Divinokage
Smash Legend
Lol.. the game isn't all about poking, frame traps and combos. We are playing smash after all.
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In my defense, I just prefaced my point with the fact that I have had some vodka. In case my **** comes out too disorganized, which it frequently does. And the Cyrillic alphabet is awesome. Don't judge.I really dislike it when people decide to go on the internet and declare how drunk they are. But you went the extra mile by using the word imbibed (among the least pleasant words to pronounce) and by using the Cyrillic alphabet instead of simply typing Russian Standard.
LMFAO. poor liverI really dislike it when people decide to go on the internet and declare how drunk they are. But you went the extra mile by using the word imbibed (among the least pleasant words to pronounce) and by using the Cyrillic alphabet instead of simply typing Russian Standard.
can't say it better than that. don't people feel those victories hollow?people shouldn't depend on stages to win
Not if you make money off of itcan't say it better than that. don't people feel those victories hollow?
The only sense that it is not more meaningful is in the result, which is a win or loss.Having an arbitrary preference towards starter stages and calling them neutral does not make victories on these stages more meaningful.
I don't see how this follows from what I said. That's not why it should be used. The point is that uneven matchups already exist on the poorly dubbed "neutral stages." What bothers me is that this is ok, but it's not ok to have uneven matchups on the counterpick stages strictly because they are more even on the starters. This seems absurd to me.So just because the ability to make an uneven matchup even worse for the already disadvantaged player exists in the game, it should be used in competitive play?
This is entirely possible, though I am of the opinion that balance doesn't change much overall. The bad characters are going to do worse regardless. The exceptions seem to me the mid-range characters, who arguably might do better when the only available stages are the starters.Just for awareness on this, with a more liberal stage list, the characters that are already non-viable become worse when looked at as an average. Each of the stages tends to really cater towards one or two of the non-viables, and then makes the other non-viables' matchups with the viables much much worse. This essentially gives 2 non-viables a stage where they gain advantage, while giving every high/top tier character an extra stage to use when counterpicking against any other non-viable.
Again, I only see this as a problem when said advantage reaches an extremely high degree. The measure of viability will necessarily take into consideration which stages can be utilized.Mute and Brinstar in particular are not good for the competitive list because they aren't providing benefit to any non-viable, while making the advantage gain for two already high tier characters immense.
If the metagame were static, and we were not discovering things, I would (maybe) see it as ok. But balancing the game with the metagame changing seems like a bad idea to me. If we were to try this a few years back, emphases would change. Even further back, we basically wanted to play on FD only because that was considered the most "balanced" stage.I don't understand what you mean by stating its not your job as a TO (and as such, the ruleset) to balance the game.
Any attempt at balance is necessarily balancing gameplay. I don't really understand what you mean by this "player vs. player odds interaction." I assume you mean balancing matchups, essentially. I've explained why I don't like this idea.We aren't balancing gameplay. We are balancing the expected player vs player odds interaction, with an assumption that both players are of equal skill and under the assumption of even character matchup. The neutrals give even or slightly more/less than even matchups for the greatest number of widely used characters, and ensure having results that are more accurate to player skill relevant to the competitive melee scene. Ability to navigate unused stages and work around obstacles that interfere with player vs player interaction is not one of those skills.
I thought the answer to this was presented by my post. The reason this cannot be done is that it provides top/high tiers even more advantages vs the majority of the cast, while basically randomly assigning a few mid tiers stages they might win on. To provide example for this, say I'm Fox, I just won on a neutral. You are Luigi. You take me to X counterpick that makes Luigi vs Fox in Luigi's favor and beat me. I now have green greens. Green greens is legal because it makes GaW vs Fox viable. Green greens takes me already 70-30 advantage on luigi and most of the low tiers, and makes it 90-10. Corneria, MKII, Onett, Hyrule, and Pokefloats also have this same effect. You are unprepared to play against me because I could choose any of those stages and gain tremendous advantage, while I can ban your CP because I know what CPs your mid tier is good on, and those CPs are very limited in number.I don't see how this follows from what I said. That's not why it should be used. The point is that uneven matchups already exist on the poorly dubbed "neutral stages." What bothers me is that this is ok, but it's not ok to have uneven matchups on the counterpick stages strictly because they are more even on the starters. This seems absurd to me.
I know, I'm just curious why you would be against it.Even if he agrees or disagrees, it's not something really enforceable except in maybe worldwide tournaments.
Pre-johnsFirst, let me preface this statement with the fact that I've just imbibed an entire bottle of Русский Стандарт, so take everything I say with a grain of salt.
Eh, so you're against it because of your general perception of rules? Look at the clause specifically. I think the purpose of banning stages is to prevent people from choosing broken stages to screw over their opppnent and earn easy, near-guaranteed wins. If the person who won the previous game is agreeing to some stage then he obviously doesn't expect to be screwed by that stage choice.Basically, in principle it doesn't make sense to me to say that something is against the rules, unless both players agree to it. Rules are black and white, at least as far as what stages are legal, and so I don't think the players agreeing to it should matter.
