ChuDat
Smash Master
Oh yeah, sorry about that. It's with pummeling and it's a ground release. Thanks WumboRegarding the Ness grab release to the edge, do you mean with or without pummeling? I'm assuming its ground release.
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Oh yeah, sorry about that. It's with pummeling and it's a ground release. Thanks WumboRegarding the Ness grab release to the edge, do you mean with or without pummeling? I'm assuming its ground release.
Idk, but no homo!How much do you love me chu?
Here ya go, man. Chu has already said a few things on the IC'sChu, what do you think are the top 5 priorities a Kirby main must learn/practice? Also, what's the best way to play against Ice Climbers as Kirby? Should I just practice using my secondary (Peach) against them?
Against Ice Climbers, you should pick up Ice Climbers. Here's some tips that will give you the edge.
1. Forward b is really good against them. Sets them up for up air combos. You can also wait for their airdodge and down smash them for 40%.
2. Jab is really good to space your self and give your self some breathing room
3. Grab with popo and smash with nana at high percent. You don't need to learn chain grab tricksies but it would be good if you did for lower percent kills.*
4. Chaingrabbing both of them is possible at low percent. Downthrow --> downthrow --> downthrow -->
5. If they camp with blizzard, wait for their blizzard, jump, and blizzard them.*
6. Forward smash is really good to catch their side b recovery.
Here's a video. http://www.youtube.com/watch?v=HYR_GZiLJ94*
8 minutes in
If you don't want to pick up Ice Climbers, then here are a few things you can do to Ice Climbers.
1. Don't back air
2. If you know they will shield, inhale and immediately spit them out. They can't grab you while you are holding someone in your mouth.
3. Perfect Forward airs. You can use forward air on them, but make sure they have no lag. An easy way to do this is to slide from the A button to the X or Y button. Go in, then out.
4. Camp
5. Ledge camp with Up-Bs
6. If you manage to get an up-tilt on them at an early percent, follow up with back air. They'll probably air dodge at this point so you should either down smash or forward smash.*
7. Space*
If you follow those steps, it should make the match-up easier for you.*
Ice Climbers
Ok, so the last time we left off was the Ice Climbers match-up. Here are some more random thoughts about it.
- If you separate them and you see Nana coming your way, charge a forward smash to kill her. Nana will always try to run towards Popo if separated. If Popo is on the left side of the stage and Nana is on the right, she'll most likely run across the stage to be with Popo again. If you see Nana running towards you, charge a smash attack and kill her.
http://www.youtube.com/watch?v=9RjG0Khgjis
@1:48
- Spaced back airs out range most of Ice Climbers moves but don't abuse it because IC's can power shield back airs pretty easily which leads to a grab.
- If you grab Popo (the main one), then you should down throw. Down throw will not only hit Popo but it'll hit Nana as well, and it's the throw that is least punishable. If you grab Nana, you should probably pummel until she breaks out so you don't get grabbed. Pummeling will also hit the main one.
Advanced: If Popo is behind you and you grab Nana, try your best to not get punished. Noob IC players will probably do a dash attack, so down throw so it hits Popo as well. If you're fighting a good ice climber player, then up throw so he can't grab you (you will take damage here, but it's better than being 0-death).
- Don't use laggy moves that could get you punished by a 0-death. (Dash attack, ect..). - If you somehow separate them, make sure you kill nana if you can, but watch out for popo. (If nana is in the air, get her with an aerial hammer. Back air is good too)
Pressure? haha that's my specialty! You want to learn frame traps with Kirby. For example, if you see a diddy kong trying to recover from the air, he'll probably air dodge to get beneath you. You should up air (which will force the air dodge), then back air him out of his air dodge. There's a lot you can do with inhale too!Hey Chu!
I have another question and I'm dead serious about it too.
Can you convince me to drop MK and play solely Kirby?
The main reason I play MK lately is because I can pressure as well as be safe (if I'm not safe, I'm overcommiting or mis-spacing) and bait people into doing something I can beat. Is it possible to do this with Kirby? If so, I'd rather main him as he's my favorite character and... That's actually about it actually. XD
But yeah, can you give me some pressure tips as Kirby? If I can implement the same or a similar pressure game I have with my MK as Kirby, I'd drop my MK in a heartbeat.
Hmm I might be attending a tournament in Florida, maybe something in Orlando. Don't get your hopes up!ChuDat, do you have any tournaments that you are planning to attend in the near future?
5. Inhaling peoples shields (not hard. Get people into the habit of shielding your back airs. Then when they think you are going to back air, inhale instead.)Chu, what do you think are the top 5 priorities a Kirby main must learn/practice? Also, what's the best way to play against Ice Climbers as Kirby? Should I just practice using my secondary (Peach) against them?
Thanks MikeKirby!Here ya go, man. Chu has already said a few things on the IC's
It'd be nice if our fellow mod could put some if his answered questions in the OP.
It's not too bad until you fight top level snakes. You mainly want to keep Snake in the air with grabs. Watch for his b reverse, then grab him.ChuDat! :D
Most important things about the Snake matchup?
I find it to be suuuper difficult, and I see it as a matchup that Snake should win unless he plays really badly / doesn't think at all.
Probably not, sorry :/. I'll be at Apex 2013 though!Hey chu, are you going to whobo?
Yus! There's my chance! Do you know which one yet?Hmm I might be attending a tournament in Florida, maybe something in Orlando. Don't get your hopes up!
Blast it! Why must you come when I'm gone Chu, whyyyyyyyyHe left a few days ago
We tried calling up for last minute tourneys this Saturday but couldnt really find anything
Its a matter of tapping the jump button and releasing it quicker, really. That one really is going to be a matter of practice over config, in my opinion.Hey ChuDat! Thanks for helping us kirbys out!
Sorry to sound like a noob, but is there any setting i can change to make performing a SH easier? Or is it just practice practice practice? I'm finding SH Bair FF really awesome when i don't accidentally full hop.
Thanks Chu! We'll try those out.
Jackson - Ok it's been so long since I've teamed with Marth but here are a few combos!
1. If Marth does a down throw, that will send the opponent behind him. You should hit him with a Kirby back air to "follow up" the down throw! Same goes with Forward throw and back throw. You should practice with your brother on a computer .
2. Same thing as above, but a harder punish would be aerial hammer.
3. If Kirby does a down throw, Marth should position himself right above Kirby and use an aerial attack! (Up, down, back, neutral, forward air). Same with his other throws
Hope that helps