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Bootmii shouldn't have affected anything.Any suggestions on how I can correct this? (ideally without getting rid of bootmii since useful)
Does this mean we should get super excited for the update now? :D-starting to work on the main post-
Ha. Yes! Hopefully I can finish it tomorrow.Does this mean we should get super excited for the update now? :D
Haha. I remember this happening months before. I'm sad I didn't get to update before going to work--> fest*Smashboards freezes while editing the main post*...yeah I'm done for the night...
There's no download link yet. Hopefully I get to that point with the post, tonight.Haha. I remember this happening months before. I'm sad I didn't get to update before going to work--> fest
Last night I realized that turning off skip results screen would freeze the game after finishing/quitting a match and attempting to load the victory screen. The crappy thing about this problem was
1) This function was working fine in Dolphin, but not on the Wii.
2) The skip results toggle is not something I check every time I write a new code (and I always leave it on anyways), so I was unsure as to exactly when this issue began.
My immediate thought was, “okay, well I just restructured the entire debug menu and all the flag value locations for the codes, so I must have just messed up something while doing this.”
I was convinced this was the issue and spent at least 2 hours last night checking and changing some of the new code in an attempt to fix the problem. It finally dawned on me to just revert back to an older 2.07 version to see if the problem still existed…(duh!).
Long story short, I figured out the Neutral Start code was causing the issue. One of the injection points used gets executed at the start of the match (to change spawn locations) and during victory screen loading, the latter of which was unbeknownst to me because all of my testing with the Neutral Start was done with skip results on. The re-execution of code at this point is what was causing the freeze.
So I added in a line to the code to check if the victory screen was about to be loaded and if so, just branch to the end of the Neutral Start code and skip it all and only execute the default code line. Voila, no more freezing!
Talk about annoying though…console ONLY bugs are the most tedious to fix. And this is a good example of why I have a hard time giving a specific release date, because all “further progress on new codes” that I planned on making last night was completely thrown out the window. Nonetheless, some problems are fixed, which is definitely a good thing in the long run.
I did start working on some texture mods for the Stage Select Screen right before bed, because there will be quite a few additions in the new pack
I'm having some trouble inputting this code, my action replay keeps telling me that it is invalid data.dashdancedan, do you have an actual GC Action Replay or something? I don't know how to do the one button toggles that all these codes use (that seems to be a Gecko only codetype) but I could write you an AR code that uses Z+D-Pad Up to toggle it off, if that will work for you.
Edit:
Try this:
(1.02, Action Replay)
L+D-Pad Up Turns On CPU Holding Shield and Jump/Grab
Z+D-Pad Up Turns it Off
4A46B108 00000048
00480845 00000000
00480848 0000000C
0A46B108 00000018
00480848 00000000
I'm not on my desktop where I can actually test this code but I think it will work. When you turn it off, the P2 CPU might act like a human, but closing the port and opening it back up might alleviate that problem. Not sure exactly, but let me know if you get around to testing this.
It's a Gecko code. Not for Action Replay.I'm having some trouble inputting this code, my action replay keeps telling me that it is invalid data.
Thank you so much. Random music will be really cool now. There were just some songs that really ruined it as a whole and didn't sound like music you should fight to at all.See collapse box below.
The offsets he mentioned are not consistent with the 20XX Pack. In the 20XX dol, the Music Table starts at 0x2134. Find the Hex ID of a song you don't want and find the ID in the table. Replace that ID with a song that you like (and wouldn't mind hearing at a higher rate than others....technically).
