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The Art of Recovery

kirbykid

BRoomer
BRoomer
Joined
Oct 21, 2002
Messages
486
Location
Texas
I can understand how some explorers feel. We go out of our way, risking our lives to scope out some new territory only to have other follow suit take over our space. I remember a time when DIing wasn’t so effective, and recoveries were as straightforward as can be. During these times, all I would have to do is leap off the edge of the stage, and dispense of my enemies when nearly all of their options have been compromised (Remember, I’m Kirby. I have the “jumps”). That was back during the days of MOAST2 (January 2004). Now, the game has traveled so far past that point, that my style of disposal is nearly obsolete.
<p align="center"> <a href="http://smashboards.com/blog/wp-content/uploads/2007/07/basic03_070605a-l.jpg" title="basic03_070605a-l.jpg"><img src="http://smashboards.com/blog/wp-content/uploads/2007/07/basic03_070605a-l.jpg" alt="basic03_070605a-l.jpg" /></a></p>
Edge guarding and recovery is half the game of Smash. If you don’t try to get back from being knocked off the stage, you’ll probably lose all of your matches. If you don’t try and stop your opponent from getting back to the stage, then you’ll probably lose all of your matches. Dying from falling to the bottom of the stage is the quickest most effective killing method.<!--more-->A competent recovery can make or break a character. Just look at Captain Falcon. He has nearly everything. Power. Speed. Charm? One of the reasons he isn’t higher on the tier list is his recovery. Give him a little tap off the edge, and he becomes a flailing infant that needs to be put down for a nap. Captain Falcon only has his up+B to help him recover. Unlike Fox/Falco, his side+B doesn’t allow him to grab the ledge. Unlike Gannondorf, his down+B is too long often putting Falcon in danger making the free jump he gets at the end moot and feckless.
<p align="center"><a href="http://smashboards.com/blog/wp-content/uploads/2007/07/gal_fz-t01.jpg" title="gal_fz-t01.jpg"><img src="http://smashboards.com/blog/wp-content/uploads/2007/07/gal_fz-t01.jpg" alt="gal_fz-t01.jpg" /></a></p>
If a character is only going to recover using one move, they easily become predictable. When a character has options to recovery, they become much harder to predict or “read.” The only thing Falcon has to mix things up is a wall jump and a sweet spot. By hitting the opposite direction when near a wall, some characters will execute a wall jump. This jump doesn’t take away from the character’s mid air jump. Also, there’s a short period of time when wall jumping that the character is invincible. Sometimes Captain Falcon can drop low and use the wall kick to throw off enemy reads. If that doesn’t work, the only thing Falcon has left is his sweet spot.

Technically, all recovering up+B’s have a sweet spot. Some are much “sweeter” than others. Some sweet spots allow for the character to transfer from being invincible with the up+B to being invincible while grabbing the ledge. If Captain Falcon is low enough under the stage edge, he can up+B and grab onto the ledge quickly after the flip at the crest of his jump. In other words, he grabs the edge as quickly as possible leaving as little of his body exposed and vulnerable as possible. Too bad he’s still vulnerable while using his up+B.

In a high level match, Captain Falcon’s options aren’t enough. But he’s not down for the count yet. Captain Falcon is extremely heavy. This makes him hard to kill and hard to knock far off the stage. If he’s not knocked far from the stage, then he naturally has an easier time recovering because the distance is shorter. While using his mid-air jump to get close to the stage, C.Falcon can use his air attacks to fend off anyone attempting to put an end to his life. Because his air attack are exceptionally good, he isn’t a sitting duck off the edge. This is how his character was balanced.