I know. Just curious.However, as I said in my earlier post, there isn't much you can do, since the players can play whatever they want, and report the results of that as the results of the set they are "supposed" to play.
Ha, aren't you the one who hates appealing to what people want with rulesets?Also, keep in mind that grand finals are noticeably less exciting for the spectators if the players agree to Bowser dittos on Hyrule.
This guy knows what's upThere is only one answer:
HUG IT OUT
I don't mean this in an insulting way, but the statement above is a pretty sugar-sweet way to justify your own game theory that makes your side sound good and another side sound bad. We all do exactly what you're saying. But you're suggesting that because you're pursuing an ambiguous, self-defined "higher ideal" instead of merely victory, it's better? What are we rewarding in tournaments? Isn't it victory? What, then, is so wrong about using victory as a measure of how well we are making decisions?And then there is my camp. We quantify our improvement based on how much we can handle, how far we can push ourselves and how well we play. The winning is motivation, but true satisfaction is only gained when you know you are the best player you can be. The numbers and placings don't matter, as long as you overcame challenges greater than the last time you played. We want this feeling for both ourselves and our opponent, and we want both to have the opportunity to push their own limits. Reducing the opponent's ability to play the game goes against this mentality because it is flattening the climb, the challenge, the reason for playing.
Again, I just think rules are black and white. It's sort of a non-issue, because I don't see it hurting anybody, and it's totally not enforceable. But if I were pressed on whether I should allow the Gentleman's Clause, I would say "no, the rules are the rules. Sorry." In part, this means that I don't have to worry about something like, for example, a couple of players agreeing to Hyrule as long as they don't camp, and somebody deciding to camp, and then me being forced to make a subjective judgement if someone complains. Instead, I just say "sorry, Hyrule is banned."Eh, so you're against it because of your general perception of rules? Look at the clause specifically. I think the purpose of banning stages is to prevent people from choosing broken stages to screw over their opppnent and earn easy, near-guaranteed wins. If the person who won the previous game is agreeing to some stage then he obviously doesn't expect to be screwed by that stage choice.
Yeah, that was just to sweeten the deal. If Gentleman's Clause were something I agreed with, I wouldn't have bothered mentioning this point.Ha, aren't you the one who hates appealing to what people want with rulesets?
...it's almost like you've spent an exceptionally long time at college.If we were sitting down to play a game of Clue with people in the Smash community, before we play we'd have to debate the legality of every room in Clue to see if that room is too dominant in pathing strategies, and every player would have to start on the same spot to create a neutral start location. We'd also have to get rid of the die and play rock-paper-scissors with the entire table every round, with the winner being allowed to move one space.
This post is a joke and if you try to argue with me about the accuracy of an analogy that's not intended to be an actual analogy, you're a nerd.
Cue nerds.
Because people are huge scrubs, basically. That is not at all a secret.Here's a fun question: If the quality of a victory does not change depending on circumstance, why do people generally give Jigglypuff much less respect for tournament wins? Why is the response to hearing that someone beat someone else on Brinstar: "Ugh, brinstar"?
Ya but SDs are part of the match, for example, I SDed at 10% vs Hax on Yoshi's while he was only at 10% but I still managed to win. Does that mean I wasn't playing my best? Of course I was but I made a mistake however I didn't let that mistake influence me in anyway, I knew that if I landed 2-3 hits I can kill him. I think people draw conclusions to their mishaps a little too quickly. I know losing sucks very much and then you want to justify why you lost to make yourself feel better but I mean if you take everything that happens in a match for what it is then it's always possible to comeback and take the match. You have to do everything to win.You would rather take a set on an off day and say that you were better that day, than play a match where you and your opponent were playing at your best and know that you are better, period.
Whatever floats your boat man. (lol midwest joke)
The only sense that it is not more meaningful is in the result, which is a win or loss.
Yes I know, hence my initial statement posting today. At any individual event, a win is a 1 or a 0. But grand scheme, that isn't an indicator of player skill except in a vacuum (that event), as there are many factors contributing to the current status of both players.I don't think Kish is saying that he would rather win on an off day than win knowing his opponent was playing his best. Victory being the standard means that all he can ever derive is the knowledge that he was better at a particular event. That's the point he's making, I think. Even if a match is even, you can derive nothing, given that you won, save for the fact that, at that particular event, you are the better player. By definition, in fact, since victory is the measure of skill.
Actually, I said I'd rather have an off-day and win than an on-day and lose, which is completely different from what you are quoting. If you're going to go sarcastic, at least read it right. :/You would rather take a set on an off day and say that you were better that day, than play a match where you and your opponent were playing at your best and know that you are better, period.
Whatever floats your boat man. (lol midwest joke)