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Hey so I can't start a game as anything but 4 stocks and 8 minutes. I want to set it to unlimited time so I can practice ****
is this intentional or something?
is this intentional or something?
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What do you mean you can't start a game?Hey so I can't start a game as anything but 4 stocks and 8 minutes. I want to set it to unlimited time so I can practice ****
is this intentional or something?
Odd. I think I've heard one other person say that. Are you sure you don't have any other cheats enabled? I can definitely change it on mine with no problems. If you are certain that you don't have any other cheats enabled or anything like that, then remake your ISO (specifically replacing your current DOL file with the one from the download pack).I can't start it as anything besides 4 stocks and 8 minutes. Like when I change the ruleset to be unlimited time, it'll still be 4 stocks and 8 minutes.
MnMaAll.usdThis is a good suggestion. I might eventually implement this, but I'd have to modify that menu texture that DekuNut made that has "tournament mode" text instead of single button.
Awesome. The changes have been made in the DOL already and it will be in the next update. Also, how hard would it be to make completely new text for those menus that looks original? (e.g. "Teleport Mode")
Turn off Global Melee Netplay Settings.Hey so I can't start a game as anything but 4 stocks and 8 minutes. I want to set it to unlimited time so I can practice ****
is this intentional or something?
It wouldn't be much trouble for me to do those so send me some requests and I'll do my best.Awesome. The changes have been made in the DOL already and it will be in the next update. Also, how hard would it be to make completely new text for those menus that looks original? (e.g. "Teleport Mode")
are you using dolphin?Hey so I can't start a game as anything but 4 stocks and 8 minutes. I want to set it to unlimited time so I can practice ****
is this intentional or something?
That's why I made the little disclaimer underneath the 3.0 download link saying some things don't work with Dolphin.Bug report.
I've been happily using 3.0 on Dolphin (haven't had a chance to test on USB yet), and Blue PS works just fine.
However, I was messing around with the debug toggles today, and it seems like the toggles stop working after the first time. To elaborate, all of the toggles I turned on before the first match will be permanently active, whether or not they're currently on in the Debug Menu.
Stopping and relaunching 20XX does load the toggles as I last put them, so there's a workaround at least.
This is precisely why it should be left OFF by default. I'm absolutely certain someone will accidentally run a tournament with SDR changes enabled.If the SDR debug toggle becomes a thing, it might be better to have it default to on when first downloaded to give it a little push rather than default to off. It's pretty subtle but might make a small difference.
Yes, I would definitely not have it on by default.This is precisely why it should be left OFF by default. I'm absolutely certain someone will accidentally run a tournament with SDR changes enabled.
yeah you can with nintendont, heres a guide http://smashboards.com/threads/how-to-gamecube-games-on-your-wii-u-or-newer-wii.359975/This is probably a dumb question, but would I be able to load this onto a Wii U?
I can't do this.@ Achilles1515 , I want the original texture vs. the alternate costumes.
First, I think a cheat of "Enable select the same costume" is needed at least.
(there's a glitch for the same color match, but it's too much trouble)
And if this cheat will be realized, can we use the original vs alternated?
I think toggles for alternate costume or PAL chatacters will affect all players.
So another cheat will be needed for the original vs alternated, I think.
if L/R/Z-button toggles on CSS is separated for each player, it would be much greater.
It is as I thought... Okay, dittos of NTSC and PAL is the same, right?I can't do this.
There is the line of code that represents the letters PlFxNr.dat, which tells the game to load that files for normal fox. Well I change that when an alt costume is selected to TyRoyR.dat so that it loads that file instead. So I can only tell it to load two different files for one character, at one time.
Yes. I f***ed up the code for link' ssuper boomerang jump (which works, but with other negative side effects). If you turn the toggle off in the debug menu, everything should be normal.www. youtube.com/watch?v=RT-jwxqCrz0
Odd glitch which I think is caused somehow by downthrowing Captain Falcon on the edge of YS while grabbing the boomerang. I think this is only possible within the 20XX hack pack tho. Any idea why, Achilles? XD
This sounds like the best idea!But really, I would want them to be toggleable on the CSS (or something of the sort) so you can play NTSC vs SDR if you wanted.
I’m very confused by this. I have no idea how that could be happening because all the Random Stage Music code looks at are stage song ID values…and it seems like these song IDs are being changed on your setup??? I guess that makes me think that the song IDs are somehow correlated to file size or something, but I HIGHLY doubt that is the case. Is it happening on Dolphin and on console (specifically interested in if it happens for Dolphin)? If you want to upload your ISO, don’t PM me a link and I won’t check and see if I can find out what the problem is.@ Achilles1515
After adding my own .hps files, (initially only replacing the ones strictly for stages), i seem to have lost some restrictions with the random music feature of the pack. When turned on, the game will play any music files, not limited to stage music, but also victory, starman, and hammer jingles.
