Torgo the Bear
Smash Lord
- Joined
- Mar 30, 2019
- Messages
- 1,176
- NNID
- u2outofcontrol
- Switch FC
- SW-1209-7008-3905
Personally, I'd rather have Captain Syrup, but I love pirate girls and Tetra is my favorite version of Zelda, so I support this.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
what style are trying to imitate?Wind Waker Art.
There was a problem fetching the tweet
we got a sequelI've never watched One Piece, but I know MonkeyDLenny is a fan. Maybe he can weigh in?
Hey, do you guys think we'll ever get a proper sequel to Wind Waker, like what they were working on before they scrapped it and made Twilight Princess? I'd love another piratical Zelda adventure, especially if it brings back cool mechanics from the original that didn't stick around, like the multi-purpose items.
well ones a direct sequel the others set much latertwo of them in fact.
one of them is a sequel to the other, it's like a trilogy.well ones a direct sequel the others set much later
well I grant you it’s more connected to it’s predecessor in the timeline than most othersone of them is a sequel to the other, it's like a trilogy.
Well not just in terms of timeline, but in terms of gameplay and art style as well.well I grant you it’s more connected to it’s predecessor in the timeline than most others
well the gameplay has more in common with PT than WW. And to be fair they used that art style a lotWell not just in terms of timeline, but in terms of gameplay and art style as well.
Did you mean PH, I can't find any Zelda game with PT initials?well the gameplay has more in common with PT than WW. And to be fair they used that art style a lot
In someways, Phantom Hourglass and Spirit Tracks are sequels to Wind Waker since that Link is the hero of the wind. But honestly, I don't see those titles as legit sequels to Wind Waker like how Majora's Mask is to Ocarina of Time but more as spin offs. But I don't think we'll ever get another hero of the wind Zelda title on home console again unfortunately.I've never watched One Piece, but I know MonkeyDLenny is a fan. Maybe he can weigh in?
Hey, do you guys think we'll ever get a proper sequel to Wind Waker, like what they were working on before they scrapped it and made Twilight Princess? I'd love another piratical Zelda adventure, especially if it brings back cool mechanics from the original that didn't stick around, like the multi-purpose items.
yes. i knew something was wrong when i typed thatDid you mean PH, I can't find any Zelda game with PT initials?
well youre wrongBut honestly, I don't see those titles as legit sequels to Wind Waker like how Majora's Mask is to Ocarina of Time but more as spin offs.
I know I am since Phantom Hourglass and Spirit Tracks are part of the canon Zelda timeline. But still, I don't think those games hold a candle next to Wind Waker.well youre wrong
I think some would argue that makes them more sequelsI know I am since Phantom Hourglass and Spirit Tracks are part of the canon Zelda timeline. But still, I don't think those games hold a candle next to Wind Waker.
we got a sequel
I mean a real sequel! One you don't have to play with a stylus, preferably on a screen bigger than a postage stamp.two of them in fact.
I think of Wind Waker as the "true" sequel to Ocarina of Time, personally. It doesn't have the same Link, but it builds on Ocarina's themes about embracing change and coping with the passage of time (plus I'm 100% sure the Deku Tree in Forest Haven is a grown-up Deku Tree Sprout). Majora's Mask does something completely different. It doesn't really feel like a continuation.In someways, Phantom Hourglass and Spirit Tracks are sequels to Wind Waker since that Link is the hero of the wind. But honestly, I don't see those titles as legit sequels to Wind Waker like how Majora's Mask is to Ocarina of Time but more as spin offs. But I don't think we'll ever get another hero of the wind Zelda title on home console again unfortunately.
you can think of them as "real" sequels all you want but they are not.I mean a real sequel! One you don't have to play with a stylus, preferably on a screen bigger than a postage stamp.
I think of Wind Waker as the "true" sequel to Ocarina of Time, personally. It doesn't have the same Link, but it builds on Ocarina's themes about embracing change and coping with the passage of time (plus I'm 100% sure the Deku Tree in Forest Haven is a grown-up Deku Tree Sprout). Majora's Mask does something completely different. It doesn't really feel like a continuation.
I also have a theory that the friend OoT!Link is looking for in Majora's Mask is Saria, not Navi. But that's another story, and shall be told another time.
There is sequel and sequel. The Wind Waker and Twilight Princess take place after the events of Ocarina of Time so technically they are sequels, at least from a scenaristic point of view, only more distant than Majora's Mask. You could also consider the art style and the gameplay to determine which one is closer to the "spirit" of Ocarina, but let's not go down the road of "true" and "false" sequels.you can think of them as "real" sequels all you want but they are not.
it is navi
Where in the game does it say that it's Navi?it is navi
when it says link is looking for a friend navi's sound effect playWhere in the game does it say that it's Navi?
how? navi left we know this, theres nothing that says saria leftSo, nowhere? The sound effect doesn't necessarily mean anything, and the story makes much more sense if you assume Link is looking for Saria.
Did you just stop playing before the Forest Temple?how? navi left we know this, theres nothing that says saria left
That can be interpreted a lot of ways. Note that it doesn't actually name the friend. And if you actually look at the game, it makes much more sense that Link was looking for Saria.more to the point the friend hes said to be looking for is described as: Done with the battles he once waged across time, he embarked on a journey. A secret and personal journey... A journey in search of a beloved and invaluable friend... A friend with whom he parted ways when he finally fulfilled his heroic destiny and took his place among legends...
meaning the person he parted ways with at the end of OoT
The Hyrule Historia says a lot of iffy things. It's basically the Pottermore of Zelda. A lot of that stuff clearly wasn't intended at the time the games were made.it also says navi is the one hes looking for in hyrule historia
why would the events of a separate branch of the timeline effect MM?Did you just stop playing before the Forest Temple?
the skull kid from MM is meant to be the one from OoT who knew saria. navi is also from the woods so thats a moot point. where does it say link will never see saria again? MM i set in a time where link prevents the events of OoT from happening, meaning saria never became a sage and ganondorf was executed. navi is the only one who he would never see again from what we know.That can be interpreted a lot of ways. Note that it doesn't actually name the friend. And if you actually look at the game, it makes much more sense that Link was looking for Saria.
