dxrkn3ss
Smash Journeyman
Definately. Do you have experience with animating PSA Characters b4?Hmmmm Say would you happen to need any animators? Just wondering.
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Definately. Do you have experience with animating PSA Characters b4?Hmmmm Say would you happen to need any animators? Just wondering.
I'm Gonna start working on her Run!
I'm gonna need to play My Sonic Adventure for this, so I can pause at crucial animation points and map it out! I'm gonna have my computer and tv side to side. lol! Can there any game that I could attempt to rip Amy animations from? Assistance would be Excellent.or you could use YouTube, but whatever floats your boat
http://sonic.wikia.com/wiki/Burning_BlazeJust like DragonBall Saiyans rule, Emarald characters can't be Girls sadly
Yea I changed the format for the face to match the body. It got rid of the pallete and the face loads right in brawl. Those weird textures, the "rim_soft" and "spc_body" have to be there. Erasing them leads to amy loading up solid shiny white. So its a fact they are somehow messing with her dark shading. I'm gonna mess around with it some more until i fix it. Thanks again...http://sonic.wikia.com/wiki/Burning_Blaze
The above link contains spoilers for Sonic Rush, you have been warned.
The Amy texture is looking great after what you did to it, Dxrn3ss. I was going to suggest you mess with her two "unknown" textures, "rim_soft" and "spc_body". The latter one is particularly suspicious because it's a solid black square that makes her model be entirely black when viewed in BrawlBox. You could try changing its color, erasing it and leaving a transparent texture behind, or messing with its alpha channel in Photoshop. If those steps don't work, try doing them with "rim_soft".
Those textures are probably part of the material shaders in M&SatOWG. They aren't fully supported by BrawlBox yet, which is why they don't quite work in Brawl after you export the BRRES. Removing them is probably the best option (if possible).
If it turns out that those two textures AREN'T responsible for the problem, then we'll know exactly which texture is to blame: "amy_face_s", the texture for her face. It's in CI8 format and requires a palette, so maybe BrawlBox messed up when exporting it.
Not PSA Characters to speak of but I was the guy who made the Super sonic playable at KK:MM.Definately. Do you have experience with animating PSA Characters b4?
Sorry! I phrased that all wrong. Have you worked on the bone structure of brawl characters?Not PSA Characters to speak of but I was the guy who made the Super sonic playable at KK:MM.
I'm sorry but what do you mean by bone structure?Sorry! I phrased that all wrong. Have you worked on the bone structure of brawl characters?
Ok..ok.. Have you ever been in someone's FitMotionEtc.Pac? Have you modified it b4?I'm sorry but what do you mean by bone structure?
The texture is already really bright. Its something involving her material. I have to mess around with it in Brawlbox to try to fix it.mmm Can i help with something? can i do she make it brighter?
I'm guessing your Wait 1 didnt go so well? I did that one without any visual reference, just learning the bones and how they move. I might be a little busy today, but I will have some very detailed waits, walks and runs done tomorrow. Im gonna study her motion in Sonic Adventure and try to replicate them almost exactly. Keep me posted with your progress, and PM me anything you do. What u think may not be good might in fact really be. Plus I can get ideas from your mind by looking at your work.We need animators really badly lol
okey, can i help with animation? i modified my sonic animation before, a little but i like him, i will try to do some animations for sheThe texture is already really bright. Its something involving her material. I have to mess around with it in Brawlbox to try to fix it.
Give me a day or so before i start handing this out. I need to make a list of attack and moves so all the animaters know what they are animating. Plus you have to animate everything from T-Stance...okey, can i help with animation? i modified my sonic animation before, a little but i like him, i will try to do some animations for she
Okey i will play sonic adventure, sonic adventure 2(because ein 2player mode she is a playable character) sonci battle, and sonic fighters. see yaGive me a day or so before i start handing this out. I need to make a list of attack and moves so all the animaters know what they are animating. Plus you have to animate everything from T-Stance...
Oh yes. Sorry I woke up about an hour or so ago xD. Yes I haveOk..ok.. Have you ever been in someone's FitMotionEtc.Pac? Have you modified it b4?
