Nakamaru
Smash Master
Oh, whoops. >.<
Sorry about that.
Sorry about that.
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BAH, u still dont use it to edge hog as much, when thats pretty much his only viable way to edge nowadays cuz his d-tilt isnt nowhere NEAR as saucy as it's melee counterpart on the edge for some reason and YOU KNOW what I'm talking about cuz you play Boozer and it's NEVER a bad choice to intercept a short hop aerial with an up tilted flame breath for a quick 20% or more u catch my drift? and yeh Koopahop wow's EVERYONE at tourneys like it's some epic move ^_^Just to let you know sir, those videos are kinda old, and they are my crew members...If I start hopping along they catch me and punish me since it uses my second jump. In tournaments I use it a lot, and scare the living hell out of everybody with it...And, I use the firebreath sometimes, but once again, crew members know what I do and they know how to react to Bowser so I will only get punished.
>.>Hey all, I'm looking for some Bowser critique as I'm nowhere near that great.
If you have the time, please check out my vids here, and tell me how I can improve. Thanks!
Make sure you upload any of me (as bowser) vs masterC since I get little lag in those vids so it's the best representation of me
Do you know how/why?The opponent will not always die first, you DO occasionally get sudden death.
Doing that as we speak; I'll give you the links when they're done.Make sure you upload any of me (as bowser) vs masterC since I get little lag in those vids so it's the best representation of me
Yes, Brawl is biased towards the lower numbered player in cases where priority is identical, same as Melee and most fighters.
I wouldn't worry too much, identical priority on the same frame is exceptionally unlikely.
As far as 'Bowsercide' goes, it has nothing to do with player priority.
Whichever player has lower damage controls both the direction and the orientation of the spin. If Bowser grabs someone who has lower damage than him, the other guy just needs to hold up for Bowser to go off the bottom first. If nothing is pressed, Bowser will be on top by default.
The AI appears capable of controlling direction, but doesn't seem to bother trying to control orientation.
This was all detailed on the Dojo, by the way.
DI towards the edge, Bowser Bomb ledge grab.I've been having problems Bowser. Fast characterscan pretty much just knock me into the air and continue using attacks that keep me up there. So many of his attacks have landing lag too. You have any tips on getting Bowser to the ground fast. I can even use general tips, because my air dodges are bad in general. Its just that Bowser is a big target with lots of lag in his moves.
Please, with increased DI and air control, it should e no problem, even from the center of FD, to get away.How about some tips for getting safely to the ground when your nowhere near the egde to the stage
I am curious about this too. I have no trouble with anyone else, except bowser.Question, is it just me or can bowser not do the instant run off the stage to edge hug thing? I don't think he has the aerial mobility. boo...
You can shotrhop it into someone, it's alright but I rarely do it.Can a lag canceled fortress be used as an approach against anyone?
I also need some tips on how to gimp Ike's vertical recovery
That's... not very helpful1. Stand near edge
2. Fire Breath