Saria was Link's best and oldest friend. She's strongly associated with the Lost Woods, where Link went looking for his unnamed friend. She's the one he had to leave behind in order to follow his destiny, so it checks out that he wants to reconnect with her when it's all over.
Majora's Mask is all about loss and grief. It's about Link coming to terms with the fact that he can never see his friend again. Skull Kid turned rotten because he couldn't do that. When his (conspicuously green-haired!) friends had to say goodbye, he let his grief take over until it made him hurt himself and those around him. He's a reflection of what Link can become if he doesn't accept his loss and let go.
And what happens in the end? We learn that Skull Kid was also touched by Saria, in a way (he loved her song). Link and Skull Kid become friends, united in part by their connection to this person. The last thing we see in the game is a picture of Skull Kid and Link being buddies... carved into a little tree stump like where Saria used to sit, maybe even the same one. The last thing we hear are the first six notes of Saria's Song.
Like I said, the game is ambiguous, so if you think Link's friend is definitely Navi, more power to you. I just think that if it was Navi, the game wouldn't just play a sound effect and then forget about her forever.
it comes from the people who decides what's canon and what's not but if you wanna stick your fingers in your ears and go "la la la not canon" then more power to youThe Hyrule Historia says a lot of iffy things. It's basically the Pottermore of Zelda. A lot of that stuff clearly wasn't intended at the time the games were made.
Because Link still remembers them? Because they're still meaningful to him, and MM is all about his "secret and personal journey?"why would the events of a separate branch of the timeline effect MM?
You realize that just strengthens my point, right?the skull kid from MM is meant to be the one from OoT who knew saria.
I said the Lost Woods are strongly associated with Saria, much more so than Navi. It's where all the big Saria moments happen (including the famous bridge scene, which is basically the thesis of the whole game) and where you always hear her theme.navi is also from the woods so thats a moot point.
Here:where does it say link will never see saria again?
Why can't Link see Navi again? Where does it say that? And more to the point, how do you know Link would be satisfied to just see Saria again? Maybe he's longing for something more, like their old friendship. They definitely can't have that again, since he grew up and she didn't. They can't relate to each other in quite the same way because of their wildly different experiences. There are millions of possible explanations.MM i set in a time where link prevents the events of OoT from happening, meaning saria never became a sage and ganondorf was executed. navi is the only one who he would never see again from what we know.
Looking at the game yourself and drawing your own conclusions isn't "sticking your fingers in your ears," especially since every "official timeline" Nintendo puts out contradicts the last one.it comes from the people who decides what's canon and what's not but if you wanna stick your fingers in your ears and go "la la la not canon" then more power to you
so what youre saying is "nintendo contradicts itself so we might as well ignore everything they say and come up with whatever takes our fancy" nintendo said its canon so its canon, we the fans do not get to decide whats canon in their story.Because Link still remembers them? Because they're still meaningful to him, and MM is all about his "secret and personal journey?"
You realize that just strengthens my point, right?
I said the Lost Woods are strongly associated with Saria, much more so than Navi. It's where all the big Saria moments happen (including the famous bridge scene, which is basically the thesis of the whole game) and where you always hear her theme.
Here:
Why can't Link see Navi again? Where does it say that? And more to the point, how do you know Link would be satisfied to just see Saria again? Maybe he's longing for something more, like their old friendship. They definitely can't have that again, since he grew up and she didn't. They can't relate to each other in quite the same way because of their wildly different experiences. There are millions of possible explanations.
(And yes, I know he's back in the past and on another timeline, but that doesn't mean his adventures didn't happen. They're still real to him. He went from being a little kid in an adult's body to being an adult in a little kid's body. Imagine going back in time and trying to hang out with your best buddy from the third grade. It wouldn't and couldn't be the same.)
Looking at the game yourself and drawing your own conclusions isn't "sticking your fingers in your ears," especially since every "official timeline" Nintendo puts out contradicts the last one.
your “interpretation” is based on wilful ignorance of the canon. Fan theories and head canons are all very well and good but when the story teller tells you what’s canon that’s it! Why are you so determined to say what the Zelda teams says isn’t canon did eiji anouma hurt you?Why are you so incredibly hostile to someone having their own interpretation of these games? Did Roland Barthes hurt you?
Can we still talk about the Zelda games that have Tetra in it?Please stop this current line of discussion and return to the actual meaning of the thread - Tetra in Smash. If you want to talk about Zelda canon and want not, do it via profile posts or private messages. Continuing with this discussion will result in spam warnings.
I think the Forsaken Fortress is the most logical choice. It could even have the Helmaroc King as a stage boss, if they're still doing that. Personally, I'd prefer Forest Haven and/or the Forbidden Woods. Imagine fighting on the Deku Tree, rocketing around with Baba Buds, avoiding Dexivines that gradually damage you. Sounds pretty fun to me!Ok I’ll start a more fitting topic. While she’s very unlikely at this point (sadly), if Tetra were to be DLC I wonder what stage would she bring along with her, given that we already have her ship. Personally I’d go with Outset Island. You could see a lot of familiar faces as cameos like Aryll, Granny and that purple haired lady with the pots on top of her hair, for example. Maybe you could see her ship sailing in the background as well. As for stage hazards, I’m not too sure, perhaps the giant falcon flying by and taking you off stage, in case you get captured by his claws.