GigaBowserXyZ
Smash Journeyman
- Joined
- Mar 15, 2009
- Messages
- 454
I'd like characters who were always high tier bottom tier. :3
Valk, Hazama, Tao
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That's what everybody said about Rachel too.Low Haz would be pretty damn difficult too. You'd have to fundamentally alter the character in a way that would gut the playstyle.
Hazama has never really had low-ish damage. It's always been average/above average all around.
[6:28:36 PM] DRB | Raziek: Like, you'd essentially have to crush a LOT of his numbers
[6:28:53 PM] DRB | Raziek: he's already had low-ish damage in neutral
[6:29:01 PM] DRB | Raziek: and was still good
[6:29:24 PM] DRB | Raziek: he's already had varying degrees of meter gain
I don't see it as a reversal as much. More so in combos. They gave that repeat proration, too.And Jayoku is still god tier. The best you can do if you're not just outright baiting it is trade and 99% of the time those still work out in his favor.
Maybe that's because it's hard to make him bad, which was the whole point of the discussion.They've just done a really good job at not screwing him over so far. Like when they nerf his chains they always buff another aspect so it's never really been a big deal. The biggest nerf he's ever gotten is like ... 6c repeat proration, lol.
They took away everything Rachel had, of course she would be awful afterwards, but I think it wouldn't be hard to find a middle ground with her as they have already done.That's what everybody said about Rachel too.
Boy, was everybody wrong...
But everyone has low-ish damage in neutral. Everyone needs certain hits to net them good damage, but hazama overall has pretty above average damage.I don't see it as a reversal as much. More so in combos. They gave that repeat proration, too.
It's just not quite the once godly "Do this out of blockstun and win" move. Like, yeah, you can trade with it now, but before you'd just win.
Maybe that's because it's hard to make him bad, which was the whole point of the discussion.
Like, maybe it's just me, but it feels like you tried really hard to misinterpret pretty much everything I said.
I'd have to agree with this. I mean, this is Arcsys lol. They'll change entire properties of moves and even delete some.I don't think it'd be difficult to make any character bad.
I don't know what this really means.he's already had low-ish damage in neutral
Your two paragraphs contradict themselves though. Rachel had everything she needed and then some. Nothing's stopping Arcsys from doing the same to Valk and Hazama by taking them away.They took away everything Rachel had, of course she would be awful afterwards, but I think it wouldn't be hard to find a middle ground with her as they have already done.
Valk and Hazama have everything they would ever need, I can't imagine they would ever be anything other that really damn good or really damn awful without just making everyone else godlike.
Hell no. She's been an above average character for maybe longer than Valk and Haz (I forgot how good she was in CT).Hey now, leave Tao outta this, lol.
Eh, I was looking at it as if there was a difference between awful and low tier in fairly well balanced game like Extend. I just felt it might be easier to balance Rachel than Valk or Hazama.Your two paragraphs contradict themselves though. Rachel had everything she needed and then some. Nothing's stopping Arcsys from doing the same to Valk and Hazama by taking them away.
As for Rachel, they removed a lot of the ******** stuff about her. I find the hitbox changes and the damage changes to hurt her the most. They gave her pretty good buffs in CS, but they wouldn't do any good with that low damage output.
Edit: And of course, I don't mean remove stuff from Valk and Hazama to the point where it's like CS Rachel.
Tao's been good in every game.
She had even match-ups against characters like Rachel and Nu in CT, I'm pretty sure.
Looks like another round of loketests are coming up.
November 7th to 13th, at HEY Akihabara. Mu and Nu are not selectable characters.
They're time released characters in arcade. Which means they'll be in the arcade later down the line.Hmm...would that make them console exclusive then, do you think?
What do you do against drive happy Noel? It gives invincibility frames so I can't counter it, and if I wait it out to counter, it just gives free block pressure.
2D hasn't been an overhead since CT, iirc.
And Noel's unsafe on drive usually. If it's an Assault Through ender, you can punish by mashing throw before it hits (not recommended unless you're reacting in case she doesn't do Assault Through) or by punishing on block. It doesn't take away a guard primer in Extend, so it's recommended to do the latter now. Bloom Trigger is punishable on block. If the pushback is too far for your character to punish, best thing to do is IB the Bloom Trigger to stay close. Optical Barrel is safe on block, but I think you can mash during startup.
And if it's netplay and it's laggy... then good luck. lol
What do I do against j2D?
Noel is/was awesome
Smooth Criminal
Word.CS2Noel is/was annoying.
Smooth Criminal
Word.
One reason why I always focused on non-drive stuff as Noel Lol. Stagger normals all day felt more fun.