Doq
Smash Lord
I've used "20XXHP" for this release, it's slightly less confusing.20XXTP = 20XX Training Pack, made for training and to get good.
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I've used "20XXHP" for this release, it's slightly less confusing.20XXTP = 20XX Training Pack, made for training and to get good.
Well, it was never confusing for me, anyways.I've used "20XXHP" for this release, it's slightly less confusing.
Do you have different melee isos with netplay setting codes checked? If so uncheck them and try again.If anyone can help me on this issue, that'd be great!
I've done all the steps for how to install 20XX on a mac (since that's my only good computer option). I got the iso to run, but when I try to begin a match, this happens:
View attachment 73250
Does anyone know the reason? Thanks in advance!
This is caused by the netplay code like above. You can easily avoid it by changing the game ID of 20XX.If anyone can help me on this issue, that'd be great!
I've done all the steps for how to install 20XX on a mac (since that's my only good computer option). I got the iso to run, but when I try to begin a match, this happens:
View attachment 73250
Does anyone know the reason? Thanks in advance!
Do you have different melee isos with netplay setting codes checked? If so uncheck them and try again.
Right click iso in your list, go to properties > gecko codes, it should be at the top.
That solved it. Thanks guys!This is caused by the netplay code like above. You can easily avoid it by changing the game ID of 20XX.
@ Achilles1515 Did you decide to change/not change it in 4.0?
It's IE's version. It should work fine.Which widescreen hack is this? I would like to use it with vanilla Melee, and Nintendont's widescreen hack has foreground shading issues.
You'll have to forgive me, I'm a total noob. So, I'm loading through Nintendont, and I made a GALE01.gct file and put the code in there, and put it in the codes folder on the root of my SD card. I also heard you have to add the kenobiwii.bin file to another folder, "sneek", and put that at the root of my SD card. Then I enabled cheats on Nintendont, and loaded the game, but the game isn't widescreen. Any idea what I'm doing wrong?It's IE's version. It should work fine.
It would be so hype if that shine were actually blue. FeelsBadMan@ Achilles1515
I made some things. What do you think?
View attachment 73268
View attachment 73269
If you think the glint effect is a bit much I can remove that. And/or I could create versions with "v4.0", "v4.1", "v4.2", etc. somewhere on them.
Also, try adding the texture below to MnMaAll.usd at 0xb220, and then go to one of the game's main menus. It's subtle, but cool. I think it's a nice touch.
View attachment 73273
How do you change the gameID? Right now I'm constantly switching between settings.This is caused by the netplay code like above. You can easily avoid it by changing the game ID of 20XX.
@ Achilles1515 Did you decide to change/not change it in 4.0?
http://smashboards.com/threads/how-to-changing-a-gamecube-games-id-and-name-and-more.365107/How do you change the gameID? Right now I'm constantly switching between settings.
This is what the endless friendlies feature does.Hey, do you think you could add Salty Runback with Different Stage?
I mean, you finish the game, you press A+B+L and you start a new match in another stage with the same chars.
Yo this is pretty dang awesome. I really like it. I am currently using a new closed CSP port that Anutim made for me.Alternate version using CeLL's suggestion:
View attachment 73458
View attachment 73459
And P4's slot is what it looks like with color. Usually the quality loss from switching to color (via the only existing methods anyway) destroys gradients/shading, and even just diagonal lines in some cases, making it not even worth it. But you know what, it seems somehow this one actually kind of gets away with it. The shading behind the 20XX turns into a big blob though (albeit it's not something you notice right away). Maybe tomorrow I'll try just removing that shading completely and see how it looks.
With 20XX, the widescreen code is included in the debug menu under General Settings. Also, the cheat codes don't work for the most part. I'm assuming you need a Sneek nand but whatever.You'll have to forgive me, I'm a total noob. So, I'm loading through Nintendont, and I made a GALE01.gct file and put the code in there, and put it in the codes folder on the root of my SD card. I also heard you have to add the kenobiwii.bin file to another folder, "sneek", and put that at the root of my SD card. Then I enabled cheats on Nintendont, and loaded the game, but the game isn't widescreen. Any idea what I'm doing wrong?
I don't really understand how to use Gecko Codes :S
It might just be me but...Alternate version using CeLL's suggestion:
View attachment 73458
View attachment 73459
And P4's slot is what it looks like with color. Usually the quality loss from switching to color (via the only existing methods anyway) destroys gradients/shading, and even just diagonal lines in some cases, making it not even worth it. But you know what, it seems somehow this one actually kind of gets away with it. The shading behind the 20XX turns into a big blob though (albeit it's not something you notice right away). Maybe tomorrow I'll try just removing that shading completely and see how it looks.