I also replaced the .mth files with copies of the smallest .mth file, and the swm_15min.hps with the smallest .hps file in order to make room for the stage .hps files.
Any idea what I could have done wrong to lose the restriction of only playing stage .hps files?
Yes. It works off the same principle.It is as I thought... Okay, dittos of NTSC and PAL is the same, right?
Thank you for your answer
Yes, this is possible. This is exactly what the code for extra characters (wireframes, giga bowz, etc.) does. But I can change it to any character I wanted and have them replace any character. I also found out how to disable characters on the CSS so when you try to select them, nothing happens.Is it possible to entirely switch two characters? So like if you select Marth on the CSS, when the game starts you're Falco, and if you select Falco on the CSS, you're Marth? If yes, could you do only half of that, so if you select either Marth or Falco on the CSS, when the game loads, you're Falco?
Captain Falcon . 00
Donkey Kong .... 01
Fox ............ 02
Game & Watch ... 03
Kirby .......... 04
Bowser ......... 05
Link ........... 06
Luigi .......... 07
Mario .......... 08
Marth .......... 09
Mewtwo ......... 0A
Ness ........... 0B
Peach .......... 0C
Pikachu ........ 0D
Ice Climbers ... 0E
Jigglypuff ..... 0F
Samus .......... 10
Yoshi .......... 11
Zelda .......... 12
Sheik .......... 13
Falco .......... 14
Young Link ..... 15
Dr Mario ....... 16
Roy ............ 17
Pichu .......... 18
Ganondorf ...... 19
Master Hand .... 1A
M Wireframe .... 1B
F Wireframe .... 1C
Giga Bowser .... 1D
Crazy Hand ..... 1E
Sandbag ........ 1F
Popo ........ 20
This has been an issue for a while now. I’m hoping this gets ironed out when I eventually rewrite the P2 action codes."Bug" report
Sometimes CPUs will airdodge when they are way off stage.
The old version of this was working fine for me, and I just updated to version 3.00 and dolphin now freezes every time I enter the splash screen (either through debug menu sending me there, or just navigating all the way back to this). I was hoping I could get some help figuring this problem out. Thanks.
Important Note: Due to the way in which Dolphin caches sections of Melee's code, some of the new codes in 3.00 may not execute their purpose correctly in Dolphin. Everything will work on console, which is most important.
So basically don't use the new version with dolphin?Important Note: Due to the way in which Dolphin caches sections of Melee's code, some of the new codes in 3.00 may not execute their purpose correctly in Dolphin. Everything will work on console, which is most important.
There's an option in the new debug menu to turn off in game toggles. Also, I'm pretty sure Internet Explorer worked on the taunt cancel code. You'd be better off asking him.Achilles, thanks for your great contribution to the scene with the 20XX packs. I've enjoyed every release so far and am looking forward to many more!
I had a few ideas that I think would benefit future releases. My apologies if any of these are already included in the current release.
1. Disable D-Pad commands (Tournament/Nontraining Mode?)
-One of the problems that I've encountered when using the 20XX pack both in competitive and friendly play is when Samus players try to do the extended grapple. When the D-Pad commands are enabled, sometimes the Samus player trying to do the extended grapple will inadvertently activate something like save states or infinite shields. If possible, it'd be great to have the option to disable these commands in some way, perhaps via the debug menu.
2. Taunt Canceling
-While not nearly as important as the first, I think having the option to enable taunt canceling (or having it enabled all the time) would be another entertaining addition to the 20XX pack. I've gotten great feedback by including taunt canceling in my 20XX version, and as far as I know there are no competitive repercussions to including this feature.
2a. Universal Taunt Canceling
-With the current Gecko codes/DOL mod, only certain characters can successfully taunt cancel (I think). Other characters, like Fox, seem to perform a full stop before their taunt comes out and can't properly utilize the taunt canceling mechanic. I'm not sure if this is just a limitation on my part, though. If it's not, it would be great to have all characters be able to taunt cancel if you decided to include it in future 20XX releases.
As always, thanks for reading and keep up the great work Achilles!
Thanks, I overlooked thatThere's an option in the new debug menu to turn off in game toggles.
I use it with Dolphin just fine. I'd say there is something wrong with your ISO. I would try making it from scratch again.So basically don't use the new version with dolphin?
Ok, I will try to build everything from scratch and see how it works. Thanks for all of the hard work on this. It has been extremely helpful to play with!I use it with Dolphin just fine. I'd say there is something wrong with your ISO. I would try making it from scratch again.