Random nothing-else-to-do Tetra moveset! ( Yes, I refuse to make her Zelda/Tetra. )
Tetra is basically a mix between Sheik and Pichu. She's extremely agile, relatively small and can combo well, plus she has a few nice tricks. Unlike Sheik, she isn't a born killer, though, and has to rely on edgeguarding. She uses two shortswords like the one she has in the game ( but never uses ).
Weight: rather low
Fallspeed: above average
running speed: Pikachu-ish
jumping: very good
A: open palm, acts like Captain Falcon's A ( no knockback, sure to make the next hit connect )
A, A: open palm, slice. Bit of knockback.
>A: rising blade, like Sheik's f-tilt, but with somewhat more knockback
>Smash: attack with two phases, first an elbow-attack with barely any knockback, followed by a double-sword slice with rather okay knockback. Yeah, modelled after Sheik's, too.
^A: jumping kick, she jumps and kicks upwards for this, hitting twice ( Sheeeeeeik )
^Smash: jump and double-slice, you get the idea: Sheikish. I'll stop saying that now.
vA: leg-trip, she kicks at the opponents legs at a very low height, making them pop up; perfect setter-up
vSmash: she gets onto her hands and swings her body backwards first, then forward; rather low knockback, but defends her back quickly and knocks away at a low trajectory
Aerials:
N: jump-kick ( duh ), she stretches out her leg and kicks, spinning a little, acts like a short sex-kick
F: double-slice with a bit of start-up time, using the momentum of the flight for respectable knockback
B: elbow, low knockback, but knocks down a bit for edgeguarding
U: traditional flip-kick, Mario-ish
D: mimics Link's dair, but much shorter and weaker
B - Cannonbomb: A bomb looking remarkably much like Link's, she automatically throws these, they can't be held. They explode on contact and have pretty good knockback at low damages, but it doesn't rise a lot when damage rises. Edgeguarding tool. ( Tetra's turnips. )
>B - Grappling Hook. On the ground, it acts like a very long, somewhat faster and much weaker version of Kirby's hammer. In the air, she can use it to grab the ledge and thus allow her to recover.
^B - Cannonball: She takes out a huge ball of metal and lobs it up if she's standing on the ground, dealing BIG knockback to anyone on its way up, and meteoring anyone on the way down, with major damage. Of course, all that takes a looong time for such a little girl, so it's even less usable than Thunder, but much more effective. If in the air, she'll lob the ball straight down, doubling as an edgeguarding meteor and as a recovery as her tiny body's shot upwards by her own force. Any cannonball falling onto the ground cannot be used again and remains in the background until it fades away like an item after a certain amount of time. Even if the ball fell off the stage, she cannot possibly use it again during this time.
vB - Slipknot: Stealthy positions a small trap on the floor that makes the opponent trip if they touch it, setting them up for a possible combo or possibly saving her behind.
Throws:
Nothing special.
Supermegasexyawesomesmashthingy:
She talks into her shiny stone pendant made of Gossip Stone with a sly grin. Apparently, she called her pirate crew, as it's now raining bombs on her enemies.