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Stratocaster
20XX PAL Character File Names:
(can replace with any custom character file)
Code:
TyPit.dat....... PAL Marth (PlMs.dat)
ItCo.dat........ PAL Fox (PlFx.dat)
TyVirus.dat... PAL Falcon (PlCa.dat)
TyWario.dat. PAL Sheik (PlSk.dat)
TyOni.dat..... PAL Falco (PlFc.dat)
Oh and btw, my Falcon shinesplosion is the LightThrowLw animation (throwing an item down), not Down Throw. I figured everyone could be given a shine with this animation.
Note to myself if no one else:
The 1.02 interrupt for making an action jump cancellable, and only jump cancellable, is 0x800CAED0. For Falcon's Down-B, you would paste that at 0x003C44C8 in the DOL.
What is a
powershield controller reset?
Sweet so I can put alts in those files. That's awesome! We can get those for every character eventually right?
I understand that you're using the "light item throwing down animation" and not the "down throw a character animaton." When I said down throw I meant the item throwing animation, I just wasn't being specific. This is useful for a lot of characters, but some have a better one I think. Don't forget about Landing Lag animations. You can slow some of those down and they're pretty cool. Link's Dair and Uair, Bowser's Dair. Of course the problem is there isn't a corresponding aerial version necessarily of those animations (it just depends). Anyway, if we replace B moves though how do we get rid of current special effects. In particular, I tried Bowser's Down B, but it has special coding to move a certain way and like with Falcon Kick he moves forward a lot. Some of these things I'm not sure how to get around if they're not in the subaction coding or in the list of B move offsets (those float points if you know what I'm talking about.
Next, where did you get the JC offset? Is that just Fox's Down B interrupt offset? I thought about using that but I wondered if the shine turnaround and shine release animations (the other ways you can end the shine animation) might mess you up in some cases... Does it work in the air and the ground? Also do you know if we can make it only for a certain frame window? Like you can't jump cancel a shine until frame 5 and that keeps it just a little less broken. Also I was thinking there may be some B moves like Spin Attack you could give a hitbox at the beginning, a JC window, and then the normal attack so it retains it's old functionality and disadvantageous with the new functionality. A JC Spin Attack would be kind of ridiculously broken without that in the not fun way.
I think the powershield controller reset he's talking about is where you hold down the L/R button and plug it in so that the game thinks that's the standard. It disables light shielding which makes it easier to powershield (because to powershield you must press the button from full off to click in 1 frame I think.