Hello World
Smash Rookie
- Joined
- Nov 11, 2017
- Messages
- 12
Could you give me a rundown of the changes?Figured I might as well just post it here in case anyone else wants to check it out.
http://www.mediafire.com/file/m5b2t05r2v8g9qs/MnSlChr.0sd
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Could you give me a rundown of the changes?Figured I might as well just post it here in case anyone else wants to check it out.
http://www.mediafire.com/file/m5b2t05r2v8g9qs/MnSlChr.0sd
Sure!Could you give me a rundown of the changes?
One more question do I just overwrite the 20xx file with this new one? Or is it not that simpleSure!
All the icons in the CSS were switched to the "HD" ones someone made a while back.
The CSPs are a mix of UnclePunch's CSPs.
You just go into DTW, single click on the file (MnSlChr.0sd), click import, select the file I sent, and save.One more question do I just overwrite the 20xx file with this new one? Or is it not that simple
Alright all finished thanks a bunch dude do you make your own CSS/CPS? And whats from stopping anyone from using textures from other css/cps mods why dont they go well with 20xx?You just go into DTW, single click on the file (MnSlChr.0sd), click import, select the file I sent, and save.
Let me know if you have any other Qs .
All I can say is "wow"! Thank you for putting this convenient download together, and shoutouts to everyone who contributed. Hopefully the next iteration of the HP will contain these and work alongside Tri-CSPs, but for now this is a huge step towards "Melee HD". Again, awesome work and a must-have for everyone.Figured I might as well just post it here in case anyone else wants to check it out.
http://www.mediafire.com/file/m5b2t05r2v8g9qs/MnSlChr.0sd
Haha thanks!All I can say is "wow"! Thank you for putting this convenient download together, and shoutouts to everyone who contributed. Hopefully the next iteration of the HP will contain these and work alongside Tri-CSPs, but for now this is a huge step towards "Melee HD". Again, awesome work and a must-have for everyone.
Replace IfComM3.dat with this file and then go to the 20XXTE memory card management menu: 20XXTE_v2d_rev2[IfComM3].datOk I've got a question that perhaps one of you or Achilles1515 can answer.
I want to use the 20xx memory card management feature to put 20xxte on a memory card, as it sounds like it might be the easiest way. However I want to use the latest version of TE, for UCF and such. Is there a way to switch some files in the 20xx iso so that it copies the latest version of TE? Or does anyone have an idea for a less convoluted way to get TE on a memory card?
Here's one: 20XX Hack Pack 4.06 - Save States/Replays Tutorial - by Achilles himself. Super powerful features there.Anyone have an updated guide that really goes in-depth on 20xx features and how to use them to practice. I can't really find any that are current and helpful.
Download the skin(s) you want (either from the Official Texture Hack thread, or Modulous.net) or export them from the older 20XX version. You can export a costume from a game disc by opening the ISO in DTW or GCR. Go to the file named "PlMsBk.dat". This is the file for Marth's Black costume. In 20XX, you'll also find two more ending in .lat and .rat; these correspond to the alternate costumes you can select in-game by pressing L or R, respectively. At this point you can right-click on the file for the costume you want, and click Export. Then you can open your new copy of 20XX, go to the appropriate Marth costume that you want to replace, and this time click on Import. Select the file that you downloaded or extracted earlier that you want in your game. Now go to File -> Save (or press CTRL-S) to save your changes if you're using DTW.for example.... I really liked purple marth from 4.05 on the black skin
the new 4.07 has darth vader.
how can I put the purple marth pack in? I don't care for messing with the CSS graphic. just the character model.
Nintendont wont play games larger than the standard GC disc size (~1.35 GB; or 1,459,978,240 bytes). The only thing I know of that you can do to make your ISO play on Nintendont is to make it smaller. There are a number of ways you can do that. The largest differences would be gained by replacing large video files with smaller ones, and/or building your ISO with DTW. Usually when a GameCube disc is built, there is a lot of extra space/padding between files, filled with zeroes or garbage data. DTW allows you to control how much of this padding is added between files. The default is 0x40 bytes, and it can be changed in the settings.ini file (paddingBetweenFiles). There's more info in DTW's ReadMe on the setting, and the pros/cons of going with larger or smaller values.Quick ISO Building question. So when building a 20xx ISO file with custom music, textures, etc. I am able to load the game through Dolphin when I increase the size of the game, but I am unable to play on Nintendont. Why is this? Is there anyway to get passed this? Also, how do I know when the ISO will NOT work on Nintendont? Will any settings change to tell me it will not load on my wii?
Thanks
This is known last time I checked.I found a strange bug...
https://m.facebook.com/groups/1515244178697243?view=permalink&id=2036291236592532
Nintendont.How do I play this on my Wii. I have HomeBrew. What other programs do I need?
Universal Controller Fix v0.66 BETA
* Smash turn window increased from 1f to 2f (2nd frame requires stick > .95)
* Facing direction and input corrections sent to Nana.
* Consistent shield drops using Axe/Sung method.