Fox, Link, and Samus have very versatile recoveries. Today I’ll talk about Fox.
<p align="center"><a href="http://smashboards.com/blog/wp-content/uploads/2007/07/fox.JPG" title="fox.JPG"><img src="http://smashboards.com/blog/wp-content/uploads/2007/07/fox.JPG" alt="fox.JPG" /></a></p>
Fox can use his Fox fire in 16 different angles! While most other characters have little control over the angle and duration of their up+B’s, Fox decided he wanted to be different (and subsequently high tier). Fox can zoom around in any of these directions.
<p align="center"><a href="http://smashboards.com/blog/wp-content/uploads/2007/07/300px-compassrose16.png" title="300px-compassrose16.png"><img src="http://smashboards.com/blog/wp-content/uploads/2007/07/300px-compassrose16.png" alt="300px-compassrose16.png" /></a></p>
If that wasn’t bad enough, Fox’s up+B cancels into an edge grab if he’s near the edge at the correct angle.

If that wasn’t bad enough, Fox has a sweet spot with this move that makes him very difficult to hit.

If that wasn’t bad enough, Fox has what I like to call Magical Flames. These flames aren’t normal flames. They have the power to burn you even when you think you’re not close to them. You would think, “When fox uses up+B I’ll hit him when he’s charging it.” This is a lot trickier than it would appear because, once again, the flames are magical. Even with a “clean hit and approach” you might be burned just because.

If this wasn’t bad enough, Fox has nearly no lag when he lands on the stage from using his up+B. This means he can immediately defend, run away with is super speed, or worse, attack you with is super powerful attacks.

If this wasn’t bad enough, if he hits you while zooming around, he can recover quickly and finish you off by using his super quick jumps to climb into the sky.

You’re probably thinking to yourself, “wow, that’s a lot of stuff. No wonder fox is so goo-” That’s when I cut you off. I’m not done yet.

Fox also has a side+B that’s much faster than his up+B. He can grab on to the stage edge, or try to land on the stage with this move. This move can also be sweet spotted slightly below the edge of the stage (away from danger). If Fox lands on the stage, the lag from this amazing move is minimal. But wait, there’s more. Fox has the ability to shorten the distance of this attack simply by hitting the B button again. So, just when you think you can hit him right before he lands from this attack, he can shorten it to avoid your attack.

But wait, there’s more. If Fox doesn’t feel like coming back to the stage right away, he can stall in mid air by using his reflector (shine) over and over. Moves that stall or hover are critical in throwing off timing.Fox = reflector. Mario = down+B &amp; Cape. Marth = side+B. Peach = B.  Way to go Sakurai! You made an overpowered character even more powerful by giving him tons of options that he can kill you from.

Recovery ability is clearly linked to a character’s overall worth. It’s all about balance. This is why Bowser and DK’s up+B’s are hard to hit. If a character doesn’t have weight, then they need some options (Peach, Jigglypuff). If they don’t have options they could use some speed and priority (Marth, Game&amp;Watch). That’s how the balance was designed (at least at first).

The only way to beat a character with so many options is to lock each one out until there’s virtually nothing the enemy can do but bite the dust. This requires a lot of knowledge and skill, but it is possible. Stay tuned for the Art of Edge Guarding. I’ll tell you how to make your very own Matrix!
 
C

CJ

Guest
Huh, never thought of it that way, good point. Fox is overpowered and pretty much the only character I’ve ever had trouble with for Roy. Usually when a speed opponent attacks me I grab them but Fox attacks so fast that I have to pick and choose every shot and since Roy has only 3 really good killers and they all take time Fox can just interrupt. I like Fox as a character but I hate how much he is overused.
 
F

Falcofucker

Guest
Falco can dispose of enimies the easiest by standing by the edge and the jump down A will stop anyone from coming back….FALCO KICKS ASS
 
C

CJ

Guest
That is a good move but people learn to expect it from Falco. Falco’s blaster is way better than Fox’s especially in team battles.
 
L

leon

Guest
Fox is the man dey better leave hime almost the same in the new game
 
C

CJ

Guest
Depends if they do then they should at least make the other characters just as good.
 
