If you play Ike.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
....or if you're playing against a Snake, a.k.a. EVERYONE.If you play Ike.
While many of the techs that have appeared in brawl or were left over from melee would not have been viable in melee, they are viable now because other techs have been removed. Like someonelse said, an option counts only if its acctually viable as an option. Alot of brawl's techs weren't worth doing in melee but they are worth doing now in brawl.The removals from Melee to Brawl were MAJOR: wavedashing, dash-dancing, L-cancelling, and hit stun in particular. None of the additions you list are anywhere close to the significance of these Melee techniques. Glide tossing a replacement for wavedashing? Are you serious?
these are the kind of posts that make melee players look badI'm glad I didn't look back at this thread until just now. One of the reasons I don't bash you noobs is because Yuna does it so well.
Ankoku, some of these people just will never understand logic. The idiocy in this thread is spectacular.
A bit off topic but halo 1 by far was the worst for multiplayer (broken pistol) while i will miss halo 2's bxr for competitive play. Anyways back on topicHalo 3 is being played now even though Halo 2 and 1 are much better games
wavedashing: you have to be joking. glide tossing definitely does not come close to replacing wavedashing with any characterWavedashing: not that big of a deal, and yes, glide tossing does replace this with some characters, not completely, but you can mimic some of the effects.
Dash Dancing: A bigger loss than wavedashing, but again, some characters do have dash dances that are effective.
L-canceling: no loss here, L-canceling was simply replaced with auto-canceling, attacks without auto canceling properties are simply the same as attack in Melee that were still to laggy even when L-canceled.
Hit stun: check the OP, there are two sides to this coin, better defense means 1)the pseudo combos that do happen require quite a bit of prediction and 2)whats wrong with having more defensive options?
I was there =DHere is an example of the character specific **** I was talking about that would develop to start countering other strategies:
http://www.youtube.com/watch?v=3pakhMiAStw&NR=1
I bet most people who watch that video will have never seen that before.
not really cuz to me wifi is pretty bad the lag always screws up ur timmin even if just alittle bit like to me there are 2 'brawls' regular and wifi. and i dont play the latter lol but other than that i agree with everything mostly lolhttp://www.youtube.com/watch?v=s7hIYYI9T8k
I think online play is helping with the spread of strats and dissection of strats.
i don't think this is convincing at all, considering how much anther was camping with thundershock.http://www.youtube.com/watch?v=s7hIYYI9T8k
Actually maybe this is better, OS is known as pretty much the biggest camper in Brawl. So, there ya go, camping defeated.
I've played Anther in person, which I should hope is more relevant than Wifi play. >_>Even so , ive played anther and hes a beast without camping, and really throwing those shocks out for keeping htem on there toes and extra dmg is smart, not camping. I would also like to point out hes from what I can tell moved to a more agressive path anyways XD
DK Smash and I tried it against Azen and Chu (Lucario/Falco) and almost won. Came down to the last stock just DK and Azen, both at 120% plus.Not yet, Chillin/Azen tried it once against me/Chu and got destroyed.
Actually, that was winners finals.Here is an example of the character specific **** I was talking about that would develop to start countering other strategies:
http://www.youtube.com/watch?v=3pakhMiAStw&NR=1
I bet most people who watch that video will have never seen that before.