Perhaps @ Z zankyou could do some magic with it like DL's background.Alternate version using CeLL's suggestion:
View attachment 73458
View attachment 73459
And P4's slot is what it looks like with color. Usually the quality loss from switching to color (via the only existing methods anyway) destroys gradients/shading, and even just diagonal lines in some cases, making it not even worth it. But you know what, it seems somehow this one actually kind of gets away with it. The shading behind the 20XX turns into a big blob though (albeit it's not something you notice right away). Maybe tomorrow I'll try just removing that shading completely and see how it looks.
I was thinking it might prevent confusion for the "casuals" between this and 20XXTE. Especially since many don't realize that TE can't reasonably do textures.I'm not sure if I would want the "training hack pack" text or not, but it does look good where it is at. I'll need to experiment with this.
It's because not all of them are the same shade, and when the texture is processed, the colors all change to conform to a much smaller set of shades for this texture format. The shade of that particular dot was too close to the background, so they ended up "rounding" to the same shade.It might just be me but...
Do you notice how on the P4 character slot there is no second to last dot dot on the bottom?
Great work! You guys make awesome content.v3, trying to account for the adverse affects of the limited color depth.
View attachment 73622
Any better?
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I was thinking it might prevent confusion for the "casuals" between this and 20XXTE. Especially since many don't realize that TE can't reasonably do textures.
I also tried to pay special attention to the distortion that appears at the border between the halves (because that stuff bugs me), by only using lines perpendicular to the border wherever they cross it. There's practically no distortion on the _3 versions. Giving it color seems to add a little bit there no matter what I try though.
It's because not all of them are the same shade, and when the texture is processed, the colors all change to conform to a much smaller set of shades for this texture format. The shade of that particular dot was too close to the background, so they ended up "rounding" to the same shade.
I ended up just turning it into a dol mod and making a custom iso. Thanks thoughWith 20XX, the widescreen code is included in the debug menu under General Settings. Also, the cheat codes don't work for the most part. I'm assuming you need a Sneek nand but whatever.
It's just a cosmetic issue with the text and moving the functions over the text tables would be a ton of work with having to recalculate offsets and quadruple check every single function by hand for affected branches and play test it for hours. So I think we'd all (including Achilles) rather have all that time and work be put into 4.0.I'm surprised there isn't a 3.X version released that soley takes care of the the pixel/character/artifact problem. It is getting tiresome explaining that the whole hack pack isn't bugged to oblivion when a naysayer or someone new to the pack sees it.
That work is for 4.0? Or is it being rewritten in a way where fixing it is a waste of time?...So I think we'd all (including Achilles) rather have all that time and work be put into 4.0.
4.0 is being made completely from scratch.That work is for 4.0? Or is it being rewritten in a way where fixing it is a waste of time?
DRGN did you ever look more into fixing the ports alignment. Like using miluns program to export the ports verts and trying to adjust it there.@ Achilles1515
I made some things. What do you think?
View attachment 73268
View attachment 73269
If you think the glint effect is a bit much I can remove that. And/or I could create versions with "v4.0", "v4.1", "v4.2", etc. somewhere on them.
Also, try adding the texture below to MnMaAll.usd at 0xb220, and then go to one of the game's main menus. It's subtle, but cool (it'll be animated). I think it's a nice touch.
View attachment 73273
Editing the DOL file in a hex editor.Is there anyway to turn off cpu fox shine after he techs? I want to practice platform tech chasing but he ends up shining then air dodging off the platform.
As Cell stated, the problem is due to custom code being placed in letter texture data areas that I previously believed was unused space. It would be a very time consuming thing to fix and all the code would need to be modified and placed in different locations. I have developed a "F**k it!" strategy in regards to version 3.02, because version 4.00 makes 3.02 look like a Cessna compared to a Boeing. Everything is being rewritten and the problem you stated will not exist.I'm surprised there isn't a 3.X version released that soley takes care of the the pixel/character/artifact problem. It is getting tiresome explaining that the whole hack pack isn't bugged to oblivion when a naysayer or someone new to the pack sees it.
You can use this Gecko code for version 1.02.Hey guys.Can somebody please fix the problem of the color overlay option for showing hit stun not showing with elemental moves? This is preventing many of mewtwos moves from being seen with hit stun indication on. Fair/All smash attacks and other moves cannot show hit stun right now. Is this a fix somebody would be willing to work on right now?
Thanks for reading.
I guess I will. That will probably be the last thing I do.This is caused by the netplay code like above. You can easily avoid it by changing the game ID of 20XX.
@ Achilles1515 Did you decide to change/not change it in 4.0?
Try switching your graphics backend.An error I'm getting is the debug menu not working. At all. It worked the first time, but now it just loads a blank gray square. When I press b, it returns to the startup screen. I am using Dolphin and I have cheats disabled. What can I do?
How do I do that? (sorry)Try switching your graphics backend.
It's the top option when you click graphics settings.How do I do that? (sorry)