J

Jammin

Guest
I use Doc and I can’t even chain throw as much as before because of the shine! It’s okay. I can cape/tilt his recovery :)
 
C

CJ

Guest
That’s smart but Fox still has one of the best recoveries in the game
 
F

Falcofucker

Guest
Hey Kirby…the day Falco is announce i need you to make it an official Holiday. It will be called Falco Day and i will hire strippers for all!
 
M

Master Makoku

Guest
Who do you really **** falco. I mean you love him so much it seems like you would. Oh and why would he make a holiday for you. I think he’ll make the day when smash brawl comes out an official holiday. That or when kirby becomes better.
 
C

CJ

Guest
Yeah or when Roy comes out. Or when like Sonic gets announced because that will be a big thing.
 
M

Master Makoku

Guest
Yeah. there are so many better things than falco. I cant wait to see Pits final smash. Look theres something better than falco.
 
C

CJ

Guest
Maybe they won’t even include clones anymore. Wouldn’t that be awesome! Everyone with their own unique moveset. Unfortunately my guess is there will be clones.
 
M

Master Makoku

Guest
I dont know. I think i heard somewhere that sakurai didnt want anymore clones. I dont know if this is a fact since i dont remember where i heard it. Im hoping everyone has their own unique moveset.
 
C

CJ

Guest
Yeah but for some characters that might be tough like I don’t know if Daisy has enough unique moves. I guess they could design her from scratch like they did for Fox and Capt. Falcon
 
M

Master Makoku

Guest
I made a moveset for daisy. Here it is:

b=crystal punch(just like Captian Falcons,and from MSCF)
b up=flower copter
b right or left=Flower hit
b down=crystal smash

I think i did ok. Sry for being gone so long my mom was bothering me to do something.
 
C

CJ

Guest
Its ok. I was eating lunch it’s 12:00 over here. I think that’s pretty good, here’s my moveset for Sonic

B: Spin Dash (Like Jigglypuff’s Rollout)
B up: Chaos Control
B right or left: Light Dash
B down: Bounce Attack
 
M

Master Makoku

Guest
its 2 over here. But im sure you figured that out. I like the moveset i had a tough time with sonic. heres zero:

b=blaster
b+up=flame uppercut(obvious enough)
b+right or left=shock lance(extending electrical lance)
b+down=earth quake(pounds the ground and rocks fly out)

I think he should be in his megaman zero outfit.
 
C

CJ

Guest
Wow that’s a really good one. Here’s Shadow

B: Pistol(Kinda like Falcos Blaster)
B up: Chaos Control
B right or left: Black Katana (From Shadow the Hedgehog)
B down: Chaos Blast
 
M

Master Makoku

Guest
Wow were really good at this. We coulda been designers for this game.
 
C

CJ

Guest
Obviously. I’ve got another one, for Blaziken

B: Flamethrower (Like the one we talked about)
B up: Sky Uppercut
B right or left: Brick Break (Could break shields)
B down: Oveheat(Alot of damage but hurts himself)
 
M

Master Makoku

Guest
I really liked that one. I like the overheat one. It helps and hurts u. Ok how about bowser jr and shadow mario.

Bowser Jr
B=fireball
B up=shell spin
B right or left=hammer
B down=transform(shadow mario)

Shadow Mario
B=sludgeball
B up=brush twirl
B right or left=brush swing combo(like marth’s b right, also makes an m in the air)
B down=transform(Bowser Jr)
 
C

CJ

Guest
That’s a good one, here’s one for Eggplant Wizard and Wolf

Eggplant Wizard
B: Eggplant Shot
B up: Warp
B right or left: Eggplant Staff Slam
B down: Eggplant Staff Combo

Wolf O’ Donnel
B: Two round burst blaster
B left or right: Sniper
B up: Jetpack
B down: Grenade
 
C

Calypso

Guest
Windwaker Link
B = Ice Arrow
B up = Seagull (flies Link up a short distance)
B left/right = Deku Leaf (like Mario’s cape, but also blows wind gusts)
B down = Skull Hammer (sweeping attack)

Baby Mario
B = Whine
B up = Whine
B right/left = Whine
B down = Whine
 
M

Master Makoku

Guest
Good as always. Ok me next. Heres one for zant and a new ganondorf.

