- Jul 11, 2009
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
An article wouldn't have a pac fileI guess I'm going to start with something simple first....like a Waddle Dee.
Kosi = Lower Back / HipsI don't know what o_a-o_j would be. I also don't know what kosi is...I think it might just be a dummy node(if so, then why wasn't it listed as a dummy node like the others?)
Lol, I posted it first at th big psa thread. =]Just a note, if anyone hasn't said this already (go ahead and flame me if you want if someone has):
I saw that someone put FFFFFFFE as head+shoulders+arms+legs+knees for Falcon.
FFFFFFFE is actually equal to random bone. If you put a graphic on it, it will randomly pick a bone and attach the graphic to it. I know this from working with Lucario, and if the graphic is a similar effect for Falcon, then it's probably universal.
What do you mean counting from 0? 0 is the pivot point for all characters.Hmmm this is strange. When I look at Brawlbox and count starting from 0, all of DK's bones in the second post are off by one. Since in PSA he has some attacks which have bone 0's listed for the collisions, shouldn't the counting start from 0?
What I mean is this. When I open his fitmotion.pac and look at one of his attacks like Bair or whatever, it shows all of his bones. If I start counting from TopN (IIRC that's the first one listed) with it being bone 0, I get 1 number lower than what is in the second post. Is it wrong of me to assume TopN is bone 0?What do you mean counting from 0? 0 is the pivot point for all characters.
So, basically, you look on the list and find a bone, which is in hex. Without changing it, you put the value into PSA 1.3. PSA 1.3 then displays it as decimal. Does this seem right?I believe that if you're inputting the number, you're putting it into hex form (which is listed on here) but when you're reading it off from the main part of PSA, it shows you the decimal form which needs to be changed into hex to compare it to other bones and find what bone it is on the list.
I would use 0.2.1, as 1.3 corrupted a lot of my projects (NOOOOOO) but I'm unfamiliar with the format that you need to follow to add events to the events list txt. And 1.3 already has a convenient list made by eldiran, so I figured I'd go with that.That doesn't seem right. The Collaboration says 30 for the bone, which is already in hex.
1E should be the L3rdNa, which is not the right hand, but is on the left hand, which could make you think it was on the right hand.
I'm not sure, but I think you should put in 30...
Whatever happens, you should go 0.2.1. Just sayin'.