Clemente
Smash Journeyman
- Joined
- Oct 5, 2014
- Messages
- 235
Was anyone else hoping that especially with people that worked on Tekken working on the game, that there would be some semi-heavy focus on balancing?
I keep hearing that it's good, but so many characters are not viable at all, and then we have about 5-10 that are going to be the only ones used. It really boggles the mind. For example how does one balance a character like Lucina with tons of spike attacks in every direction with amazing hitboxes, and then another character with a sword the same size will have half the hitbox? It's like the game was balanced by a literal ****** in the hitbox department.
I keep hearing that it's good, but so many characters are not viable at all, and then we have about 5-10 that are going to be the only ones used. It really boggles the mind. For example how does one balance a character like Lucina with tons of spike attacks in every direction with amazing hitboxes, and then another character with a sword the same size will have half the hitbox? It's like the game was balanced by a literal ****** in the hitbox department.