Zant
b=energy blasts(1 to 2 damage each, rapid blasts)
b up=teleport
b right or left=foot stomp?(attack in loztp)
b down=blade spin

Ganondorf
b=elec ball(chargable)
b up=blade uppercut
b right or left=gerudo dragon(same from SSBM)
b down=elec slam(from LozOoT)

Ganondorf will probably have some sword play.
 
C

CJ

Guest
Wow nice. Except for Baby Mario. Heres Viewtiful Joe and Ray Warrior from Custom Robo.

Viewtiful Joe
B: Slo Mo Punch(A powerfull Slow punch)
B up: Zoom In Corkscrew Jump
B right or left: Zoom In Spin Kick
B down: Red Hot Kick (Powerful sliding attack)

Ray Warrior
b: Dragon Gun(Powerful and slow moving)
B up: Rocket Boost
B left or right: Shotgun
B down: Dolphin Pod)
 
M

Master Makoku

Guest
I had one for ray 01.

b=basic gun(though i like yours more)
b+up=jet boots(ok same as yours)
b+right or left=dash attack
b+down=spider pod(lik motion sensor bombs)

I kinda like yours more though. How about sam fisher from Splinter cell

b=pistol
b+up=???(was thinking something in the lines of a grappling gun)
b+right or left=sc-702(launches random stuff. sticky shocker, air ring, frag gernade.)
b+down=frag gernade

Sam fishers sc-702’s luancher attachments would have differnt effects. Sticky shocker would electricute them. Air ring foil would make them dizzy. Frag gernade would explode.
 
C

CJ

Guest
Those are good. Heres some for Ike and Sora

Ike
B: Lightning Crashes(A powerful sword attack that fires bolts of lightning)
B up: Rising Thunder
B left or right: Sword of the storm (Flailing sword attakc)
B down: Lord of Rage (Extremely powerful short range grab)

Sora
B: Ars Arcanum (Powerful short range attack)
B up: Dodge Roll
B left or right: Keyblade Throw(Throws his keyblade)
B down: Gravity(Short Range Spell)
 
C

CJ

Guest
Of Course, Now here’s Cloud and Krusha(Dk 64)

Cloud
B: Dark Blade (Superfast and powerful sword attack)
B up: Devil Wings
B left or right: Hurricane (Uncontrollable flail)
B down: Dark Pulse ( A ground wave)

Krusha
B: Pillar Punch (Ground Punch that sens out pillars launching opponents)
B up: Krusha Uppercut
B left or right: Jackhammer (Powerful punch that buries opponents)
B down: Strangle (Grab that does a ton of damage)
 
M

Master Makoku

Guest
Rusl
b=leaping strike(chargeble like in the game)
b+up=helm splitter(jumps and rolls with sword extended)
b+right or left=hawk throw(like a boomerang. Hawks on his shoulder the whole time)
b+down=back slice(counter. rolls behind and does a rising slash)

Rapheal
b=sword combo(like marth’s or roys)
b+up=sword uppercut
b+right or left=power stab
b+down=soul charge(increases strength but loses defense)
 

Scav

Tires don Exits
BRoomer
Joined
Jun 9, 2002
Messages
7,352
Location
San Francisco
This is not a moveset thread. We’ve had so many good comment trails lately, but if I have to turn on comment moderation, I will. Please take the off-topic discussion to the appropriate SWF thread.
 
C

CJ

Guest
Say what. We were just talking its not like it messes up your website. You don’t have to get all defensive
 
C

CJ

Guest
I really don’t like you SciFiGuy. Just because I have real friends doesn’t mean you have to be rude, LOL.
 
F

Falcofucker

Guest
ahhh i keep getting my posts erased…i said you guys should get kicked off cause you both can’t play super smash. Why are you both on here if you cant play the game *******
 
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