Rush as soon as you release them from the BThrow. You recover from the throw almost instantaneously. (A good way to tell if you got is by looking at the damage. If you got over 11% from the combo, you did it right.
If there's one thing I noticed from doing this, it's that BThrow and it's follow ups are extremely weird as far as consistency goes. BThrow ends up affecting characters of varying weights, fall speeds, and air speeds in a manner that doesn't seem to have a common variable. BThrow > DR will work on characters like C.Falcon, Pikachu, Peach, Lucario and Donkey Kong, but then not work on Bowser, Diddy Kong, and Sheik. I could be missing something though.
Any input is appreciated, as I understand these weren't the most scientific or thorough testing methods. If I have the time I will continue to refine the list.
discovered techs:
Sliding rock smash
details: uses rock smash while sliding.
how it works: to my best understanding, you cancel the momentum of the jump forward while using rock smash. it appears as if you can lengthen or shorten it depending on how long you hold the dash button. this principle is also demonstrated in: jump canceled usmash.
combo stuff(credits to @ Swoops )
Just thought I'd post and get this out there, BThrow can true combo into Dragon Rush on about half of the cast at earlier percents, around 10% - 50% depending on the character. Makes for a dirty KO off the side of the stage.
UThrow > DJ Dragon Rush also is a true combo against the whole cast at higher percents, around 70-100% range IF they don't DI correctly. I don't believe you can combo if they DI down/away.
I have a chart of which characters, I just haven't gotten an accurate percent list yet. Keep in mind it's Rage dependent.
_______________________________________________________________________________________________________
BThrow Combos
> Dragon Rush / F-Air / Dash Attack
Capt. Falcon
Fox (very difficult timing)
> Dragon Rush / F-Air
Bowser Jr.
Charizard
Donkey Kong
Duck Hunt
Falco
Ike
Little Mac
Lucario
Mario/Doc
Marth/Lucina
Metaknight
Palutena
Peach
Pikachu
Pit/Dark Pit
ROB
Wario
Wii Fit Trainer
ZS Samus
> F-Air Only
Bowser
King D3
Link (at 0%)
Luigi
Olimar
Pac-Man
Rosalina
Samus
Villager
Yoshi (at 0%)
> Dash Attack Only (DI-able)
Greninja
Sheik
No Follow-Ups
Diddy Kong
Ganondorf
Jigglypuff
Kirby
Megaman
Mr. G&W
Ness
Robin
Shulk
Sonic
Toon Link
Zelda
___________________________________________________________________________________________________
So, there's a few thing to note after all of that.
*This testing was all done in training mode based off combo counter. For some of these that aren't true combos, they are at the very least strong frame traps.
**I did consider DI, but from what I can tell, DI does not significantly impact this due to the trajectory of the throw and low percent nature of the combo.
***KEEP IN MIND FOR DRAGON RUSH COMBOS, you need to be jumping forward into Dragon Rush as soon as you release them from the BThrow. You recover from the throw almost instantaneously. (A good way to tell if you got is by looking at the damage. If you got over 11% from the combo, you did it right.
If there's one thing I noticed from doing this, it's that BThrow and it's follow ups are extremely weird as far as consistency goes. BThrow ends up affecting characters of varying weights, fall speeds, and air speeds in a manner that doesn't seem to have a common variable. BThrow > DR will work on characters like C.Falcon, Pikachu, Peach, Lucario and Donkey Kong, but then not work on Bowser, Diddy Kong, and Sheik. I could be missing something though.
Any input is appreciated, as I understand these weren't the most scientific or thorough testing methods. If I have the time I will continue to refine the list.
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