Ok kool! Let me hear some of your ideasOh yes. Sorry I woke up about an hour or so ago xD. Yes I have
Amy Rose:
Stage:- Flying Carpet
Move Reference: Command Input:
3 Hammer Hits P,P,P
Spinning Hammer f+P
Uppercut Hammer df+P
Squash Hammer d+P (squishes opponent)
Kamikaze Slide f,f+P
Hip Attack f,f+K
Mule Kick K+G
3 Kicks K,K,K
3 Spinning Sidekicks df+K,K,K
Jumping Vertical Hammer u+P
Toe kick, Scissor kick u+K,K,K
Jumping Toe-kick u,K
Stomp U+K
Diving Hammer U+P
Running Kamikaze Slide Run+P
Running Hip Attack Run+K
Hammer Projectile d,df,f+P
Ground Stomp d+K (opponent floored)
Air Punch U,P
Air Kick U,K
Horizontal Wall Launch b+K (against wall)
3 Hammer Hits & Jumping Hammer P,P,P,u+P
Throws:
Head Vault P+G
Foot Stomp d,d+K+G
Opponent related throw f,d+P+G (can't use on Sonic, Tails, Bark & Knuckles)
"What's that?" (distraction) b,db,d,df,f+P+G (makes opponent briefly vulnerable)
Evade Manoeuvre+P: Flooring Overhead Hammer
Evade Manoeuvre+K: Toe kick (can be followed up with a Scissor Kick: +K,K)
Amy has a ton of animations in M&SatOWG, but they're animations of her doing Olympic things like ice-skating or skiing, not kicking and punching and other stuff you'd expect from a fighting game. And in any case, I wouldn't know how to hex those files; they don't work the same way as MDL0s and require a tutorial of their own.We need animators really badly lol
Remember back when I first showed off the model, how I said there's no way I'm gonna do a PSA for her? Yeah, it's because I have no experience with it, no time to learn how to do it, and even just casually glancing through the technical terms related to PSA/Animation/Bones gives me a massive headache.BTW do you have PSA or animation knowledge or skills? Just curious...!
There will be plenty of new content in a day or two.Amy has a ton of animations in M&SatOWG, but they're animations of her doing Olympic things like ice-skating or skiing, not kicking and punching and other stuff you'd expect from a fighting game. And in any case, I wouldn't know how to hex those files; they don't work the same way as MDL0s and require a tutorial of their own.
Remember back when I first showed off the model, how I said there's no way I'm gonna do a PSA for her? Yeah, it's because I have no experience with it, no time to learn how to do it, and even just casually glancing through the technical terms related to PSA/Animation/Bones gives me a massive headache.
Look elsewhere, buddy.
EDIT: You were asking for non-hammer moves earlier, correct? I'd suggest Boxing. Amy took up boxing as a form of exercise in Sonic Battle and many of her moves there used boxing gloves. I suggest you use Little Mac's gloves and put them on Amy using Mr. Weegee's guide in the Fully New Character Archive topic.
However, this topic seems to have lots of ideas and not much content to support them so far. You might want to scrounge around the PSA topics and the Fully New Character Archive for people who seem decently experienced at PSA, then start PMing them to request they teach you how to use the program. I'm sure most would be happy to show you the ropes, so to speak.
Leaving out her Heads up! move from Sonic the Fighters would be a **** shame but it would probably be pretty hard to do until you edit the fallen tools from D3's minions.i found sonthing interesting, amy has a hose kick, like sonic, and she can throw her hammer, and i foun the list of her atacks in sonic fighters
And waht about, for her Down B, an explosive gift(is in sonic battle) like snake Down B, she can activate when she want.
Triple D, as he's said.Which character does Amy replace ?
If the name of the animation is found in the PSA, then it's used in the moveset. That's why you can add animations. Even if you leave the new animation named "NewNode01", if you put "NewNode01" somewhere in the moveset, it will use that animation. Conversely, if it isn't in the PSA, it's not used.Is there a way in PSA to call which animations are used, cause Dedede has like 1000 animations I dont need?
Thanks! That let me know that I 'm not editing the like 20 animations for his neutral B.If the name of the animation is found in the PSA, then it's used in the moveset. That's why you can add animations. Even if you leave the new animation named "NewNode01", if you put "NewNode01" somewhere in the moveset, it will use that animation. Conversely, if it isn't in the PSA, it's not used.
It will be in the moveset! Dont worry!One question: what hapennd with piko piko hammer?
That would be cool. btw, is there a way to include it in her model, or would i just call up it in PSA?If you want Tails' hammer so that you can re-texture it to Amy's, I can send it to you.
In PSA.That would be cool. btw, is there a way to include it in her model, or would i just call up it in PSA?