* Activates -0.8 spotdodge threshold if roll is disabled and control stick is
[Dan Salvato]
Version -- DOL Offset ------ Hex to Replace ---------- ASM Code
1.02 ----- 0x800998A4 --- 8083002C -> Branch
A09F03E8 2C044000
408200C4 808DAEB4
C03F0620 C05F2344
EC2100B2 C044003C
FC011040 4C411382
408200A4 C05F0624
EC210072 EC4200B2
EC21102A 3C803F67
38840A3D 909F002C
C05F002C FC011040
4C411382 40820078
88BF0670 2C050002
4080006C 38000001
901F2358 901F2340
889F221F 54840739
41A20014 809F1A94
2C040006 40820008
FC000050 889F0007
2C04000A 40A20038
80830010 8084002C
80841ECC D0040018
80A40018 3D803F80
7C056000 41820010
38A00080 98A40006
4800000C 38A0007F
98A40006 D01F002C
60000000 00000000
C20998A4 00000010
28060001 41820070
8063002C C0030620
C0230624 EC210072
EC000032 EC00082A
3C803F6D 388428F6
9081FFF8 C021FFF8
FC000840 4C411382
4082003C 88830670
2C040003 40810030
C005002C FC000050
C0230624 FC000840
4080001C 8061001C
38630008 83E10014
38210018 7C6803A6
4E800020 7FC3F378
8083002C 00000000
04099864 7C661B79
Nevermind, I realized that the UCF is actually 2 injections and 1 static overwrite.. which would make the MCM Code this:Hey guys, I've been away from melee modding for a long time and this may be a dumb / previously-asked question but I figure I ask here since there are some really knowledgeable folk here:
Because I couldn't find one by just googling around, I have created the following MCM Code for UCF:
I'm able to add it to my 20XX ISO via MCM 2.0. And the game runs on Dolphin just fine, but I'm not sure if UCF is actually working or not. According to reddit:Code:Universal Controller Fix v0.66 BETA * Smash turn window increased from 1f to 2f (2nd frame requires stick > .95) * Facing direction and input corrections sent to Nana. * Consistent shield drops using Axe/Sung method. * Activates -0.8 spotdodge threshold if roll is disabled and control stick is [Dan Salvato] Version -- DOL Offset ------ Hex to Replace ---------- ASM Code 1.02 ----- 0x800998A4 --- 8083002C -> Branch A09F03E8 2C044000 408200C4 808DAEB4 C03F0620 C05F2344 EC2100B2 C044003C FC011040 4C411382 408200A4 C05F0624 EC210072 EC4200B2 EC21102A 3C803F67 38840A3D 909F002C C05F002C FC011040 4C411382 40820078 88BF0670 2C050002 4080006C 38000001 901F2358 901F2340 889F221F 54840739 41A20014 809F1A94 2C040006 40820008 FC000050 889F0007 2C04000A 40A20038 80830010 8084002C 80841ECC D0040018 80A40018 3D803F80 7C056000 41820010 38A00080 98A40006 4800000C 38A0007F 98A40006 D01F002C 60000000 00000000 C20998A4 00000010 28060001 41820070 8063002C C0030620 C0230624 EC210072 EC000032 EC00082A 3C803F6D 388428F6 9081FFF8 C021FFF8 FC000840 4C411382 4082003C 88830670 2C040003 40810030 C005002C FC000050 C0230624 FC000840 4080001C 8061001C 38630008 83E10014 38210018 7C6803A6 4E800020 7FC3F378 8083002C 00000000 04099864 7C661B79
https://www.reddit.com/r/SSBM/comments/726l1r/is_it_possible_to_add_ucf_codes_to_the_20xx/
Some people were saying it wasn't possible to add UCF to the 20XX ISO. And there's no mention of adding Gecko codes via MCM.
So like.. does adding the UCF Gecko Code via MCM not actually do anything? Is it different than other Gecko Codes somehow?
Universal Controller Fix v0.66 BETA
* Smash turn window increased from 1f to 2f (2nd frame requires stick > .95)
* Facing direction and input corrections sent to Nana.
* Consistent shield drops using Axe/Sung method.
* Activates -0.8 spotdodge threshold if roll is disabled and control stick is against the rim.
[Dan Salvato]
Version -- DOL Offset ------ Hex to Replace ---------- ASM Code
1.02 ----- 0x800C9A44 --- D01F002C -> Branch
A09F03E8 2C044000
408200C4 808DAEB4
C03F0620 C05F2344
EC2100B2 C044003C
FC011040 4C411382
408200A4 C05F0624
EC210072 EC4200B2
EC21102A 3C803F67
38840A3D 909F002C
C05F002C FC011040
4C411382 40820078
88BF0670 2C050002
4080006C 38000001
901F2358 901F2340
889F221F 54840739
41A20014 809F1A94
2C040006 40820008
FC000050 889F0007
2C04000A 40A20038
80830010 8084002C
80841ECC D0040018
80A40018 3D803F80
7C056000 41820010
38A00080 98A40006
4800000C 38A0007F
98A40006 D01F002C
60000000 00000000
1.02 ----- 0x800998A4 --- 8083002C -> Branch
28060001 41820070
8063002C C0030620
C0230624 EC210072
EC000032 EC00082A
3C803F6D 388428F6
9081FFF8 C021FFF8
FC000840 4C411382
4082003C 88830670
2C040003 40810030
C005002C FC000050
C0230624 FC000840
4080001C 8061001C
38630008 83E10014
38210018 7C6803A6
4E800020 7FC3F378
8083002C 00000000
1.02 ----- 0x80099864 --- 2C030000 -> 7C661B79