[COLLAPSE="Music Table/ID's - Sham Rock"]
[/COLLAPSE]Code:Music table/id´s Since there is no simple coherent way to determine which songs would be legal to use in multiplayer, I just wrote a table with legal ID´s into the main.dol @1560 (or 80004560). R19 points at some place in this table and loads it into r26 at the end Music ID´s # name Hex id 0 Opening 6B 1 Princess Peach´s Castle 0A 2 Rainbow Cruise 76 3 Kongo Jungle 33 4 Jungle Japes 4D 5 Great Bay 36 6 Temple 79 7 Brinstar D2 8 Brinstar Depths 50 9 Yoshi´s Story D1 10 Yoshi´s Island CF 11 Fountain of Dreams 49 12 Green Greens 38 13 Corneria 0E 14 Venom c3 15 Pokemon Stadium 71 16 Poke Floats 74 17 Mute City 5D 18 Big Blue 07 19 Mother 69 20 EarthBound 2E 21 Mushroom Kingdom 41 22 Mushroom Kingdom(Finale) 42 23 Mushroom KingdomII 43 24 Mushroom Kingdom(Finale) 44 25 Icicle Mountain 40 26 Flat Zone 2D 27 Kongo Jungle N64 65 28 Yoshi´s Island N64 67 29 Dream Land N64 66 30 Super Mario Bros.3 7B 31 Saria´s Theme 78 32 Battle Theme 70 33 Fire Emblem 05 34 Mach Rider 5C 35 Mother 2 6A 36 Dr.Mario 11 37 Balloon Fight 06 38 Mario´s Victory 25 39 DK´s Victory 1C 40 Zelda Team Victory 24 41 Samus´s Victory 28 42 Yoshi´s Victory 2C 43 Kirby´s Victory 23 44 Fox´s Victory 1F 45 Pokemon Victory 27 46 Capt. Falcon´s Victory 20 47 Ness´s Victory 26 48 Fire Emblem Team Victory 1D 49 Mr. Game & Watch´s Victory 1E 50 Ice Climbers´ Victory 22 51 Metal Battle 7F 52 Battlefield 80 53 Final Destination 7D 54 Menu 1 57 55 Menu 2 59 56 How to Play 3C 57 Targets! 89 58 Multi-Man Melee 1 3D 59 Multi-Man Melee 2 3E 60 All-Star Intro 04 61 Tournament 1 CD 62 Tournament 2 CE 63 Trophy 58 64 Classic Intro 45 65 Adventure Intro 46 66 Stage Clear 1 19 67 Stage Clear 2 1A 68 Continue 0D 69 Game Over 31 70 New Trophy! 85 71 Rare Trophy! 86 72 Challenger! 87 73 New Feature 1 82 74 New Feature 2 83 75 New Feature 3 84 76 Hammer 47 77 Starman 48 78 Warning Siren 7A 79 Ending 15 And original Music Table looks like this with proper hex ID's: 0506070a 0e112d2e 3336383d 3e404142 4344494d 505c5d65 6667696a 70717476 78797b7d 7f80c3cf d1d2696A
See this post for Sham Rock's full documentation of the code.
View attachment 25561
Oops sorry. I did not look at that thoroughly. Yeah it should be an AR code...idk why it's not working though. I don't use AR anymore.but...but...but it says ar code
can you point me in the direction for some actual AR codes that are helpful like this one was? I don't have any means of hacking a wii and AR is my only way to use cool codes like CPU OOS options like grab, or random techs/DI.Oops sorry. I did not look at that thoroughly. Yeah it should be an AR code...idk why it's not working though. I don't use AR anymore.
Those codes do not exist for AR. AR is pretty outdated at this point - Gecko codes are easier to use.can you point me in the direction for some actual AR codes that are helpful like this one was? I don't have any means of hacking a wii and AR is my only way to use cool codes like CPU OOS options like grab, or random techs/DI.
We're getting a whole new, much better-designed, debug menu with 3.0, which isIs there a guide to the debug menu anywhere? This thing is super cryptic and I can't find stuff.
Almost done!
Turn it off and make your own custom color for FD!With feedback!!
The color changing FD gets me dizzy as cool as it is
So apparently there's an SDI practice code aey?
Yes, I just need to write a few sentences saying that you can replace those files with other ones of the same costume type. Thanks.Since you asked to review the first page, the link to your post on how to change the alternate costumes is outdated/unneeded, since you put the file names in the first post.
Hmmm I just extracted the zip and it's in there (?). Anyone else having this issue?I could be wrong but I think the LowLandLions skin for CFalcon is missing. The PlCaRed.dat file is not in the .rar. When you select the red falcon alt it brings hes normal costume.
Oops. Yeah it's just PlCaRe.dat. I'll fix that now.There is a file named PlCaRe.dat in the .rar. But not PlCaRed.dat as the main post states.